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drkstardragon

drkstardragon

4 hours ago, Fox said:

I'd just like to add publically that I hope you guys find some way to resolve this drama and find a middle ground where you can all work together or separately in a way that can still benefit us players. Because all we players (who come to this modpack thread) care about in the end is making our 7d2d world a little more interesting with occasional NPCs of some kind to compliment the zombie based world. Since the game devs are taking forever to give them to us, these mods are all we've got and I'm grateful to anyone who wants to get involved in making them for us.

This is laughable, there is no drama, npc mod is currently very much a wip as it was in a20, we are working through a number of issues that do not involve entitygroups xml edits. The entity groups are supplied as a placeholder and will definitely be edited at some point when we are happy with them. Khz has his own page on these forums where he can spam posts as much as he wants and does not need to do that here. If it continues i will ask for moderator assistance. That said,  we are looking for performance issues mainly at this time. Are the npcs attacking when they should, are their animations working properly, are they pathing through pois with the player, can you pick up and place them without them glitching out, is weapon swapping working, are you able to bring them with you when you travel in a vehicle, that sort of thing. So again, we are aware that the npcs are spawning too frequently, we will post when the groups are adjusted and look for feedback at that time. And no, khz, posts like the one you made above are not helpful in the least. They also make me want to stop working on any mods for 7dtd and go do something else, but i have committed for a21 and will not quit just yet. After that, who knows, thanks k.

drkstardragon

drkstardragon

3 hours ago, Fox said:

I'd just like to add publically that I hope you guys find some way to resolve this drama and find a middle ground where you can all work together or separately in a way that can still benefit us players. Because all we players (who come to this modpack thread) care about in the end is making our 7d2d world a little more interesting with occasional NPCs of some kind to compliment the zombie based world. Since the game devs are taking forever to give them to us, these mods are all we've got and I'm grateful to anyone who wants to get involved in making them for us.

This is laughable, there is no drama, npc mod is currently very much a wip as it was in a20, we are working through a number of issues that do not involve entitygroups xml edits. The entity groups are supplied as a placeholder and will definitely be edited at some point when we are happy with them. Khz has his own page on these forums where he can spam posts as much as he wants and does not need to do that here. If it continues i will ask for moderator assistance. That said,  we are looking for performance issues mainly at this time. Are the npcs attacking when they should, are their animations working properly, are they pathing through pois with the player, can you pick up and place them without them glitching out, is weapon swapping working, are you able to bring them with you when you travel in a vehicle, that sort of thing. So again, we are aware that the npcs are spawning too frequently, we will post when the groups are adjusted and look for feedback at that time. And no, khz, posts like the one you made above are not helpful in the least.

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