I've been playing around with the settings but I can't seem to dial them in. I want masses of zombies, (like 16-32 per player), but easy (relative to the current loot stage), so like no Ferals below like loot stage 150 and no radiated. With the below settings I can't seem to get any hordes.
Default settings seem to work great, but the zombies are tougher than I'm looking for. I also want wilderness to be less frequent than cities and not as many aggressive animals spawning (timid seems fine).
What can I change to meet those needs? Also, is the loot stage for the entire horde combined from all players in the area (e.g. 2 players at loot stage 50, would spawn 1 wave of gs="100" zombies), or is each horde spawned per player's loot stage? (e.g. 2 players at loot stage 50 would spawn 2x hordes at gs min="50")
Here are my current Settings.xml and Hordes.xml files:
Hordes.xml
<?xml version="1.0" encoding="UTF-8"?> <hordes> <horde type="wandering_enemy"> <!-- Define wandering horde parameters --> <merge /> <groups> <!-- Define possible groups for wandering hordes--> <group name="Zombies"> <gs min="0" increaseEvery="5"> <!-- Increase entity count by 1 every 5 game stages --> <entity time="day" biomes="wasteland" group="ZombiesWasteland" minCount="3" maxCount="8"/> <entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="3" maxCount="8"/> <entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesAll" minCount="3" maxCount="8"/> <entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesNight" minCount="3" maxCount="8"/> </gs> <gs min="150" increaseEvery="8"> <entity time="day" biomes="wasteland" group="IHZombiesAllFeralWasteland" minCount="1" maxCount="10"/> <entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="1" maxCount="10"/> <entity time="day" chance="0.8" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeral" minCount="1" maxCount="10"/> <entity time="night" chance="0.8" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeralNight" minCount="1" maxCount="10"/> </gs> <!-- Radiated Zombies --> <gs min="500" increaseEvery="5"> <entity time="day" chance="0.4" biomes="wasteland" group="IHZombiesAllRadiatedWasteland" minCount="1" maxCount="20"/> <entity time="night" chance="0.4" biomes="wasteland" group="IHZombiesAllRadiatedWastelandNight" minCount="1" maxCount="20"/> <entity time="day" chance="0.2" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiated" minCount="1" maxCount="20"/> <entity time="night" chance="0.2" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiatedNight" minCount="1" maxCount="20"/> </gs> </group> </groups> </horde> <horde type="wandering_animal"> <merge /> <groups> <group name="Stags" weight="0.25"> <entity name="animalStag" minCount="1" maxCount="2"/> <entity name="animalDoe" minCount="2" maxCount="4"/> </group> <group name="Chickens"> <entity name="animalChicken" minCount="3" maxCount="5"/> </group> <group name="Rabbits"> <entity name="animalRabbit" minCount="2" maxCount="4"/> </group> </groups> </horde> <horde type="wandering_animal_enemy"> <merge /> <groups> <group name="Wolves" weight="0.1"> <entity biomes="desert" name="animalCoyote" minCount="1" maxCount="2"/> <entity biomes="pine_forest,burnt_forest,desert,snow" name="animalWolf" minCount="2" maxCount="4"/> <entity time="night" chance="0.25" biomes="pine_forest,desert,wasteland,burnt_forest" name="animalDireWolf" minCount="1" maxCount="2"/> <entity biomes="snow" name="animalMountainLion" minCount="1" maxCount="2"/> </group> <group name="Bears" weight="0.05"> <entity biomes="pine_forest,snow" name="animalBear" minCount="1" maxCount="2"/> <entity time="night" biomes="wasteland,burnt_forest" name="animalZombieBear" minCount="1" maxCount="2"/> </group> <group name="ZombieDogs" weight="0.2"> <entity chance="0.1" biomes="wasteland,pine_forest" name="animalZombieDog" minCount="1" maxCount="5"/> </group> <group name="Vultures" weight="0.01"> <entity biomes="wasteland,desert,burnt_forest" name="animalZombieVulture" minCount="1" maxCount="3"/> <entity biomes="wasteland" name="animalZombieVultureRadiated" minCount="1" maxCount="2"/> </group> <group name="Boars" weight="0.01"> <entity name="animalBoar" minCount="3" maxCount="4"/> </group> </groups> </horde> <horde type="screamer"> <!-- Define list of hordes that this horde can merge with. Hordes of the same type can usually merge. Screamers are an exception. --> <merge> <horde type="wandering_enemy"/> </merge> <groups> <group name="Screamer"> <gs min="0" max="75"> <entity name="zombieScreamer" minCount="1" maxCount="1"/> </gs> <gs min="75" max="200"> <entity name="zombieScreamerFeral" minCount="1" maxCount="1"/> </gs> <gs min="200"> <entity name="zombieScreamerRadiated" minCount="1" maxCount="1"/> </gs> </group> </groups> </horde> </hordes>
Settings.xml
<!-- Settings for Improved Hordes. --> <improved_hordes> <!-- https://github.com/FilUnderscore/ImprovedHordes/wiki/Settings --> <thread_tick_ms>100</thread_tick_ms> <!-- Update rate for threads (100ms by default or 0.1s). Increase this value if you are experiencing performance issues. --> <!-- Entity Spawn Limit --> <max_entities_spawned_per_player>16</max_entities_spawned_per_player> <!-- -1 to disable. Note: This is still limited by the game's MaxEnemyCount and MaxAnimalCount settings. --> <max_hordes_spawned_per_player_group>3</max_hordes_spawned_per_player_group> <!-- -1 to disable. To calculate the max possible number of entities for a player group (given that both settings are greater than -1): max_hordes_spawned_per_player_group * max_entities_spawned_per_player --> <max_spawn_capacity_percent>0.8</max_spawn_capacity_percent> <!-- 80% of MaxSpawnedZombies/MaxSpawnedAnimals can be occupied by hordes. --> <!-- World Spawn Limits --> <max_horde_density>2.0</max_horde_density> <!-- Max Horde Density per Horde. (Horde biome size) --> <density_per_km_squared>9.3</density_per_km_squared> <!-- Max World Horde Density. (Number of hordes in world) --> <!-- Horde Biome Spawn Settings --> <horde_biome_multiplier>0.5</horde_biome_multiplier> <!-- Biome multiplier. Higher = more hordes. --> <horde_biome_curve_scale>1.5</horde_biome_curve_scale> <!-- Biome Curve Scale. Higher = more hordes in the wasteland. --> <!-- Horde Merge Distances --> <loaded_merge_distance>10</loaded_merge_distance> <unloaded_merge_distance>50</unloaded_merge_distance> <!-- Horde Populator Settings --> <wandering_animal_wilderness_sparsity>64</wandering_animal_wilderness_sparsity> <wandering_animal_enemy_wilderness_sparsity>32</wandering_animal_enemy_wilderness_sparsity> <wandering_enemy_wilderness_sparsity>32</wandering_enemy_wilderness_sparsity> <!-- Frequency of world horde repopulation (wilderness and city/town hordes) --> <wilderness_horde_repopulation_days>4</wilderness_horde_repopulation_days> <zone_horde_repopulation_days>1</zone_horde_repopulation_days> <!-- Events --> <event_chunk_radius>3</event_chunk_radius> <event_interest_distance_multiplier>0.5</event_interest_distance_multiplier> </improved_hordes>