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Agame

Agame

On 9/12/2023 at 9:22 PM, FilUnderscore said:

If you're talking about "wandering_animal_enemy_wilderness_sparsity" setting, you actually want to increase it for less animal hordes... it does sound a bit counter-intuitive, but a lower number means more per area (make sure to run "improvedhordes flush" to reset all hordes). You can also adjust the weight attribute (lower number means less chance) on the group tags in the hordes.xml file to lower the chance of bear/wolf hordes if you want to favor other types of animal hordes. Awesome to hear you're finding it useful!

 

Is this line the same? Lower number means more?

 

<density_per_km_squared>9.3</density_per_km_squared> <!-- Max World Horde Density. (Number of hordes in world) -->

 

And also wondering, the 'horde repopulation' is that just generating new hordes? Or does it remove all existing hordes and make new ones?

Agame

Agame

On 9/12/2023 at 9:22 PM, FilUnderscore said:

If you're talking about "wandering_animal_enemy_wilderness_sparsity" setting, you actually want to increase it for less animal hordes... it does sound a bit counter-intuitive, but a lower number means more per area (make sure to run "improvedhordes flush" to reset all hordes). You can also adjust the weight attribute (lower number means less chance) on the group tags in the hordes.xml file to lower the chance of bear/wolf hordes if you want to favor other types of animal hordes. Awesome to hear you're finding it useful!

 

Is this line the same? Lower number means more?

 

<density_per_km_squared>9.3</density_per_km_squared> <!-- Max World Horde Density. (Number of hordes in world) -->

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