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FilUnderscore

FilUnderscore

10 hours ago, Wyrm said:

I'm having trouble in A21 with getting proper hordes with this mod. I loved it in A20, and with some tweaks I had awesome blood-moon-like experiences at random locations at random times.  But it feels very underwhelming at the moment. Both few hordes and not very large even though we are three people playing together.

 

Also, I've had several instances with screamers not spawning anything when they scream.

 

I've been tweaking around with horde density and horde sizes in the files, but seen no real improvement.

Are you running the "improvedhordes flush" command when tweaking the density and populator settings? It resets all the hordes and applies the new settings instantly, otherwise you'll have to wait for the next re-population event to take place (by default 7 days in the wild and POI zones).

 

Lowering the populator sparsity values from "32" to "16", for example, will spawn 2x more hordes in the wild. Consider also increasing the horde_biome_multiplier and density_per_km_squared settings if you want more hordes in every biome throughout the world, but be warned the number of hordes will quickly increase after resetting the hordes with the command.

 

Screamers don't spawn hordes anymore but rather notify any hordes within a couple hundred meters distance of your location (you can adjust this through the event_interest_distance_multiplier setting to increase/decrease this distance). When coupled with the modifications above, it will be truly menacing I can assure you. When you finally figure out how each setting impacts the roaming horde spawns in the world, you can achieve a lot more than in the A20 version.

 

I've kept the settings relatively easier for the default version of the mod, however when the add-ons release later this week, you can expect similar experiences as I've described above.

FilUnderscore

FilUnderscore

10 hours ago, Wyrm said:

I'm having trouble in A21 with getting proper hordes with this mod. I loved it in A20, and with some tweaks I had awesome blood-moon-like experiences at random locations at random times.  But it feels very underwhelming at the moment. Both few hordes and not very large even though we are three people playing together.

 

Also, I've had several instances with screamers not spawning anything when they scream.

 

I've been tweaking around with horde density and horde sizes in the files, but seen no real improvement.

Are you running the "improvedhordes flush" command when tweaking the density and populator settings? It resets all the hordes and applies the new settings instantly, otherwise you'll have to wait for the next re-population event to take place (by default 7 days in the wild and POI zones).

 

Lowering the populator sparsity values from "32" to "16", for example, will spawn 2x more hordes in the wild. Consider also increasing the horde_biome_multiplier and density_per_km_squared settings if you want more hordes in every biome throughout the world, but be warned the number will increase quickly after resetting the hordes with the command.

 

Screamers don't spawn hordes anymore but rather notify any hordes within a couple hundred meters distance of your location (you can adjust this through the event_interest_distance_multiplier setting to increase/decrease this distance). When coupled with the modifications above, it will be truly menacing I can assure you. When you finally figure out how each setting impacts the roaming horde spawns in the world, you can achieve a lot more than in the A20 version.

 

I've kept the settings relatively easier for the default version of the mod, however when the add-ons release later this week, you can expect similar experiences as I've described above.

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