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FilUnderscore

FilUnderscore

IMPROVED HORDES 2.0.0-alpha.7 for A21 EXP b323 released.

 

This is an experimental release of Improved Hordes. If you encounter any bugs/performance issues regarding the mod, report them in the Issues section of the repository with the experimental label.

 

Download: https://github.com/FilUnderscore/ImprovedHordes/releases/download/2.0.0-alpha.7/ImprovedHordes-Experimental.zip

Changelog

Added

  • Horde Biome Decay
    • When hordes cross over from their initial biome, they will start to decay until eventually ending up at a density of 0. If they return to their initial biome, the decay stops.
    • This will prevent, for example, lots of harder biome hordes (i.e. wasteland) overrunning easier biomes (i.e. pine forest).
  • improvedhordes flush command that will flush (reset) all hordes in the world and their respective populators.
  • Rough implementation of hordes detecting players nearby on sight.
    • Expect this to be ironed out in future updates. You may encounter a few minor issues like hordes being able to detect you through walls when nearby.
  • Some changes to player grouping for a future update to limit multiple nearby spawned horde entity counts.

Changed

  • Multithreading system changes
    • Moved from a task-based approach to a traditional thread approach. Each core system runs on its own thread assigned with a prefix of IHThreaded-.
    • This means that the horde threading settings are no longer relevant and thus have been removed.
    • This is an attempt to fix micro-stuttering that is present during gameplay.
  • Zone horde density tweaks to ensure that a zone cannot spawn hordes greater than the biome it is in allows.
  • Wilderness horde sparsity was previously affected by biome difficulty. This is no longer the case for animal and screamer hordes, but for standard wandering hordes still applies.

Known issues

  • Horde respawning of same type/number of entities inconsistent.
  • Entities sometimes frozen in place when sleeping, or the game AI lags behind if there are too many entities spawned.
FilUnderscore

FilUnderscore

IMPROVED HORDES 2.0.0-alpha.7 for A21 EXP b317 released.

 

This is an experimental release of Improved Hordes. If you encounter any bugs/performance issues regarding the mod, report them in the Issues section of the repository with the experimental label.

 

Download: https://github.com/FilUnderscore/ImprovedHordes/releases/download/2.0.0-alpha.7/ImprovedHordes-Experimental.zip

Changelog

Added

  • Horde Biome Decay
    • When hordes cross over from their initial biome, they will start to decay until eventually ending up at a density of 0. If they return to their initial biome, the decay stops.
    • This will prevent, for example, lots of harder biome hordes (i.e. wasteland) overrunning easier biomes (i.e. pine forest).
  • improvedhordes flush command that will flush (reset) all hordes in the world and their respective populators.
  • Rough implementation of hordes detecting players nearby on sight.
    • Expect this to be ironed out in future updates. You may encounter a few minor issues like hordes being able to detect you through walls when nearby.
  • Some changes to player grouping for a future update to limit multiple nearby spawned horde entity counts.

Changed

  • Multithreading system changes
    • Moved from a task-based approach to a traditional thread approach. Each core system runs on its own thread assigned with a prefix of IHThreaded-.
    • This means that the horde threading settings are no longer relevant and thus have been removed.
    • This is an attempt to fix micro-stuttering that is present during gameplay.
  • Zone horde density tweaks to ensure that a zone cannot spawn hordes greater than the biome it is in allows.
  • Wilderness horde sparsity was previously affected by biome difficulty. This is no longer the case for animal and screamer hordes, but for standard wandering hordes still applies.

Known issues

  • Horde respawning of same type/number of entities inconsistent.
  • Entities sometimes frozen in place when sleeping, or the game AI lags behind if there are too many entities spawned.
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