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FilUnderscore

FilUnderscore

IMPROVED HORDES 2.0.0-alpha.3 for A21 EXP b317 released.

 

This is an experimental release of Improved Hordes. If you encounter any bugs/performance issues regarding the mod, report them in the Issues section of the repository with the experimental label.

 

Download: https://github.com/FilUnderscore/ImprovedHordes/releases/download/2.0.0-alpha.3/ImprovedHordes-Experimental.zip

Changelog

Added

  • Horde biome splitting
    • Hordes now split when crossing into another biome of a lower difficulty into multiple hordes, that then choose to go different paths.
    • This prevents wasteland hordes from crossing into pine forests and being 1.8x more dense (by default settings).

Changed

  • Increased world event decay rate so that heatmap events decay much faster, this should prevent hordes/screamers from being attracted too often.
    • If you fire a gun non-stop, then expect hordes to show up, otherwise if you carefully shoot your gun on occasion you shouldn't be attracting far away hordes.
  • Screamer zone radius has been reduced.
    • Screamers often wandered the outskirts of a city zone, now they should stick close to the center, so you shouldn't be running into them too often outside of town.
  • Screamer zone density spawn requirement increased from 0.5 to 0.75.
    • This should spawn less screamers in densely populated towns/cities.
  • Tweak horde group wandering_enemy game stage entity counts.

Fixed

  • #10 - Sleeping hordes do not awaken if you get close. Now sleeping zombies wake up if you get within 15m.

Known issues

  • Horde respawning of same type/number of entities inconsistent.
  • Some horde entities may not despawn properly when quickly teleporting around.
  • World horde state is not saved. Hordes respawn every time the game is started.
FilUnderscore

FilUnderscore

IMPROVED HORDES 2.0.0-alpha.3 for A21 EXP b317 released.

 

This is an experimental release of Improved Hordes. If you encounter any bugs/performance issues regarding the mod, report them in the Issues section of the repository with the experimental label.

 

Download: https://github.com/FilUnderscore/ImprovedHordes/releases/download/2.0.0-alpha.3/ImprovedHordes-Experimental.zip

Changelog

Added

  • Horde biome splitting
    • Hordes now split when crossing into another biome of a lower difficulty into multiple hordes, that then choose to go different paths.
    • This prevents wasteland hordes from crossing into pine forests and being 1.8x more dense (by default settings).

Changed

  • Increased world event decay rate so that heatmap events decay much faster, this should prevent hordes/screamers from being attracted too often.
    • If you fire a gun non-stop, then expect hordes to show up, otherwise if you carefully shoot your gun on occasion you shouldn't be attracting far away hordes.
  • Screamer zone radius has been reduced.
    • Screamers often wandered the outskirts of a city zone, now they should stick close to the center, so you shouldn't be running into them too often outside of town.
  • Screamer zone density spawn requirement increased from 0.5 to 0.75.
    • This should spawn less screamers in densely populated towns/cities.
  • Tweak horde group wandering_enemy game stage entity counts.

Fixed

  • #10 - Sleeping hordes do not awaken if you get close. Now sleeping zombies wake up if you get within 15m.

Known issues

  • Horde respawning of same type/number of entities inconsistent.
  • Some horde entities may not despawn properly when quickly teleporting around.
  • World horde state is not saved. Hordes respawn every time the game is started.
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