IMPROVED HORDES 2.0.0-alpha.3 for A21 EXP b317 released.
This is an experimental release of Improved Hordes. If you encounter any bugs/performance issues regarding the mod, report them in the Issues section of the repository with the experimental label.
Changelog
Added
-
Horde biome splitting
- Hordes now split when crossing into another biome of a lower difficulty into multiple hordes, that then choose to go different paths.
- This prevents wasteland hordes from crossing into pine forests and being 1.8x more dense (by default settings).
Changed
-
Increased world event decay rate so that heatmap events decay much faster, this should prevent hordes/screamers from being attracted too often.
- If you fire a gun non-stop, then expect hordes to show up, otherwise if you carefully shoot your gun on occasion you shouldn't be attracting far away hordes.
-
Screamer zone radius has been reduced.
- Screamers often wandered the outskirts of a city zone, now they should stick close to the center, so you shouldn't be running into them too often outside of town.
-
Screamer zone density spawn requirement increased from
0.5
to0.75
.- This should spawn less screamers in densely populated towns/cities.
-
Tweak horde group
wandering_enemy
game stage entity counts.
Fixed
-
#10 - Sleeping hordes do not awaken if you get close. Now sleeping zombies wake up if you get within
15
m.
Known issues
- Horde respawning of same type/number of entities inconsistent.
- Some horde entities may not despawn properly when quickly teleporting around.
- World horde state is not saved. Hordes respawn every time the game is started.