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RippedWarrior

RippedWarrior

1 hour ago, ShoudenKalferas said:

Please make sure when ya'll post a problem that you indicate what version of the modlet you are running. I've got one version posted on the first post and I've got a release candidate that I've been posting asking for help checking out.

I'm shocked you ran into so many problems with this. I'm assuming this is the 1.1.1.0_rc1 version I posted above?

I'll take another fresh look at this tonight again. I swear I did test these as functional before publishing. lol :)

What version?

The version I'm using <Version value="1.0.1.0"/> has 2 lootgroups that no longer exist, this is likely the problem

 

<quest id="+Reward of Deschain's Revolver">
      <property name="name_key" value="questreward_toc_desch_name"/>
      <property name="subtitle_key" value="questreward_toc_desch_subtitle"/>
      <property name="description_key" value="questreward_toc_desch_description"/>
      <property name="icon" value="ui_game_symbol_map_trader"/>
      <property name="repeatable" value="false"/>
      <property name="category_key" value="quest"/>
      <property name="difficulty" value="easy"/>
      <property name="offer_key" value="questreward_toc_desch_offer"/>
      <property name="statement_key" value="questreward_toc_desch_statement"/>
      <property name="response_key" value="questrewarddialog_toc_desch"/>
      <property name="group_name_key" value="quest_toc_desch_group"/>
      <property name="shareable" value="false"/>
      <property name="completiontype" value="TurnIn"/>
      <property name="reward_choices_count" value="3"/>
      <objective type="ReturnToNPC">
        <property name="phase" value="2"/>
        <property name="nav_object" value="return_to_trader"/>
      </objective>
      <objective type="InteractWithNPC">
        <property name="phase" value="3"/>
        <property name="nav_object" value="return_to_trader"/>
      </objective>
      <reward type="SkillPoints" value="1"/>
      <reward type="Exp" value="1500"/>
      <reward type="LootItem" id="groupQuestcasinoCoinT2" value="1"/>
      <reward type="Item" id="questitem_toc_citizencard_name" value="1"/>
      <reward type="Item" id="questitem_citizen_completion_ticket" value="1"/>
      <reward type="LootItem" id="groupWhiteRiverTOCDeschain" value="1" isfixed="true"/>
      <reward type="LootItem" id="groupWhiteRiverTOCDeschainAmmo" value="1" isfixed="true"/>
      <reward type="LootItem" id="groupTreasureMaps" ischosen="true" isfixed="true" value="1"/>
      <reward type="LootItem" id="groupQuestT3RangedMods" ischosen="true" value="1"/>
      <reward type="LootItem" id="groupQuestT2HeavyArmorBonus" ischosen="true" value="1"/>
      <reward type="LootItem" id="groupQuestT2LightArmorBonus" ischosen="true" value="1"/>
    </quest>
 


 

RippedWarrior

RippedWarrior

1 hour ago, ShoudenKalferas said:

Please make sure when ya'll post a problem that you indicate what version of the modlet you are running. I've got one version posted on the first post and I've got a release candidate that I've been posting asking for help checking out.

I'm shocked you ran into so many problems with this. I'm assuming this is the 1.1.1.0_rc1 version I posted above?

I'll take another fresh look at this tonight again. I swear I did test these as functional before publishing. lol :)

What version?

The version I'm using has 2 lootgroups that no longer exist, this is likely the problem

 

<quest id="+Reward of Deschain's Revolver">
      <property name="name_key" value="questreward_toc_desch_name"/>
      <property name="subtitle_key" value="questreward_toc_desch_subtitle"/>
      <property name="description_key" value="questreward_toc_desch_description"/>
      <property name="icon" value="ui_game_symbol_map_trader"/>
      <property name="repeatable" value="false"/>
      <property name="category_key" value="quest"/>
      <property name="difficulty" value="easy"/>
      <property name="offer_key" value="questreward_toc_desch_offer"/>
      <property name="statement_key" value="questreward_toc_desch_statement"/>
      <property name="response_key" value="questrewarddialog_toc_desch"/>
      <property name="group_name_key" value="quest_toc_desch_group"/>
      <property name="shareable" value="false"/>
      <property name="completiontype" value="TurnIn"/>
      <property name="reward_choices_count" value="3"/>
      <objective type="ReturnToNPC">
        <property name="phase" value="2"/>
        <property name="nav_object" value="return_to_trader"/>
      </objective>
      <objective type="InteractWithNPC">
        <property name="phase" value="3"/>
        <property name="nav_object" value="return_to_trader"/>
      </objective>
      <reward type="SkillPoints" value="1"/>
      <reward type="Exp" value="1500"/>
      <reward type="LootItem" id="groupQuestcasinoCoinT2" value="1"/>
      <reward type="Item" id="questitem_toc_citizencard_name" value="1"/>
      <reward type="Item" id="questitem_citizen_completion_ticket" value="1"/>
      <reward type="LootItem" id="groupWhiteRiverTOCDeschain" value="1" isfixed="true"/>
      <reward type="LootItem" id="groupWhiteRiverTOCDeschainAmmo" value="1" isfixed="true"/>
      <reward type="LootItem" id="groupTreasureMaps" ischosen="true" isfixed="true" value="1"/>
      <reward type="LootItem" id="groupQuestT3RangedMods" ischosen="true" value="1"/>
      <reward type="LootItem" id="groupQuestT2HeavyArmorBonus" ischosen="true" value="1"/>
      <reward type="LootItem" id="groupQuestT2LightArmorBonus" ischosen="true" value="1"/>
    </quest>
 


 

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