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Rheyner

Rheyner

15 minutes ago, ShoudenKalferas said:

I really appreciate the extra information on the Bear Grylls quest's rally point. I had noticed similar but hadn't had the time to take it to the extent of narrowing it down to specifically working single player but not dedicated servers. That's really disappointing as Spirit of Vengence has basically the same rally point code. would appreciate any comparison ya'll could make to that quest at least to confirm you are seeing the same behavior.

The vanilla game doesn't have many rally point examples that don't use a POI to trigger. I even tried rewriting it as a gameevent but that also didn't fix it. If someone has any other quest code they are aware of that is working with a rally point, please share.

I suppose I could change the quest to work similar to how some other ones work.. maybe give the player a map to go dig something up, which has maybe a quest starter item/paper. Maybe I could find some kind of item that looks like a whistle and could call it the bear whistle which when used spawns the bear to kill. I think this kind of methodology would work for it. Since ya'll have helped me confirm that this is a dedicated server issue (which is why I wasn't catching it on my local testing), I'll see what else I can come up with to do away with these rally points that are being problematic.

For the Bear Grylls you could set it so we need to make bait using Raw Meat + Other Food items for the normal bear to spawn in and Rotting Flesh + Raw Meat + Other Food Items. After a 30 second countdown a Bear/Zombie Bear would appear?

I have an idea for the "Spirit of Vengeance"
A while ago I had this mod where you would get a quest and it would send you to a location to dig up the traders vehicle. Could be a bicycle, minibike or motorbike. Depending on the tier of quest you did would determine how many zombies would spawn around you until you returned the vehicle back to the trader. You could potentially do something similar to this with the "Spirit of Vengeance". You'd fail the quest if the vehicle got too damaged and you'd have to ride the vehicle back to the trader, if the vehicle was put in your inventory.. you'd fail the quest.

Rheyner

Rheyner

8 minutes ago, ShoudenKalferas said:

I really appreciate the extra information on the Bear Grylls quest's rally point. I had noticed similar but hadn't had the time to take it to the extent of narrowing it down to specifically working single player but not dedicated servers. That's really disappointing as Spirit of Vengence has basically the same rally point code. would appreciate any comparison ya'll could make to that quest at least to confirm you are seeing the same behavior.

The vanilla game doesn't have many rally point examples that don't use a POI to trigger. I even tried rewriting it as a gameevent but that also didn't fix it. If someone has any other quest code they are aware of that is working with a rally point, please share.

I suppose I could change the quest to work similar to how some other ones work.. maybe give the player a map to go dig something up, which has maybe a quest starter item/paper. Maybe I could find some kind of item that looks like a whistle and could call it the bear whistle which when used spawns the bear to kill. I think this kind of methodology would work for it. Since ya'll have helped me confirm that this is a dedicated server issue (which is why I wasn't catching it on my local testing), I'll see what else I can come up with to do away with these rally points that are being problematic.

For the Bear Grylls you could set it so we need to make bait using Raw Meat + Other Food items for the normal bear to spawn in and Rotting Flesh + Raw Meat + Other Food Items. After a 30 second countdown a Bear/Zombie Bear would appear?

I have an idea for the "Spirit of Vengeance"
A while ago I had this mod where you would get a quest and it would send you to a location to dig up the traders vehicle. Could be a bicycle, minibike or motorbike. Depending on the tier of quest you did would determine how many zombies would spawn around you until you returned the vehicle back to the trader. You could potentially do something similar to this with the "Spirit of Vengeance". You'd fail the quest if the vehicle got too damaged.

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