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Rheyner

Rheyner

4 hours ago, RippedWarrior said:

Bear Grylls seems to work for me in singleplayer but not on dedicated servers. Players are getting no rally point.

For both Bear Grylls quests I messed around with them for a bit with different tier of knuckles, with and without mods etc and it didn't work.
I then edited it so it was only to kill a bear without a rally point. Even after killing a bear it didn't work (Stayed at 0/1).. even with adding a check="false" to the item requirement

Maybe someone knows where I went wrong for this one to work:

<quest id="+Initiate Quest For Bear Grylls Iron Knuckles">
<property name="name_key" value="initiatequest_toc_claws_name"/>
<property name="subtitle_key" value="initiatequest_toc_claws_subtitle"/>
<property name="description_key" value="initiatequest_toc_claws_description"/>
<property name="icon" value="ui_game_symbol_zombie"/>
<property name="repeatable" value="true"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="initiatequest_toc_claws_offer"/>
<property name="statement_key" value="initiatequest_toc_claws_statement"/>
<property name="response_key" value="initiatequestdialog_toc_claws"/>
<property name="group_name_key" value="initiatequest_toc_claws_group"/>
<property name="shareable" value="false"/>
<property name="reward_choices_count" value="1"/>

<objective type="FetchKeep" id="resourcePaper" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceForgedIron" value="100" phase="1"/>

<objective type="EntityKill" id="animalBear" value="1" phase="2">
<property name="nav_object" value="kill"/>
</objective>

<requirement type="Quests.Requirements.Holding" id="meleeWpnKnucklesT1IronKnuckles" phase="2" check="false"/>
<reward type="Item" id="initiateschemitem_toc_claws_name" value="1"/>
<reward type="Item" id="questitem_toc_declaration_name" value="1"/>
<reward type="Item" id="questitem_initiate_completion_ticket" value="1"/>
<reward type="Item" id="modMeleeClubBurningShaft" ischosen="true" count="1"/>
<reward type="Item" id="casinoCoin" value="560"/>
<reward type="Exp" value="1000"/>
</quest>



But in the end I changed some localizations and also how the quests work to the following (Works now on the dedicated server)


 

<quest id="+Initiate Quest For Bear Grylls Iron Knuckles">
  <property name="name_key" value="initiatequest_toc_claws_name"/>
  <property name="subtitle_key" value="initiatequest_toc_claws_subtitle"/>
  <property name="description_key" value="initiatequest_toc_claws_description"/>
  <property name="icon" value="ui_game_symbol_zombie"/>
  <property name="repeatable" value="true"/>
  <property name="category_key" value="quest"/>
  <property name="difficulty" value="easy"/>
  <property name="offer_key" value="initiatequest_toc_claws_offer"/>
  <property name="statement_key" value="initiatequest_toc_claws_statement"/>
  <property name="response_key" value="initiatequestdialog_toc_claws"/>
  <property name="group_name_key" value="initiatequest_toc_claws_group"/>
  <property name="shareable" value="false"/>
  <property name="reward_choices_count" value="1"/>

 

  <objective type="FetchKeep" id="resourcePaper" value="1" phase="1"/>
  <objective type="FetchKeep" id="resourceForgedIron" value="100" phase="1"/>
  <objective type="FetchKeep" id="meleeWpnKnucklesT1IronKnuckles" value="1" phase="1"/>
    
  <reward type="Item" id="initiateschemitem_toc_claws_name" value="1"/>
  <reward type="Item" id="questitem_toc_declaration_name" value="1"/>
  <reward type="Item" id="questitem_initiate_completion_ticket" value="1"/>
  <reward type="Item" id="modMeleeClubBurningShaft" ischosen="true" count="1"/>
  <reward type="Item" id="casinoCoin" value="560"/>
  <reward type="Exp" value="1000"/>
</quest>


Same changes got made for the Steel Knuckles. It'll be our temp dedicated fix for now.
Edit: When completing the quest after making my changes it doesn't remove items from inventory. This is intended.

Rheyner

Rheyner

3 hours ago, RippedWarrior said:

Bear Grylls seems to work for me in singleplayer but not on dedicated servers. Players are getting no rally point.

For both Bear Grylls quests I messed around with them for a bit with different tier of knuckles, with and without mods etc and it didn't work.
I then edited it so it was only to kill a bear without a rally point. Even after killing a bear it didn't work (Stayed at 0/1).. even with adding a check="false" to the item requirement

Maybe someone knows where I went wrong for this one to work:

<quest id="+Initiate Quest For Bear Grylls Iron Knuckles">
<property name="name_key" value="initiatequest_toc_claws_name"/>
<property name="subtitle_key" value="initiatequest_toc_claws_subtitle"/>
<property name="description_key" value="initiatequest_toc_claws_description"/>
<property name="icon" value="ui_game_symbol_zombie"/>
<property name="repeatable" value="true"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="initiatequest_toc_claws_offer"/>
<property name="statement_key" value="initiatequest_toc_claws_statement"/>
<property name="response_key" value="initiatequestdialog_toc_claws"/>
<property name="group_name_key" value="initiatequest_toc_claws_group"/>
<property name="shareable" value="false"/>
<property name="reward_choices_count" value="1"/>

<objective type="FetchKeep" id="resourcePaper" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceForgedIron" value="100" phase="1"/>

<objective type="EntityKill" id="animalBear" value="1" phase="2">
<property name="nav_object" value="kill"/>
</objective>

<requirement type="Quests.Requirements.Holding" id="meleeWpnKnucklesT1IronKnuckles" phase="2" check="false"/>
<reward type="Item" id="initiateschemitem_toc_claws_name" value="1"/>
<reward type="Item" id="questitem_toc_declaration_name" value="1"/>
<reward type="Item" id="questitem_initiate_completion_ticket" value="1"/>
<reward type="Item" id="modMeleeClubBurningShaft" ischosen="true" count="1"/>
<reward type="Item" id="casinoCoin" value="560"/>
<reward type="Exp" value="1000"/>
</quest>



But in the end I changed some localizations and also how the quests work to the following (Works now on the dedicated server)


 

<quest id="+Initiate Quest For Bear Grylls Iron Knuckles">
  <property name="name_key" value="initiatequest_toc_claws_name"/>
  <property name="subtitle_key" value="initiatequest_toc_claws_subtitle"/>
  <property name="description_key" value="initiatequest_toc_claws_description"/>
  <property name="icon" value="ui_game_symbol_zombie"/>
  <property name="repeatable" value="true"/>
  <property name="category_key" value="quest"/>
  <property name="difficulty" value="easy"/>
  <property name="offer_key" value="initiatequest_toc_claws_offer"/>
  <property name="statement_key" value="initiatequest_toc_claws_statement"/>
  <property name="response_key" value="initiatequestdialog_toc_claws"/>
  <property name="group_name_key" value="initiatequest_toc_claws_group"/>
  <property name="shareable" value="false"/>
  <property name="reward_choices_count" value="1"/>

 

  <objective type="FetchKeep" id="resourcePaper" value="1" phase="1"/>
  <objective type="FetchKeep" id="resourceForgedIron" value="100" phase="1"/>
  <objective type="FetchKeep" id="meleeWpnKnucklesT1IronKnuckles" value="1" phase="1"/>
    
  <reward type="Item" id="initiateschemitem_toc_claws_name" value="1"/>
  <reward type="Item" id="questitem_toc_declaration_name" value="1"/>
  <reward type="Item" id="questitem_initiate_completion_ticket" value="1"/>
  <reward type="Item" id="modMeleeClubBurningShaft" ischosen="true" count="1"/>
  <reward type="Item" id="casinoCoin" value="560"/>
  <reward type="Exp" value="1000"/>
</quest>


Same changes got made for the Steel Knuckles. It'll be our temp dedicated fix for now.

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