Malacay2k11 Posted December 25, 2018 Share Posted December 25, 2018 At the first: My Attribute: <attribute name="attLuck" name_key="attLuckName" desc_key="attLuckDesc" icon="ui_game_symbol_skull_crusher"> <level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqPlayerAndPoint1"/></level_requirements> <level_requirements level="2"><requirement name="PlayerLevel" target="self" operation="GTE" value="3" desc_key="reqPlayerAndPoint2"/></level_requirements> <level_requirements level="3"><requirement name="PlayerLevel" target="self" operation="GTE" value="5" desc_key="reqPlayerAndPoint3"/></level_requirements> <level_requirements level="4"><requirement name="PlayerLevel" target="self" operation="GTE" value="10" desc_key="reqPlayerAndPoint4"/></level_requirements> <level_requirements level="5"><requirement name="PlayerLevel" target="self" operation="GTE" value="15" desc_key="reqPlayerAndPoint5"/></level_requirements> <level_requirements level="6"><requirement name="PlayerLevel" target="self" operation="GTE" value="20" desc_key="reqPlayerAndPoint6"/></level_requirements> <level_requirements level="7"><requirement name="PlayerLevel" target="self" operation="GTE" value="25" desc_key="reqPlayerAndPoint7"/></level_requirements> <level_requirements level="8"><requirement name="PlayerLevel" target="self" operation="GTE" value="30" desc_key="reqPlayerAndPoint8"/></level_requirements> <level_requirements level="9"><requirement name="PlayerLevel" target="self" operation="GTE" value="40" desc_key="reqPlayerAndPoint9"/></level_requirements> <level_requirements level="10"><requirement name="PlayerLevel" target="self" operation="GTE" value="50" desc_key="reqPlayerAndPoint10"/></level_requirements> <effect_group> [color="#FFFF00"]<passive_effect name="PlayerExpGain" operation="perc_add" value="0.05,0.5" level="1,10"/>[/color] <passive_effect name="BlockDamage" operation="perc_add" value="0.025,0.225" level="1,9"/> <passive_effect name="BlockDamage" operation="perc_add" value="0.25" level="10"/> <effect_description level="1" desc_key="attLuckRank1Desc"/> <!-- And so on DESCs--> </effect_group> </attribute> As we see, this Attribute increased XP Gain Rate and Block Damage. The great Issue here is, thats the XP Gain Bonus affects all Sources, like "Chopping Trees, Killing something, Digging Holes, Trade Stuff and so on"... the Point where i need now "YOUR" help is, i wanna be, thats the XP Gain Bonus only affects on Killing Zombies and Animal, no Bonuses from Trading or any other activitiy like upgrading, digging, chopping. would be greatful to get some Help to make my wish happened Link to comment Share on other sites More sharing options...
Malacay2k11 Posted December 28, 2018 Author Share Posted December 28, 2018 NO solution^^ ? Link to comment Share on other sites More sharing options...
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