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[REQUEST / NEED HELP] Set Passive_Effect to a specialize target tag.


Malacay2k11

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At the first:

My Attribute:

<attribute name="attLuck" name_key="attLuckName" desc_key="attLuckDesc" icon="ui_game_symbol_skull_crusher"> 
	<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqPlayerAndPoint1"/></level_requirements>
	<level_requirements level="2"><requirement name="PlayerLevel" target="self" operation="GTE" value="3" desc_key="reqPlayerAndPoint2"/></level_requirements>
	<level_requirements level="3"><requirement name="PlayerLevel" target="self" operation="GTE" value="5" desc_key="reqPlayerAndPoint3"/></level_requirements>
	<level_requirements level="4"><requirement name="PlayerLevel" target="self" operation="GTE" value="10" desc_key="reqPlayerAndPoint4"/></level_requirements>
	<level_requirements level="5"><requirement name="PlayerLevel" target="self" operation="GTE" value="15" desc_key="reqPlayerAndPoint5"/></level_requirements>
	<level_requirements level="6"><requirement name="PlayerLevel" target="self" operation="GTE" value="20" desc_key="reqPlayerAndPoint6"/></level_requirements>
	<level_requirements level="7"><requirement name="PlayerLevel" target="self" operation="GTE" value="25" desc_key="reqPlayerAndPoint7"/></level_requirements>
	<level_requirements level="8"><requirement name="PlayerLevel" target="self" operation="GTE" value="30" desc_key="reqPlayerAndPoint8"/></level_requirements>
	<level_requirements level="9"><requirement name="PlayerLevel" target="self" operation="GTE" value="40" desc_key="reqPlayerAndPoint9"/></level_requirements>
	<level_requirements level="10"><requirement name="PlayerLevel" target="self" operation="GTE" value="50" desc_key="reqPlayerAndPoint10"/></level_requirements>
		<effect_group>
		[color="#FFFF00"]<passive_effect name="PlayerExpGain" operation="perc_add" value="0.05,0.5" level="1,10"/>[/color]

		<passive_effect name="BlockDamage" operation="perc_add" value="0.025,0.225" level="1,9"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="0.25" level="10"/>

		<effect_description level="1" desc_key="attLuckRank1Desc"/>
		<!-- And so on DESCs-->

		</effect_group>
</attribute>

 

As we see, this Attribute increased XP Gain Rate and Block Damage.

The great Issue here is, thats the XP Gain Bonus affects all Sources, like "Chopping Trees, Killing something, Digging Holes, Trade Stuff and so on"...

the Point where i need now "YOUR" help is, i wanna be, thats the XP Gain Bonus only affects on Killing Zombies and Animal, no Bonuses from Trading or any other activitiy like upgrading, digging, chopping.

 

would be greatful to get some Help to make my wish happened :)

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