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TensorTime

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Posts posted by TensorTime

  1. 11 minutes ago, JoeDaFrogman said:

    Well crap.. now I feel embarrassed.  I fixed it.   And yes that change would create a completely different grouping of towns and stuff.

    Seriously don't man,  the amount of work you put in is crazy and awesome!  

     

    Thank you!

    --tensor

  2. 18 minutes ago, JoeDaFrogman said:

    In your reply, you did hills = "2" but all mine were hills =3, so that absolutely can account for the difference.

    Ah ok you have hills = 2 in your original post that's why I was trying to sort this out.  If it is supposed to be hills = 3 you probably need to edit the original post.

     

    Again man, thank you!

    --tensor

  3. 22 minutes ago, JoeDaFrogman said:

    In phone so cant answer.  Red my reply to someone else from Tuesday around 7 pm to see if that's your problem

    I'm not even going into a game so it's not #2, I'm just on the random generator menu and typing in (even tried copying and pasting in) the name AstronomicBoozes and setting the settings to:

     

    Size: 8192
    Towns: Many
    Wilderness POI: Default
    Rivers: Default
    Craters: Default
    Cracks: Default
    Lakes: Default
    Plains: 8
    Hills: 2
    Mountains: 1

    Random:0

     

    The click "Generate World" and compare it to what I see on your google drive for that map.  About the only thing that is identical is the biome layout so I know I have the size and biome name correct.  I'm wondering if it's one of the other settings was different when it was generated?  Like I mentioned you don't have a value for Random specified so I'm not sure what that should be other than 0.

     

    No worries if you don't have time,  it's not the end of the world.  Just wanted to make sure it was something I was doing so if other people were using your seeds they wouldn't have similar issues.

     

    FYI I did also eventually start a game and got the map I expected, just not the one you show for that seed/size/settings.

  4. On 12/24/2021 at 6:53 PM, JoeDaFrogman said:

    Ok, are you ready for some goodies?   I have run somewhere close to 500 randomly generated seed names and have about 40 seeds.   These are all fairly high rating using the rating criteria ranging from 15k to 80k.    

     

    NOTE: while not required, if you use one of these seeds in a YT video, I would appreciate a shoutout.

     

    Generation settings: 

    Version: A20 b238
    Size: 8192
    Towns: Many
    Wilderness POI: Default
    Rivers: Default
    Craters: Default
    Cracks: Default
    Lakes: Default
    Plains: 8
    Hills: 2
    Mountains: 1

     

    image.thumb.png.afa016825612abed3ded61741a7b5907.png

    The below link contains 

    1. the montage of thumbnails as seen the in the bottom image named 8192.png
    2. Each map in high resolution(8192x 8192) so you can zoom in quite close and see image previews of each POI in it's position(assuming generation remains constant!)
    3. a thumbs folder which contains the same thumbnail used to make the montage image below

    https://drive.google.com/open?id=13oyZ-MSKVc_GyT5GRp2LMHnx9Kfmfej4&authuser=joe.frazier.jr%40gmail.com&usp=drive_fs

     

    EVENTUALLY, perhaps later next week if I get busy, there will be another link with a spreadsheet for each of these seeds showing tons of seed specific details:

    • Seed name
    • Seed World name (ie, West Cojuja County or something like that) 
    • Best base location coordinates
    • Counts for each grouping of specials within default range of best base location(1km at this point)
    • POI per biome percentage
    • POI per landmass percentage

     

    The below image is broken down into 4 groupings IN ORDER of the column they are in(lower in the image is BETTER for each column):

    • Total of all prefabs on the map.    This includes EVERYTHING the fun pimps refers to as a prefab, so that includes various filler pieces such as road intersections, etc
    • # of traders(all 13 except for one seed)
    • UNIQUE prefabs
    • Rate.  This number is representative of the number of unique good prefabs near the best base location(within 1km).   The higher, the more unique high quality prefabs are near the best base location.  

     

     

    image.thumb.png.b4ad574773da420ce882e44f73a60d6e.png

    And a montage of all thumbnails, including a circled best base location radius.

     

     

     

     

    Ok, I have edited the google drive location.   There are now 79 images on the montage and all 79 high res images and thumbnails.  

     

    If you like a forest base with close(ish) access to desert and snow, then AstronomicBoozes is an exceedingly good seed rating-wise. 

     

    Firstly thank you for all of this amazing work!  That said I am also not getting exactly the same generation when using the identical settings even just on the preview screen.  For example your suggestion of AstronomicBoozes the only thing that seems to be the same is the biome layout.  The towns, water even mountains seem to layout differently.  

     

    Here is a screenshot.  If I am using the wrong settings I apologize but I regenerated this several times and compared against your screenshots and settings detailed above.  The only possible variable I can think of is you are not giving a value for "Random" so my assumption was it is set to 0?

     

    Here is a link to the screenshot.  Not sure how to insert images here on the forum:

     

    https://drive.google.com/file/d/1KlPeTmgjCn78LjH-tSZ5fPZGn-kVhWYp/view?usp=sharing

     

    I know this isn't a helpdesk and you are not support, but if you can help me understand what I did wrong I would greatly appreciate it.

     

    Thanks again for all your hard work!

    --tensor

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