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Olukart87

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Posts posted by Olukart87

  1. 3 hours ago, Subquake said:

    that mod isn't updated for a20, game no longer uses loot list IDs as loot lists, they are now named lists

    And in general, it's not my job to make whatever modlets you wish to try with Undead Legacy to work. If something doesn't work with this mod, it's not my job to fix that, because I am already busy as is just to maintain, update and work on this overhaul mod.

     

    I play on A19.6, Undead Legasy v2.4.28 

  2. Hi i've tried instal mod Lootable Zombies, on looting zomvie corpses. When trying to loot nothing happens, but game gives an error(NullReferenceException: Object reference not set to an instance of an object), i've tried difirent similar mod, the same story.
    Have ideas?

     

    Contents of the mod:

     

    File_entityclasses.xml

    Spoiler

    <configs>
        <set xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/property[@name='TimeStayAfterDeath']/@value">300</set>
        
        <append xpath="/entity_classes/entity_class[contains(@name,'legendary')]">
        <property name="LootListOnDeath" value="1004"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[contains(@name,'Radiated')]">
        <property name="LootListOnDeath" value="1004"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieWightFeral']">
        <property name="LootListOnDeath" value="1004"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieBoe']">
        <property name="LootListOnDeath" value="1016"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieBoeFeral']">
        <property name="LootListOnDeath" value="1003"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieFootballPlayer']">
        <property name="LootListOnDeath" value="1008"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieFemaleFat']">
        <property name="LootListOnDeath" value="1013"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieJoe']">
        <property name="LootListOnDeath" value="1016"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieMoe']">
        <property name="LootListOnDeath" value="1003"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieArlene']">
        <property name="LootListOnDeath" value="1003"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieLab']">
        <property name="LootListOnDeath" value="1003"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieScreamer']">
        <property name="LootListOnDeath" value="1003"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieDarlene']">
        <property name="LootListOnDeath" value="1003"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieMarlene']">
        <property name="LootListOnDeath" value="1003"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieYo']">
        <property name="LootListOnDeath" value="1016"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieYoFeral']">
        <property name="LootListOnDeath" value="1003"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieSteve']">
        <property name="LootListOnDeath" value="1016"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieSteveFeral']">
        <property name="LootListOnDeath" value="1003"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieSteveCrawler']">
        <property name="LootListOnDeath" value="1016"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieSteveCrawlerFeral']">
        <property name="LootListOnDeath" value="1003"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieBusinessMan']">
        <property name="LootListOnDeath" value="1014"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieSnow']">
        <property name="LootListOnDeath" value="1006"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieSpider']">
        <property name="LootListOnDeath" value="1016"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieBurnt']">
        <property name="LootListOnDeath" value="1016"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieNurse']">
        <property name="LootListOnDeath" value="1002"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieFatHawaiian']">
        <property name="LootListOnDeath" value="1003"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieFatCop']">
        <property name="LootListOnDeath" value="1015"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieMaleHazmat']">
        <property name="LootListOnDeath" value="1005"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieUtilityWorker']">
        <property name="LootListOnDeath" value="1007"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieSoldier']">
        <property name="LootListOnDeath" value="1000"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieDemolition']">
        <property name="LootListOnDeath" value="1004"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieSkateboarder']">
        <property name="LootListOnDeath" value="1009"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieCheerleader']">
        <property name="LootListOnDeath" value="1001"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieOldTimer']">
        <property name="LootListOnDeath" value="1010"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieBiker']">
        <property name="LootListOnDeath" value="1011"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieFarmer']">
        <property name="LootListOnDeath" value="1013"/>
        </append>
        
        <append xpath="/entity_classes/entity_class[@name='zombieStripper']">
        <property name="LootListOnDeath" value="1012"/>
        </append>
    </configs>    

     

     

     

    File_loot.xml:

    Spoiler

    <configs>
    <append xpath="/lootcontainers">    

    <lootgroup name="T1stuff">    
        <item name="armorClothPants"/>
        <item name="armorClothJacket"/>
        <item name="armorClothBoots"/>
        <item name="armorClothGloves"/>
        <item name="armorClothHat"/>
        
        <item name="armorScrapHelmet"/>
        <item name="armorScrapChest"/>
        <item name="armorScrapGloves"/>
        <item name="armorScrapLegs"/>
        <item name="armorScrapBoots"/>
        
        <item name="modMeleeGraveDigger"/>
        <item name="modMeleeSerratedBlade"/>
        <item name="modMeleeStructuralBrace"/>
        <item name="modMeleeWeightedHead"/>
        <item name="modMeleeWoodSplitter"/>
        <item name="modFuelTankSmall"/>
        
        <item name="modGunBipod"/>
        <item name="modGunChoke"/>
        <item name="modGunDuckbill"/>
        <item name="modGunFlashlight"/>
        <item name="modGunForegrip"/>
        <item name="modGunMagazineExtender"/>
        <item name="modGunMeleeTheHunter"/>
        <item name="modGunMuzzleBrake"/>
        <item name="modGunScopeSmall"/>
        <item name="modGunTriggerGroupSemi"/>
        <item name="modShotgunSawedOffBarrel"/>
        
        <item name="modArmorHelmetLight"/>
        <item name="modArmorInsulatedLiner"/>
        <item name="modArmorCoolingMesh"/>
        <item name="modArmorPlatingBasic"/>
        <item name="modArmorStoragePocket"/>
        <item name="modArmorImprovedFittings"/>
    </lootgroup>

    <lootgroup name="T2stuff">    
        <item name="armorLeatherBoots"/>
        <item name="armorLeatherPants"/>
        <item name="armorLeatherChest"/>
        <item name="armorLeatherGloves"/>
        <item name="armorLeatherHood"/>
        
        <item name="armorIronGloves"/>
        <item name="armorIronHelmet"/>
        <item name="armorIronBoots"/>
        <item name="armorIronLegs"/>
        <item name="armorIronChest"/>
        
        <item name="modMeleeClubBurningShaft"/>
        <item name="modMeleeClubBarbedWire"/>
        <item name="modMeleeFortifyingGrip"/>
        <item name="modMeleeBunkerBuster"/>
        <item name="modFuelTankLarge"/>
        
        <item name="modGunBarrelExtender"/>
        <item name="modGunCrippleEm"/>
        <item name="modGunBowArrowRest"/>
        <item name="modGunLaserSight"/>
        <item name="modGunReflexSight"/>
        <item name="modGunRetractingStock"/>
        <item name="modGunScopeMedium"/>
        <item name="modGunSoundSuppressorSilencer"/>
        <item name="modGunTriggerGroupBurst3"/>
        <item name="modGunShotgunTubeExtenderMagazine"/>
        
        <item name="modArmorWaterPurifier"/>
        <item name="modArmorImpactBracing"/>
        <item name="modArmorPlatingReinforced"/>
        <item name="modArmorMuffledConnectors"/>
        <item name="modArmorDoubleStoragePocket"/>
        <item name="modArmorCustomizedFittings"/>
    </lootgroup>

    <lootgroup name="T3stuff">    
        <item name="armorMilitaryGloves"/>
        <item name="armorMilitaryHelmet" mods="modArmorHelmetLight" mod_chance=".2"/>
        <item name="armorMilitaryBoots"/>
        <item name="armorMilitaryLegs"/>
        <item name="armorMilitaryVest"/>
        <item name="armorMilitarySetParts" count="1,6"/>
        
        <item name="armorSteelBoots"/>
        <item name="armorSteelLegs"/>
        <item name="armorSteelChest"/>
        <item name="armorSteelGloves"/>
        <item name="armorSwatHelmet" mods="modArmorHelmetLight" mod_chance=".2"/>
        <item name="armorSteelSetParts" count="1,6"/>
        
        <item name="modMeleeClubMetalSpikes"/>
        <item name="modMeleeClubMetalChain"/>
        <item name="modMeleeErgonomicGrip"/>
        <item name="modMeleeTemperedBlade"/>
        <item name="modMeleeIronBreaker"/>
        
        <item name="modGunBowPolymerString"/>
        <item name="modGunScopeLarge"/>
        <item name="modGunTriggerGroupAutomatic"/>
        <item name="modGunDrumMagazineExtender" prob=".3"/>
        
        <item name="modArmorBandolier"/>
        <item name="modArmorTripleStoragePocket"/>
        <item name="modArmorAdvancedMuffledConnectors"/>
    </lootgroup>

    <lootgroup name="lumberjacks" count="1">
        <item name="meleeToolAxeT2SteelAxe"/>
        <item name="meleeToolAxeT1IronFireaxe" prob="2"/>
        <item name="drinkJarGrainAlcohol"/>
        <item name="resourceForgedIron" count="1,4" prob="0.01272"/> <!-- together 0.5% -->
        <item name="resourceForgedSteel" count="1,4" prob="0.00848"/>
        <item name="gunBowT3CompoundBow" prob="0.03"/>
        <item name="gunRifleT1HuntingRifleParts" prob="0.01"/>
        <item name="gunRifleT2MarksmanRifle" prob="0.01"/>
    </lootgroup>

    <!-- ZombieSoldier loot -->
    <lootcontainer id="1000" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
        <item group="junk" prob="2.5"/>
        <item group="T1stuff" prob=".7"/>
        <item group="T2stuff" prob="0.2"/>
        <item group="T3stuff" prob="0.06"/>
        <item group="weaponParts" prob="0.12"/>
    </lootcontainer>

    <!-- ZombieCheerleader -->        
    <lootcontainer id="1001" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
        <item group="junk" prob="1"/>
        <item group="groupApparelTankTopTShirt" prob="1.5"/>
        <item group="groupApparelPants" count="1" prob="0.2"/>
        <item name="apparelRunningShoesHP" prob="1.5"/>
        <item group="groupQuestChallenge" count="1" prob="0.036"/>
        <item group="groupTreasureMaps" count="1" prob="0.031"/>
    </lootcontainer>

    <!-- zombie nurse, medical supplies -->
    <lootcontainer id="1002" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
        <item group="junk" prob="1.5"/>
        <item group="medicine"/>
        <item name="oldCash" count="1,20" prob="0.5"/>
    </lootcontainer>    

    <!-- fatHawaiianZombie, fat zombie -->
    <lootcontainer id="1003" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
        <item group="junk" prob="4"/>
        <item group="rottenFood" prob="4"/>
        <item name="drinkJarBoiledWater" count="1,2" prob="1.5"/>
        <item name="foodShamSandwich" prob="5"/>
        <item group="cannedfood" prob="5"/>
        <item name="drugPainkillers" prob="1"/>
        <item group="groupAmmoRegularGunslingerT1" prob="1"/>
    </lootcontainer>
        
    <!-- feral zombie loot -->
    <lootcontainer id="1004" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
        <item group="junk" prob="1"/>
        <item name="resourceBone" count="1,4" prob="1"/>
        <item group="T2stuff" prob="0.2"/>
        <item group="T1stuff" prob="0.9"/>
        <item group="T3stuff" prob="0.07"/>
        <item group="modArmorT3" prob="0.2"/>    
    </lootcontainer>    

    <!-- zombieMaleHazmat -->
    <lootcontainer id="1005" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="3.7"/>
        <item group="groupApparelHazmat" count="1"/>
        <item group="rareMedicine" prob="0.2"/>
        <item name="drinkJarGrainAlcohol" count="1,4" prob="0.2"/>
        <item name="resourceScrapPolymers" count="1,5" prob="0.3"/>
        <item name="resourcePaper" count="1,6" prob="0.3"/>
        <item name="resourceCloth" count="1,4" prob="0.3"/>
        <item name="resourceDuctTape" count="1,3" prob="0.25"/>
        <item group="perkBooks"/>
        <item group="groupQuestChallenge" count="1" prob="0.09"/>
        <item group="groupTreasureMaps" count="1" prob="0.092"/>
    </lootcontainer>

    <!-- snowzombie, lumberjack zombie loot-->
    <lootcontainer id="1006" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1"/>
        <item group="lumberjacks" prob="0.42"/>
        <item group="warmClothes" prob="1"/>
        <item group="groupApparelHazmat" count="1" prob="0.01"/>
        <item group="rareOres" prob="0.02"/>    
    </lootcontainer>
        
    <!-- zombie utility worker / construction worker loot -->
    <lootcontainer id="1007" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
        <item group="junk" prob="1.5"/>
        <item group="schematicsToolsT2" prob=".4"/>
        <item group="schematicsToolsRare" prob="0.05"/>    
    </lootcontainer>
        
    <!-- ZombieFootballPlayer -->
    <lootcontainer id="1008" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
        <item group="junk" prob="1.5"/>
        <!-- <item group="armorFootballHelmet" /> -->    
    </lootcontainer>

    <!-- ZombieSkateboarder -->
    <lootcontainer id="1009" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="2"/>
        <item name="apparelHoodySweatshirt" prob="1"/>
        <item name="apparelDenimPants" prob="1"/>
        <item name="apparelRunningShoesRegular" prob="1"/>
        <item name="resourceMechanicalParts" count="1,3" prob="1.5"/>
        <item group="groupQuestChallenge" count="1" prob="0.036"/>
        <item group="groupTreasureMaps" count="1" prob="0.031"/>    
    </lootcontainer>

    <!-- zombieOldTimer / zombieCowboy -->
    <lootcontainer id="1010" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="10"/>
        <item name="gunRifleT1HuntingRifleParts" prob="1.2"/>
        <item group="groupWeaponsT2_DeadEye" prob="3"/>
        <item name="thrownDynamite" count="1,3" prob="1"/>
        <item name="apparelCowboyHat" prob="1"/>
        <item name="apparelBandana" prob="1"/>
        <item name="apparelCoatLeatherPoncho" prob="1"/>
        <item name="apparelDenimPants" prob="1"/>
        <item name="apparelCowboyBoots" prob="1"/>
        <item name="apparelCigar" prob="1"/>
        <item group="rareOres" prob="1"/>
        <item name="drinkJarGrainAlcohol" count="1,3" prob="0.7"/>
        <item group="cannedfood" count="1,2" prob="1"/>
        <item name="drinkJarBoiledWater" count="1,3" prob="1"/>
        <item name="oldCash" count="2,15" prob="1"/>
        <item group="groupTreasureMaps" count="1" prob="1"/>    
    </lootcontainer>

    <!-- ZombieBiker -->
    <lootcontainer id="1011" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="2"/>
        <item name="armorMilitaryHelmet"/>
        <item name="apparelGothPants"/>
        <item name="apparelGothBoots"/>
        <item name="apparelShades" prob="0.1"/>
        <item name="drinkJarBeer" prob="3"/>
        <item name="drinkJarGrainAlcohol"/>
        <item name="oldCash" count="1,15"/>
        <item name="casinoCoin" count="1,10"/>
        <item name="drugAntibiotics"/>
        <item name="drugPainkillers"/>
        <item group="modGunT1" prob="0.2"/>
        <item name="gunHandgunT1Pistol" prob="0.3"/>
        <item name="gunShotgunT1DoubleBarrelParts" prob="0.3"/>
        <item group="groupToolsT1" prob="0.1"/>
        <item name="meleeWpnClubT0WoodenClub" prob="0.6"/>
        <item name="meleeWpnClubT3SteelClub" prob="0.5"/>
        <item name="meleeWpnBladeT1HuntingKnife"/>
        <item name="meleeWpnBladeT3Machete" prob="0.8"/>
        <item name="medicalFirstAidKit"/>
        <item name="vehicleWheels" prob="0.4"/>
        <item name="vehicleMinibikeChassis" prob="0.4"/>
        <item name="vehicleMinibikeHandlebars" prob="0.4"/>
        <item name="smallEngine" prob="0.3"/>    
    </lootcontainer>

    <!-- ZombieStripper -->
    <lootcontainer id="1012" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="2"/>
        <item name="oldCash" count="4,45" prob="2"/>
        <item name="casinoCoin" count="10,30"/>
        <item name="resourceScrapPolymers" count="2" prob="0.3"/>
        <item name="medicalBloodBag" prob="0.3"/>
        <item name="drugPainkillers"/>
        <item name="drugVitamins"/>
        <item name="drugAntibiotics" prob="0.5"/>
        <item name="resourceFeather" count="5,25"/>    
    </lootcontainer>
        
    <!-- ZombieFarmer -->
    <lootcontainer id="1013" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
        <item group="junk" prob="2"/>
        <item group="groupToolsT1" prob="1"/>
        <item group="farmCrops" prob="1"/>
        <item group="seeds" prob="1"/>
        <item name="meleeToolShovelT1IronShovel" prob="1"/>
        <item name="meleeToolShovelT2SteelShovel" prob="0.5"/>
        <item name="drinkJarBeer" prob="1"/>
        <item name="gunBowT1WoodenBow" prob="0.02"/>
        <item name="gunBowT3CompoundBow" prob="0.04"/>
    </lootcontainer>

    <!-- zombieBusinessMan -->
    <lootcontainer id="1014" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="4"/>
        <item group="groupApparelSuit" prob="2"/>
        <item name="oldCash" count="14,360" prob="2"/>
        <item name="resourcePaper" count="10,25" prob="0.66"/>
        <item group="groupQuestChallenge" count="1" prob="0.036"/>
        <item group="groupTreasureMaps" count="1" prob="0.031"/>    
    </lootcontainer>

    <!-- zombie cop-->
    <lootcontainer id="1015" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
        <item group="junk" prob="3"/>
        <item group="rottenFood" prob="1"/>
        <item name="gunHandgunT1Pistol" prob="1.1"/>
        <item name="gunShotgunT1DoubleBarrel" prob="1.1"/>
        <item group="groupQuestAmmo"/>
        <item group="modGunT2" prob="0.5"/>
        <item name="armorMilitaryVest" prob="0.2"/>
        <item name="resourceMilitaryFiber" count="1,4" prob="0.04"/>    
    </lootcontainer>

    <lootcontainer id="1016" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
        <item group="junk" prob="10"/>
        <item group="groupApparelPants" prob="1.9"/>
        <item group="groupApparelShirtLong" prob="1.9"/>
        <item group="rottenFood" prob="0.62"/>
        <item group="groupApparelHazmat" count="1" prob="0.08"/>
        <item group="groupQuestChallenge" count="1" prob="0.191"/>
        <item group="groupTreasureMaps" count="1" prob="0.161"/> <!-- total 2% for a quest thing -->
    </lootcontainer>
    </append>
    </configs>

     

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