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JamieH2K

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Posts posted by JamieH2K

  1. 5 hours ago, xyth said:

    We are working on a new version now.  The CreaturePack Mod, the NPC mod, the character effects mod, and NPC dialog mods are all merged into 1 now for A20.  

     

    Thats great to hear :) The mods are great.

    I only use 0-CreaturePackHumans and 2-CharacterEffectsPack for the bandits. Its a great decoy for the zombies.

    Once the bandits are working for A20 then its even better especially if you have zombie sense option set to "All" :)

     

    For A20 will 2-CharacterEffectsPack be merged into 0-CreaturePackHumans pack?

  2. Hey Matt,

     

    I think it is possible as enZombies mod has zombie Giants, I know other custom mods have bigger zombies in them too.

    The developers could size the new Zombie similar to demolisher or biker zombie, if it leads to system issues.

  3. **New edited - since I cannot make more edits.**

    **Since Juggernaut zombie name is used in another mod, the new zombie will have to be named differently.**

     

    Hi all,

    Hope you are all well.

     

    I have a few ideas and hopefully the developers will see it.

     

    1. New Zombie - This is a big over muscly Zombie, that will charge at the player and charge at walls/columns by using one of the arms.

    This will make players think to fortify there bases more or come up with new ideas, but also providing better challenges

     

    2. Please do not replace the clothing system!!! This gives players more variety of looking different, instead you could add additional cloths for armor or secondary clothing

     

    3. Option to make nights Darker or Lighter - I think nights in game are too light and will make night vision goggles, flame torch, torch and mining helmet redundant

     

    4. In Advanced generation - add City to the selection as this in the RWGMIXER xml with different options "Few", "Default", "Many"

    You can create bigger towns and cities via editing RWGMIXER xml by increase the tiles.

     

    5. Decrease food loot slightly as it will make players the farm or hunt food more

    6. Decrease water loot slightly as will make players find water pools to turn into drinkable water via camp fire

     

    7. Weathered road markings as it will fit into the came more better, after all it is a zombie apocalypse and some buildings are damaged etc.

     

    8. Increase trader prices very high, because in a zombie apocalypse, anybody will want to make a lot of money to survive.

    This will make players, craft things and make things more, but also will take longer to save up for completed vehicles if players are desperate.

    It make players save up more and to grind more as its a survival crafting game.

    But in turn do not make traders useless, maybe adding items that are exclusive to traders etc.

     

    What are your thoughts on this?

  4. Hi all,

    Hope you are all well.

     

    I have a few ideas and hopefully the developers will see it.

     

    1. New Juggernaut Zombie - This a big over muscly Zombie, that will charge at the player and break down walls/columns by using one of this arms.

    This will make players think to fortify there bases or come up with new ideas, but also providing better challenges

     

    2. Please do not replace the clothing system!!! This gives players more variety of looking different, instead you could add additional cloths for armor or secondary clothing

     

    3. Option to make nights Darker of Lighter - I think nights in game are too light and will make night vision goggles, flame torch, torch and mining helmet redundant

     

    4. In Advanced generation - add City to the selection as this in the RWGMIXER xml with different options "Few", "Default", "Many"

    You can create bigger towns and cities via editing RWGMIXER xml by increase the tiles.

     

    5. Decrease food loot slightly as it will make players the farm or hunt food more

    6. Decrease water loot slightly as will make players find water pools to turn into drinkable water via camp fire

     

    7. Weathered road markings as it will fit into the came more better, after all it is a zombie apocalypse and some buildings are damaged etc.

     

    8. Increase trader prices very high, because in a zombie apocalypse, anybody will want to make a lot of money to survive.

    This will make players, craft things and make things more, but also will take longer to save up for completed vehicles if players are desperate.

    It make players save up more and to grind more as its a survival crafting game.

    But in turn do not make traders useless, maybe adding items that are exclusive to traders etc.

     

    What are your thoughts on this?

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