the_event_horizonx1
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Posts posted by the_event_horizonx1
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Is there a way to make Sorcery more compatible with mods that add extra skill trees like The Wasteland or Action Skills mod? For instance when running The wasteland and sorcery together you get this error when trying to open the skills menu:
NullReferenceException: Object reference not set to an instance of an object at ProgressionClass.get_ListSortOrder () [0x0000e] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at ProgressionClass+ListSortOrderComparer.Compare (ProgressionValue _x, ProgressionValue _y) [0x00014] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x00052] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x0001a] in <695d1cc93cca45069c528c15c9fdd749>:0 Rethrow as InvalidOperationException: Failed to compare two elements in the array. at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00036] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Sort[T] (T[] array, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00048] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Collections.Generic.List`1[T].Sort (System.Int32 index, System.Int32 count, System.Collections.Generic.IComparer`1[T] comparer) [0x0002a] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Collections.Generic.List`1[T].Sort (System.Collections.Generic.IComparer`1[T] comparer) [0x00008] in <695d1cc93cca45069c528c15c9fdd749>:0 at XUiC_SkillList.updateFilteredList () [0x001ab] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at XUiC_SkillList.OnOpen () [0x00064] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at XUiController.OnOpen () [0x00017] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at XUiController.OnOpen () [0x00017] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at XUiController.OnOpen () [0x00017] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at XUiController.OnOpen () [0x00017] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at XUiC_SkillWindowGroup.OnOpen () [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at XUiWindowGroup.OnOpen () [0x00006] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at XUiC_WindowSelector.OpenSelectedWindow () [0x0005d] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at XUiC_WindowSelector.HandleOnPress (XUiController _sender, System.Int32 _mouseButton) [0x00011] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at UIEventListener.OnClick () [0x0001c] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessEvents() UICamera:Update()
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I'm speechless guys, y'all are incredible!
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7 hours ago, xyth said:
This week. Not many bugs left on the list for SP, just started testing on dedi.
You and everyone who mods this game is incredible. 🤩
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Have any of the NPC/Faction modlets proven more difficult than anticipated when porting over to A20? Absolutely love your work, as far as I'm concerned its a must have until TFP implements equivalent NPCs officially.
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1 hour ago, Devrix said:
You can try removing "Deep Pockets" (modifies backpack) if you prefer to keep that.
Thanks for the quick response! But doesn't the version of deep pockets that comes with Sorcery have specific features meant to be used along side Sorcery? Will using different inventory expansion mod affect that?
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On 12/10/2021 at 6:28 PM, Devrix said:
You can remove other mods one by one and narrow down the culprit. This is not a vanilla Sorcery issue, making it near impossible to troubleshoot for you.
Hey so I found out which mod is causing this error, its H7SB Backpacks.
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16 hours ago, sphereii said:
What version of the game? What other modlets do you have installed? Do yo you have a PLayer.log to look at?
Hey, sorry for not providing like any context. As a developer that's gotta be incredibly frustrating. Unfortunately I don't have access to the log right now but I'll upload it here ASAP. I was running Darkness Falls, Sorcery, and some other modlets from Khzmusik like the seasonal weather, NPC factions/quests and this was all on Alpha 19.6 stable.
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Getting this error when in water with a better life enabled:
37.06m FPS: 60.08 Heap: 13105.8MB Max: 13798.8MB Chunks: 307 CGO: 212 Ply: 1 Zom: 0 Ent: 1 (2) Items: 0 CO: 1 RSS: 8909.3MB NullReferenceException: Object reference not set to an instance of an object at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x00047] in <4b1a8c809f0943a384283687c21422f8>:0 at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <4b1a8c809f0943a384283687c21422f8>:0 at MortSpawnerScript.Update () [0x002f6] in <fd48fdf39afb46cdbe38bca3402c959a>:0
Any ways to fix?
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Ah, oh well. Not a huge loss as many have pointed out. I just liked how it made spears more unique, even if that uniqueness made them worse. 🤪
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I know this may sound idiotic but is there a way to re-enable spear throwing?
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I get this error when trying to loot a dead sorceress (A19.6 Stable):
NullReferenceException: Object reference not set to an instance of an object
at GameManager.TEUnlockServer (System.Int32 _clrIdx, Vector3i _blockPos, System.Int32 _lootEntityId) [0x000bd] in <4b1a8c809f0943a384283687c21422f8>:0
at XUiC_LootWindow.CloseContainer () [0x000f6] in <4b1a8c809f0943a384283687c21422f8>:0
at XUiC_LootWindowGroup.OnClose () [0x0006d] in <4b1a8c809f0943a384283687c21422f8>:0
at XUiWindowGroup.OnClose () [0x00023] in <4b1a8c809f0943a384283687c21422f8>:0
at GUIWindowManager.Close (GUIWindow _w, System.Boolean _fromEsc) [0x0000f] in <4b1a8c809f0943a384283687c21422f8>:0
at GUIWindowManager.CloseAllOpenWindows (GUIWindow _exceptThis, System.Boolean _fromEsc) [0x00022] in <4b1a8c809f0943a384283687c21422f8>:0
at PlayerMoveController+<>c__DisplayClass33_0.<Awake>b__29 () [0x00011] in <4b1a8c809f0943a384283687c21422f8>:0
at NGuiAction.OnClick () [0x00010] in <4b1a8c809f0943a384283687c21422f8>:0
at GUIWindowManager.Update () [0x00180] in <4b1a8c809f0943a384283687c21422f8>:0I don't have any explicit UI mods installed but I do have SphereIICore and NPC menus install. Is there any way to fix this?
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Is there anyway to disable the custom hud?
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Vehicle Madness for A21
in Mods
Posted
Do the salvage changes to cars support wasteland treasures volume 3 (acid drops from car wrecks)? I have scrapped countless cars and I haven't gotten a single acid from them. And I doubled checked I had read that volume too.