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the_event_horizonx1

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Posts posted by the_event_horizonx1

  1. Do the salvage changes to cars support wasteland treasures volume 3 (acid drops from car wrecks)? I have scrapped countless cars and I haven't gotten a single acid from them. And I doubled checked I had read that volume too.

  2. Is there a way to make Sorcery more compatible with mods that add extra skill trees like The Wasteland or Action Skills mod? For instance when running The wasteland and sorcery together you get this error when trying to open the skills menu:

     

    NullReferenceException: Object reference not set to an instance of an object
      at ProgressionClass.get_ListSortOrder () [0x0000e] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at ProgressionClass+ListSortOrderComparer.Compare (ProgressionValue _x, ProgressionValue _y) [0x00014] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x00052] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x0001a] in <695d1cc93cca45069c528c15c9fdd749>:0 
    Rethrow as InvalidOperationException: Failed to compare two elements in the array.
      at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00036] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.Array.Sort[T] (T[] array, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00048] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.Collections.Generic.List`1[T].Sort (System.Int32 index, System.Int32 count, System.Collections.Generic.IComparer`1[T] comparer) [0x0002a] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.Collections.Generic.List`1[T].Sort (System.Collections.Generic.IComparer`1[T] comparer) [0x00008] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at XUiC_SkillList.updateFilteredList () [0x001ab] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiC_SkillList.OnOpen () [0x00064] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiController.OnOpen () [0x00017] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiController.OnOpen () [0x00017] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiController.OnOpen () [0x00017] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiController.OnOpen () [0x00017] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiC_SkillWindowGroup.OnOpen () [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiWindowGroup.OnOpen () [0x00006] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiC_WindowSelector.OpenSelectedWindow () [0x0005d] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiC_WindowSelector.HandleOnPress (XUiController _sender, System.Int32 _mouseButton) [0x00011] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at UIEventListener.OnClick () [0x0001c] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessRelease(Boolean, Single)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:ProcessEvents()
    UICamera:Update()

     

  3. Have any of the NPC/Faction modlets proven more difficult than anticipated when porting over to A20? Absolutely love your work, as far as I'm concerned its a must have until TFP implements equivalent NPCs officially.

  4. 1 hour ago, Devrix said:

    You can try removing "Deep Pockets" (modifies backpack) if you prefer to keep that.

    Thanks for the quick response! But doesn't the version of deep pockets that comes with Sorcery have specific features meant to be used along side Sorcery? Will using different inventory expansion mod affect that?

  5. 16 hours ago, sphereii said:

     

    What version of the game? What other modlets do you have installed? Do yo you have a PLayer.log to look at?

    Hey, sorry for not providing like any context. As a developer that's gotta be incredibly frustrating. Unfortunately I don't have access to the log right now but I'll upload it here ASAP. I was running Darkness Falls, Sorcery, and some other modlets from Khzmusik like the seasonal weather, NPC factions/quests and this was all on Alpha 19.6 stable.

  6. Getting this error when in water with a better life enabled:

     

    37.06m FPS: 60.08 Heap: 13105.8MB Max: 13798.8MB Chunks: 307 CGO: 212 Ply: 1 Zom: 0 Ent: 1 (2) Items: 0 CO: 1 RSS: 8909.3MB
    NullReferenceException: Object reference not set to an instance of an object
      at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x00047] in <4b1a8c809f0943a384283687c21422f8>:0 
      at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <4b1a8c809f0943a384283687c21422f8>:0 
      at MortSpawnerScript.Update () [0x002f6] in <fd48fdf39afb46cdbe38bca3402c959a>:0 

    Any ways to fix?

  7. I get this error when trying to loot a dead sorceress (A19.6 Stable): 

     

    NullReferenceException: Object reference not set to an instance of an object
      at GameManager.TEUnlockServer (System.Int32 _clrIdx, Vector3i _blockPos, System.Int32 _lootEntityId) [0x000bd] in <4b1a8c809f0943a384283687c21422f8>:0
      at XUiC_LootWindow.CloseContainer () [0x000f6] in <4b1a8c809f0943a384283687c21422f8>:0
      at XUiC_LootWindowGroup.OnClose () [0x0006d] in <4b1a8c809f0943a384283687c21422f8>:0
      at XUiWindowGroup.OnClose () [0x00023] in <4b1a8c809f0943a384283687c21422f8>:0
      at GUIWindowManager.Close (GUIWindow _w, System.Boolean _fromEsc) [0x0000f] in <4b1a8c809f0943a384283687c21422f8>:0
      at GUIWindowManager.CloseAllOpenWindows (GUIWindow _exceptThis, System.Boolean _fromEsc) [0x00022] in <4b1a8c809f0943a384283687c21422f8>:0
      at PlayerMoveController+<>c__DisplayClass33_0.<Awake>b__29 () [0x00011] in <4b1a8c809f0943a384283687c21422f8>:0
      at NGuiAction.OnClick () [0x00010] in <4b1a8c809f0943a384283687c21422f8>:0
      at GUIWindowManager.Update () [0x00180] in <4b1a8c809f0943a384283687c21422f8>:0

     

     

     

    I don't have any explicit UI mods installed but I do have SphereIICore and NPC menus install. Is there any way to fix this?

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