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Posts posted by Wycofane
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Just now, meganoth said:
Well, you can't change the memory throughput or cache size of your server.
Thats true
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6 hours ago, meganoth said:
Nice. The pastebin seems not to be from the previous logfile as I don't see any <20 FPS lines in there.
Server may be a bit different than client because the server doesn't have to do any unity stuff and therefore there is not this single thread dominating all the others.
But the server needs to do a lot of data shuffling. My suspicion is that data paths and especially caches are at the limit and the cpus are waiting while all the cache-lines produce misses and have to be constantly reloaded.
In another currently active thread in the forum a server admin says that A20 can handle a lot less players than previous alphas. I assume you know that TFP only guarantees up to 8 players per server. Unofficially you always could get away with a lot more, but that seems to have taken a hit with A20 for the time being. Possibly it gets better with more bug fixes in this experimental
Here is the log with fps < 20:
Now it is running on 16 cores instead of 10 and 60 GB Ram instead of 48 GB.
Any suggestions? - just waiting for updates?
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Yes that is true, the script weren’t running with 20 players on the server. But it was just a small example of the utilization of all cores (or to be more precise workload balanced between the cores)
I am expecting 21+ players this evening and I’m gonna log all the actions.
Yes I read those threads about the server performance with 8+ players.
Let’s hope that my problem get solved in later updates. I will still answer this thread with my result after 20+ players for others to check them (maybe other interested server admins).
I will do more research maybe I will find the issue and can improve the server quality.
Have a nice day
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I wrote a script for better visualization of the data.
The script takes every INF post of the Server containing the FPS and Player count, zombie count etc.
And puts the CPU usage per core at the end of it.
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Firstly, thank you very much for your answer.
So I am monitoring all of my cores at the same time, and all the 10 cores are utilized with 7 days to die threads (workload balanced between those cores).
21 Player were on my server today running the exact same configuration.
Sometimes it has 40 FPS and then dips to 7 FPS on the server, log can be seen here https://pastebin.com/1qvcfqzf
I am thinking about upgrading the resources to 16 Cores and 60 GB test wise.
I have to cut the log for data security reasons (would be too much work to cut all IP's out)
The Server is currently running on Linux Ubuntu 20.04 latest patch. Alpha 20 latest patch (b238). I am using some mods, everything is for Alpha 20.
- Craftable Acid - A20 HUD AGF - AGF Backpack 72 Slots - Ana vehicle respawner - RELXIX Rnable Target HP Bar - Syco A19 Farming for Alpha 20 - My own (changing Airdrop UI to 1x1 square) for vote reward - z30K Itemstack
With 8 Players (around 35-40 server fps):
→ When 20 Players or more online, CPU usage per core about 30-40% and 7 fps.
Currently 9 players:
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Yes, this is a server issue. Have this on my machine too. Also, when someone opens a loot container or shooting on a zombie and the damage is calculated.
My hardware is pretty good, this is an Alpha 20/ 7 Days to die issue.
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It is possible to delete the drone.dat file, but some people reported that this is not working.
Try it out.
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But when will it change in Steam to be downloadable
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Dear community.
First, sorry for my English.
I am currently hosting a public server (wycoserver.com) and I have a problem.
The server is running on 10 AMD Epyc 7452 cores and 48G RAM, the server version is Alpha 20 (latest patch).
It's running good, but I noticed some significant issues. Like that the server is running on max. 30-40% CPU usage, and the server is laggy (ingame) and I don't know what I can do to change that.
RAM usage is most of the time at 20%.
Some values, maybe they are important:
Time: 432.67m FPS: 35.53 Heap: 5130.5MB Max: 5767.4MB Chunks: 2978 CGO: 171 Ply: 12 Zom: 10 Ent: (288) Items: 1 CO: 12 RSS: 7394.9MB - 20 - 30% CPU usage
Time: 465.19m FPS: 22.17 Heap: 4951.4MB Max: 5767.4MB Chunks: 2908 CGO: 206 Ply: 12 Zom: 19 Ent: 52 (339) Items: 11 CO: 12 RSS: 7328.3MB - 35 - 40% CPU usage
Sometimes it drops to 25 FPS.
Please help me if you have any idea!
Here is my config:
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 50
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 6
GamePref.BloodMoonFrequency = 7
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 1
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.CraftTimer =
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 120
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 1
GamePref.DropOnQuit = 0
GamePref.DynamicMeshDistance = 1000
GamePref.DynamicMeshEnabled = False
GamePref.DynamicMeshLandClaimBuffer = 2
GamePref.DynamicMeshLandClaimOnly = True
GamePref.DynamicMeshMaxItemCache = 2
GamePref.DynamicMeshMaxRegionCache = 1
GamePref.DynamicMeshUseImposters = False
GamePref.DynamicSpawner =
GamePref.EACEnabled = True
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList =
GamePref.FragLimit = 20
GamePref.GameDifficulty = 3
GamePref.GameGuidClient =
GamePref.GameMode = GameModeSurvival
GamePref.GameName = My Game
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 20
GamePref.GameWorld = Wycoserver
GamePref.HideCommandExecutionLog = 0
GamePref.LandClaimCount = 3
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 2
GamePref.LandClaimExpiryTime = 14
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 64
GamePref.LandClaimOnlineDurabilityModifier = 8
GamePref.LandClaimSize = 101
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = 2
GamePref.LootTimer =
GamePref.MatchLength = 10
GamePref.MaxSpawnedAnimals = 30
GamePref.MaxSpawnedZombies = 64
GamePref.MaxUncoveredMapChunksPerPlayer = 131072
GamePref.NoGraphicsMode = True
GamePref.PartySharedKillRange = 10000
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerKillingMode = 2
GamePref.PlayerName = Player
GamePref.PlayerSafeZoneHours = 5
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken =
GamePref.PlaytestBiome = 3
GamePref.RebuildMap = False
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 3
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = [0F52BA]Die Regeln befinden sich auf der Website[-]
[0F52BA]The rules are on the website[-]
GamePref.ServerDisabledNetworkProtocols = SteamNetworking
GamePref.ServerIP = 85.214.65.203
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText =
GamePref.ServerMaxAllowedViewDistance = 7
GamePref.ServerMaxPlayerCount = 32
GamePref.ServerMaxWorldTransferSpeedKiBs = 1300
GamePref.ServerName = Alpha 20 pvp - Wycoserver langzeit/longterm server
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 2
GamePref.ServerWebsiteURL = https://wycoserver.com/
GamePref.ShowFriendPlayerOnMap = True
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = False
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_PlayerId =
GamePref.UserDataFolder = /root/.local/share/7DaysToDie
GamePref.WorldGenSeed = asdf
GamePref.WorldGenSize = 6144
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 3
GamePref.ZombieFeralSense = 2
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 3
GamePref.ZombiePlayers = True
Greetings Wycofane
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Do you like classical PVP with base raid and more?
Then our server is the right choice.You play on a 10k x 10k map Alpha 20 generated map.
Lots of cities and loot possibilities.Up to 3 Land claim blocks are possible.
Some server side mods are installed:
- UI change
- Zombie health bar
- Bigger backpack (but not more slots from start)
- Stacks are now 30k itemsRules:
On our website: https://wycoserver.com/regeln0 -
Linked worked for me in Firefox. But not in chrome.
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Server performance issues Alpha 20 (b238)
in General Support
Posted
But the server is running smoother now with 16 cores.