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Jaska

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Posts posted by Jaska

  1. 3 hours ago, bdubyah said:

    As we were talking about before, that isn't the problem. The game only has a handful of zombie types. There is barely any more stress having 10 of one zombie on screen versus 100 as far as graphics go, other than maybe the jiggle physics stuff they added. The AI is mostly what drags the game down when the zombie counts get high. They had mentioned making a simpler AI to use on horde nights but not sure if that is still the plan or not. They also said the smarter AI they gave zombies around A17 or so was testing it for when bandits came in, which made me think once they did add bandits, that zombies would go back to a simpler AI.

     

    I wouldn't mind zombies staying smart during the day, or maybe just having sleepers spawn with the better AI so they can navigate buildings better, but horde night AI should be simpler. As it is, zombies try to get to your height first, then try to get close. They should reverse that and make them try to take a straight path to get close first, then worry about the height. That would make them more dangerous again as they wouldn't be as easy to cheese with pathing.

     

    Or do both. Spawn 10-25% "better" navigating versions and rest the simpler etc.

  2. 10 hours ago, XCOUNTRY said:

    I wonder if the wandering hoards wonder as they wander and ponder their existence? 

     

    No. Hordes never ponder anything. They just react. If they stumble on something they react. Reaction depends on what they stumble upon.

  3. On 1/16/2024 at 2:14 AM, vergilsparda said:

     

    While you're here, any news able to be given on the.. second(?) pass of previous POIs that haven't yet been updated to a21/a22 standards? I've been getting into 7 Days again after a huge break and I've been focusing on going through more 'new'/'updated' POIs and I gotta say the attention to detail in a lot of them is incredible. I recently did the L-shaped shopping center with apartments above it (I can't remember the name to save my life), and the sheer detail in each store absolutely blew my mind. You guys are doing genuinely great work with making the new/updated POIs feel genuinely lived in and cluttered despite the current restrictions of only being able to place one decoration per 1x1m block!

     

    and speaking of, if there r any other devs who are allowed to talk or even if you yourself know, how is it going with block model changes/updates, new blocks, new deco etc? Anything cool you can talk about that we can look forward to seeing that we haven't before?

     

    I've for long time wanted to also thank POI-creators for their awesome work! There should be an option - like if you are on debug mode - to see who has made the POI. There are so many clever things you have done only with shapes. And the player is so many times rewarded for being "clever", for paying attention.

     

    Is there need for more POI-creators? I would really like to contribute. I also have some simple ideas which would enhance replayability and exploring the POIs (and the world). Some of would be really easy to implement also.


    Screenshots from 2 POIs which I made to last alpha:

    Spoiler

     

     

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    This was originally alpha 19.

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    BR Jaska

  4. On 11/17/2021 at 8:57 PM, stallionsden said:

    Hi Jaska

     

    Welcome to prefabbing  and congrats on your first poi. Will take a look and is it ok to add to the compopack. 

     

    Stallionsden 

    Thanks.

    It's ok to add. There has to be some changes as the rotation and others related to RWG (I've no idea of those yet).

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