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Thadmagic

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Posts posted by Thadmagic

  1. 2 minutes ago, meganoth said:

     

    Yeah, yeah loads of cash. If you sell a licence you only get a small part of the money, especially when the licencee has to do a lot of work for porting and was doing all the publishing and also draws up the contract. So I would say they got at least 10 times the money from a PC player than from a console player when telltale was still alive and the game was sold to about 80-90% of its market share

     

    And as I explained above much of the further sales will already be included in the price they had to auction for. I don't know if TFP are in the negatives or positives with console money, but I'm pretty sure it can't be very much. And there is no way to do anything to the old console version that doesn't cost them much more money that they never will recoup and that won't make console players happy anyway. A small patch won't work because console players will want ALL features of the PC version, And a full port of the current PC version on the old consoles will not work because the hardware is just not able to deal with the amount of data this voxel game is shoveling around. I see players here on the PC side complain about performance problems with 4 year old PCs.

     

    If they do a patch for xbox one, what will the 360 players say? Or the playstation players. Is the xbox one good enough? Nobody knows, not even TFP: They would need to do a lot of work just to find out.

     

     

     

    the game was never on 360. still im done arguing on here. i have checked on hopefully updates for years now and i just done with funpimps now as are a lot of other players i know. there were ten of thousands of us who would have payed a kickstarter to fund the updates for console but most of us have just reached the end of caring. just like computer games console gamers are religious about out games just look at the xbox/ps war. even ten years from now if funpimps wants to break into the console market again it will be harder because we will always remember how they treated us this time.  

  2. 2 minutes ago, meganoth said:

     

    Please post the similar games, I'm quite sure they are not. But that isn't here nor there, TFP did have almost nothing to do with that version and would have to invest large resources for minimal gain to do anything about it. I have read a lot of posts here, many console players expect a new version on console to have the same features as the PC version and anything less will not work. TFP chose the only practicable way, wait for their PC game to be finished and let someone else do the porting to consoles that are really able to run a very demanding voxel game, and that will likely be only the new consoles.

     

    They didn't hire a proofreader, they licenced the book to a different writer who rewrote the story in large parts. TFP was NOT the boss of Telltale.

     

    Sales likely are a trickle by now, all the big sales usually are directly when a game is published first. Is it different with your books? If you published a book, half your income will probably be made the first few months, then it is a loong long spell of single sales. As Roland said in one of the cited articles, they didn't get the rights to make mounts of cash, expected sales are usually already priced into the minimum bid the auction wants. They bought the rights back for control, to be able to relicence it to a new publisher that will make a version for the new consoles. 

     

    Since you think the old game is such a cash cow: Why didn't a different company just bid over TFP to get the loads of cash TFP is getting now? This is usually why auctions are done: The pressure of multiple bidders makes sure that almost the price is paid for something that it really is worth and not much less.

     

    day z and grounded are two open world survival/sandbox games that had similar problems. i have played them since beta. 

    and as a writer i know most sells come in the first year but that trickle isn't small. we even have a petition with tens of thousands of signatures requesting the updates and that started last year. the game is not dead on console it is still a large seller. if it isnt making them any money why dont the reduce the cost to show the value of the game maybe .99 cents. still i wont buy a console game from them again. its not that they haven't made any patches they haven't even made an effort at all. i wont spend my money on a company that has no pride in their own products. 

  3. 4 minutes ago, BFT2020 said:

    We get it, you are a disgruntled console player that want TFP to fix TellTale’s game even though TFP are not and never were a console developer/publisher.

    it is no loners telltales game funpimps owns it now that means they are the only one i can go to. even if telltale was around they would not be legally allowed to make another port. funpimps is taking the money so yes i want them to fix it. if they are not a console developer then they shouldn't have even tried to get the rights back but they wanted that sweet green that the sells brings which as long as telltale owned the rights to the ports they wouldn't get. if your landlord changes does that mean the new landlord can say he not a handyman so its not his problem that your pipes are leaking. funpimps have taken over the building getting the rent so they should fix the problems.

  4. 2 minutes ago, meganoth said:

    Rules like no save game breaking, yes, I'm not sure those rules are still held up in console space, both console companies weakened a lot of the rules they operate under. But TFP is a small shop with no console knowledge and no contact to the console companies. Making a small patch for the console game would entail:

     

    1) Buying console development equipment, i.e. a few console developer kits. Also a few consoles the testers can use.

     

    2) Getting aquainted with that dev kit

     

    3) Getting aquainted with console generally, with its limitations and different hardware and software setup.

     

    4) Getting aquainted with very old code they already forgot about. Programmers will tell you they usually don't know how some code works they wrote a few weeks before and need to reread it carefully to understand it again. Also, everything written specifically for the console version will be totally unknown territory for them.

     

    5) Doing a lot of research and programming and testing to find out exactly how the problem can be fixed with the limited hardware base of the old consoles. If it even can be fixed at all. On older PCs even the PC version can trash savegames, showing it may be a result of hardware limitations. That isn't quite that easy to fix and could take months and months of small improvements all over the code base.

     

    6) Doing further test that they didn't introduce bugs into other parts of the program through the fixes

     

    7) Doing the legal and organisational legwork to deal with Microsoft and Sony to publish that patch, something they have never done before.

     

    Generally this "small patch" would involve a substantial part of TFP's manpower for at least a few months, just the startup before they even could write the first line of code would already take a few weeks. And if they only fix that one bug the whole console community would complain that they didn't make a full patch and fix all the other deficiencies. And they would ask where are all the features of the PC version? Why not bring it up to the PC version? They won't please most players when they just do a small patch that fixes this one bug


     

    so because it would be hard they are exempt from doing it even though a large portion of their funds come from console players. i mean i guess all those games that have patches every few months must pay a lot...... yea nope. and old consoles were talking xbox one not the 360. if they really want to put if off their shoulders they could farm it out but then they wouldn't get the same amount from console sales. everyone knows they are just using the console to pad their account for funds while giving nothing back to their players. they are more than happy to open new projects but still refuse to spend a dime on console players. all i know is that if funpips every has another console game i wont buy it because they have shown they they just dont care about their own products. 

  5. 43 minutes ago, meganoth said:

     

     

    These two posts may explain some parts. Could they ask Sony and Microsoft to take off the game? That partly depends on the contract drawn between Telltale and Sony/Microsoft, but as copyright owner there surely would be a way. Though it might entail even more expenses, for example the contract could have penalty clauses if one of the party tries to end it without reason.

     

    But anyway, should they? It won't help you as you already bought it and have played it for hours. Even with the resets, was it worth it to you? It won't help new players if they really want to play this game and only have a console. If you were trying to take down a game on steam I might want to play just because you think it isn't polished enough I can tell you I would not be on your side. I like to be informed of problems, I don't want to be lied to, sure, but I don't want you to take away MY decision to buy a game or not.

     

    There are and there will be players who overlook the difference between PC and console version, the shop texts are really where I see the problem. But TFP says to use the official channels and if you look at it dispassionately that is how commerce is set up: Your contact as customer is always the trader who sold you something, you have a contract with him and nobody else.

     

    A non-programmer(?) with no access to the code of a program telling me with confidence it would be no problem to fix a save game bug when it is known that large amounts of data have to be swapped in a game that has performance problems on a platform. And refering to a tollay different game that isn't even a voxel game. Yeah well, I don't tell authors how best to write their stuff, for obvious reasons. I really hope you are author of books on programming at least and prove me partially wrong

     

     

     

    honestly i know nothing of programing but there are a number of companies with similar concept games that had the same problems and they were fixed within three months. grounded had some of the same problems but they were fixed within six months. i dont believe i am asking for the moon here simply for a game that doesn't erase all my work randomly. i have been patiently waiting for five years playing the game every six months or so until it erases everything and i put it in the back again. i have held off putting a rating because i enjoyed the game but with that one large glitch i cant give it over one star. if my grammar stinks in a book i get tons of hate mail. i cant say that the proofreader i hired didn't do a good enough job and since im a creative writer and not an English major that its not my fault and just forget about it. lets face it console owners have to pay more for a far inferior product. 30 bucks for something you will be lucky to play for more than twenty hours before having to restart. even if they added a save screen so we could make backups so if it crashes we can go back before the crash would work. then we add into the fact that funpimps fights to get the rights back so that they could get the money from the sales then just pockets the money and when we complain they just look at us and say not our problem shows that as customers they care about us as much as a butchers cares about the cow.    

  6. ok that's not true. telltale no longer has the rights so they are not the ones who decide if it can be sold neither are sony or microsoft. you really need to learn what you are talking about. i am an author and i sell on multiple platforms. if i sold my rights the new owner would have the call to continue selling there or consolidate. second many games have updates where previous saves no longer work so that argument is no longer valid. lastly fixing the glaring issue of freezing and deleting all save data shouldn't be a large problem. if i was in charge i would try and contact the people who made day z and see about a cooperation. 

  7. On 3/3/2021 at 1:42 AM, Roland said:

     

     

     

     

    You are mistaken. The current console version is complete. It is a version of the game based on Alpha 14 from the PC. You may have assumed that it was going to continue to be updated until it was equal to the PC game but that is not the case. There are many games for console that do not get perpetual updates and you always have the same exact game that you paid for on the day you paid for it. This is one of those.

     

     

     

    complete when it locks up and deletes all your work. if that is your version of complete then i wont spend a dime on your next project. with this i know for certain you dont give a rats rear quarter about your customers. i dont care about major updates just fix the glaring problems in the game or take it off the market.  

  8. then they should take it off console market or at least try to fix the glaring problems. i bought it the day it came out on colsole so its not just been a year or two for me. yet i still play it until it crashes and i get @%$#ed at losing eveything i built. cant get us caught up with pc fine but try to fix the major issues if not take it off the market. 

  9. so your saying that funpimps has no responsibility to console gamers at al even though they are still charging 30 dollars for a broken game without any disclaimer about the massive issues. they should either take it off market, fix it, or reduce the price and since they havent the company has shown a complete disregard for its customers.  

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