DeadBrains
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On 5/14/2021 at 2:06 PM, khzmusik said:
I'm going to assume that you don't know what DMT does.
The DMT mods that you download (like, say, SphereIICore) contain C# code that is structured in a way that the DMT tool can recognize. DMT then compiles that C# code, creates binary .dll files, and modifies the game's own .dll files to load them.
I am leaving out a lot of details, but that's the general idea. If you want to learn more, here's a good overview of DMT (including SDX and Harmony patching), written by SphereII:
https://7d2dmods.github.io/HarmonyDocs/
And here is the thread that you want if you are having trouble installing mods with DMT:
https://community.7daystodie.com/topic/13037-dmt-modding-tool/
Also: the lockpicking mod does not depend upon DMT. It depends upon SphereIICore. It is SphereIICore that must be compiled with DMT.
And, yes, you should compile all of the C# code inside the SphereIICore mod, even the code that is not directly relevant to lockpicking. That's how it is designed. It might be possible to isolate just the C# code that deals with lockpicking, but it wouldn't be easy. I am a C# programmer by trade, and I wouldn't want to do it.
Someone earlier in this thread said they had this mod working for a dedicated server. Does this mod actually work for dedicated servers? It appears to be a mod, not a modlet, and reading through your explanation (compiling and modifying game files) it's still a bit unclear if it would work on a dedicated server. I would test it myself, but I can't. So I'm just going to ask you. Thank you.
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A21 Skyrim Style Lockpicking MiniGame
in Mods
Posted
I was wondering if both the clients and server would need the mod -- that makes sense to me. Thank you.