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DeadBrains

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Posts posted by DeadBrains

  1. 1 minute ago, khzmusik said:

     

    DMT mods will work on dedicated servers, but you will need to compile the mod on both the server and any clients that connect to it.

     

    I'm not a MP guy so I don't really have the details about how to mod a server. It also depends upon how you are able to access the server, e.g. if it's your personal machine, a hosted machine that you can RDP into, or a hosted machine where you can only upload files via FTP or similar.

     

    Anyone who has done a server install of a mod with extra code (like Darkness Falls) should be able to help you out a bit more.

     

    I was wondering if both the clients and server would need the mod -- that makes sense to me. Thank you.

  2. On 5/14/2021 at 2:06 PM, khzmusik said:

     

    I'm going to assume that you don't know what DMT does.

     

    The DMT mods that you download (like, say, SphereIICore) contain C# code that is structured in a way that the DMT tool can recognize. DMT then compiles that C# code, creates binary .dll files, and modifies the game's own .dll files to load them.

     

    I am leaving out a lot of details, but that's the general idea. If you want to learn more, here's a good overview of DMT (including SDX and Harmony patching), written by SphereII:

    https://7d2dmods.github.io/HarmonyDocs/

     

    And here is the thread that you want if you are having trouble installing mods with DMT:

    https://community.7daystodie.com/topic/13037-dmt-modding-tool/

     

    Also: the lockpicking mod does not depend upon DMT. It depends upon SphereIICore. It is SphereIICore that must be compiled with DMT.

     

    And, yes, you should compile all of the C# code inside the SphereIICore mod, even the code that is not directly relevant to lockpicking. That's how it is designed. It might be possible to isolate just the C# code that deals with lockpicking, but it wouldn't be easy. I am a C# programmer by trade, and I wouldn't want to do it.

     

    Someone earlier in this thread said they had this mod working for a dedicated server. Does this mod actually work for dedicated servers? It appears to be a mod, not a modlet, and reading through your explanation (compiling and modifying game files) it's still a bit unclear if it would work on a dedicated server. I would test it myself, but I can't. So I'm just going to ask you. Thank you.

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