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Posts posted by Tsaukpaetra
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1 minute ago, gzgodz said:
Could not open display
Are you adding the flag "-nographics" ? The launcher script should do that for you, but if it's continuing on maybe you just need to wait a while. Mine takes a few minute before it moves on.
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24 minutes ago, Haedene said:
We all get stuck on a "receiving and loading configs" screen
Yeah the first load literally takes forever. My first time took nearly two minutes after I had increased the map sending speed to max. The next time loading in won't take as long, but it still takes a while.
So long as it doesn't pop up the error you'll probably fine just to wait.
Edit: Yeah, my Medium1 map took just over four minutes to load in according to my stopwatch just now, though that might be partly because this machine has the Ultra textures loading.
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9 minutes ago, Canute said:
buy a coffee
Not enough money yet. But I found some beans!
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13 minutes ago, KhaineGB said:
Did you make sure to overwrite the assembly_csharp file?
(Facepalms) apparently the copy code prioritized the vanilla server files over the mod files, and it's not obvious the priority was backwards until I inspected the file to confirm which version was kept.
Ugh, you would think a message like "tried to patch assembly-sharp.DLLfailed,mismatch version" would be a thing but I suppose it would be too tedious to track versions like that.
The server is now loading properly. 🎉
Thanks for running the "did you actually follow the installation procedures" stick with me. 👍
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Just now, KhaineGB said:
It is though because the server sends the XML to the client and if the client has a missing or bad DLL, you get that error.
I haven't even connected a client yet. This is the straight-up server log. So, the server itself is not Loading the mod that it says it's loaded?
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44 minutes ago, KhaineGB said:
a bad download
That's the problem. This is the hash verified version directly from the GitLab repo. At this point the client isn't even involved...
Especially since the log says it did pick up the core mod...
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7 hours ago, KhaineGB said:
2021-06-10T07:58:18 6.959 EXC Class 'BlockPlantGrowingWithWater, Harmony-0-DarknessFallsCore' not found on block cropsGrowingMaster!
Exception: Class 'BlockPlantGrowingWithWater, Harmony-0-DarknessFallsCore' not found on block cropsGrowingMaster!You're missing DLL files.
Which is strange because... I don't think I am?
Unless that's not actually where it's supposed to be?
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6 minutes ago, Falaffel said:
therefore is removed from DF 3.5/A19.5. I
How strange, if it is indeed removed some ghost must remain because I should be starting from a clean 19.5 install from the latest commit.
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Hey there, newcomer to this mod. I run a vanilla server and the group decided to try this mod. So far they're really liking their plays in client-hosted mode, and have asked me to put up the server so they don't have to keep running it themselves.
I'm running Ubuntu 20.04 with 10 GB of RAM, plenty of swap (because I saw how much this thing gobbles). However I'm apparently having issues getting the server to do such simple tasks like loading the core XML files.
I've submitted a ticket on the GitLab project but I guess that's not the place to solicit help so here I am.
In summary, server essentially falls over because it can't load things like blocks.xml, and even though it lists itself and clients can (try to) join, it basically doesn't work. No explicit crash (well, besides the exception handler swallowing things will unhelpful messages), and I'm not sure what I could be doing wrong.
Log pastebin for the server is https://pastebin.com/ckAcXvGf
Server config xml is https://pastebin.com/Ub0YWACy
Steps I followed was duplicate the Steam vanilla server files, git clone the repo and copy everything into the copy, adjust the serverconfig.xml file and attempt to start the server.
Any idea on how I can begin diagnosing the issue?
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Darkness Falls: They mostly come out at night...
in Mods
Posted · Edited by Tsaukpaetra (see edit history)
Like, as in, gets killed?
Keep in mind that this mod requires a minimum of like 6 gigs of RAM (not including swap) to run.
Also, don't post logs like that, it doesn't collapse and makes a yuuuge wall of text.