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Posts posted by chris15c
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I’m 100% serious, 7DtD’s development process has dealt with pretty much every question a new game dev would have: if/how to do a Kickstarter, how to expand your game without massive scope drift, how to build a strong community, what the experience of years of ongoing development is like and why someone should or shouldn’t do it, and all the other bits and pieces the devs have picked up along the way.
I would buy something like this, but only if they would make something digital-related, not just with texts and images, but also with explaining videos, with all the steps, which help them to develop game levels and implement different dev solutions.
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Yeah. Clearly I was excluding movies where the advanced Vulcans somehow lack an inter-atmospheric air force, or missiles, or anything that could shoot a big iron chain or some light struts.
I mean, even if the Vulcans were sssoooOOOooo peacenicky that they didn't believe in having weapons on aircraft, which would be illogical, they could have still crashed a transport or two into the rig which would have done the trick.
Aha, you're probably right about it.
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I think TFP should write a book on 7D2D’s development
in General Discussion
Posted
I've seen a lot of great examples about game development from indie games' developer, on iLogos resource ( here: https://www.ilogos.biz/ ), with all the games they have made, and what exact solutions have helped them to improve gameplay in each game. It's pretty important to share an experience, especially if we talk about games and developing process, when you need to implement something new, like roleplaying features, new levels, etc.