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Roy02

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Posts posted by Roy02

  1. So is there a list of authors that want these restrictive terms in the cp tos which we can just remove from infinity,  from what I am reading the list of authors wishing to be restrictive is smaller than the number of non restrictive authors.  So could someone post a list or could the authors own up to what they want envision for their poi's.  

     

    Additionally

    I understand this has prompted several overhaul mod authors to rework updates instead of working on something they (and we) love.

     

    If you make a labor of love become a labor only, people will not continue their efforts.  That would be sad.

     

    Perhaps discussion and communications before stating TOS EULA etc with folks that may be affected.

  2. any idea why the cities are all raised or lowered creating  those odd earth walls?  I even tried a flat map and the cities are raised or lowered no matter what I try.  I tried removing the city height info but it still janky.   Is there any way to just force the cities to follow the earth contour?

  3. ok so far only 2 tests this morning will continue but I generated the POI list from the freshly downloaded DF installation.  
    Created a new height map using gimp,  used the Kinggen tool to make 2 maps.
    First map using custom height map and the POI generated list from fresh install (from the darkness falls 
    2nd map i generated with no custom height map and the POI generated list from fresh install (from the darkness falls 
    all other settings remain the same.
    Results:  Both maps had floating POI's the Custom height map's variation was more pronounced almost every POI was off the Y? axis, the default map generation most of the POI's seemed good but still an abundance of floating POI's

    Every test has been using the current loaded POI's and the tools poi list generation or the default vanilla POI setting on the tool, I try to only change one variable only each test.  Fresh downloads so far include Darkness fall mods(erased and manually installed,  King gen fresh download couple of times.  So far I have not changed any of the prefab folders these are where I generate the lists from(in the case of Dfalls I grab the prefabs from the mod directory version 0darknessfallscore/prefabs)  Originally my tests were from downloaded lists from good sources, same results.

  4. 7 hours ago, stallionsden said:

    Start small dude.

     

    Use df - df list and df prefabs. 

     

    Or use cp - cplist and the prefabs provided 

     

    Df has their own prefabs specific for their overhaul. They also use some cp prefabs which they may vary from the cps  so using one list and prefabs from another may result in bad Map gens.

    I did that,  I tested only DF prefabs(generated from the mod POI's),  only CP prefabs,  Vanilla Prefabs,  Tested all 3 of those with Vanilla game and DF mod game. I totally wiped DF mod install and reinstalled that and tested again.    All those test were bad using a custom height map.  Last night I tried no custom height map using CP with vanilla game and first thing I found was the Spiral library 3 blocks higher than normal, the majority of the rest of the POI's were good but it was late so did not do a good check.
    plan for todays test;   download all new CP POI's, download a different (working height map.  

    Question, is there a link to current POI lists and current POI's so I do not mix them up or should I keep using the tool to generate the lists?

     

  5. ok just tested this using just cp poi list( cp47, tested with vanilla and DF builds same result.    I used a custom height map could that be a factor.  Not sure what to test to narrow this down.  I also tested it with just using vanilla poi setting not generated pois list.

     

     

    I will try without a heightmap next

     

  6. Further on floating POI's.

    So I wiped Darkness falls and reinstalled from a fresh download.  I used Kinggen poi-list creator to generate a brand new list of POI's.   Created the map, and everything is raised 1 block. so ground level POI's are floating, when someone enters or zombies are spawned they instantly collapse.   So far I have changed the height map to 3 different background levels,  I have used several generated POI lists,  completely wiped the Dfalls directory and redownloaded Dfalls, and did manual installation.  I re-downloaded the latest Kinggen also(was same on I had though)    Every building is still 1 block raised, this only seems to happen on the latest version of king gen, I wiped the old copy I'll try and see if I can find an old backup and test that again.  If anyone has any trouble shooting ideas let me know what to try next.(my next test will be just the cp files not Dfalls)

     

  7. Hi, I noticed since the latest version of kinggen, that the heights of the POI's seem to be varied. IE some are 1 block out of the ground with a small lip, others are floating entirely off the ground(this is the bad part)  when a player activates the poi and zombies spawn the entire POI often collapses.  We tried an experiment on a quest and regenerated the POI and the same result the POI collapsed again.  The maps were all created with a custom heightmap, citymap, and biome image.  I played with city height to see if that made a difference(nope).   I used Darkness falls POI list Kaine provided for Kingen generator.   Any idea how to fix this?

     

    settings

      _  ___              _____
     | |/ (_)            / ____|
     | ' / _ _ __   __ _| |  __  ___ _ __
     |  < | | '_ \ / _` | | |_ |/ _ \ '_ \
     | . \| | | | | (_| | |__| |  __/ | | |
     |_|\_\_|_| |_|\__, |\_____|\___|_| |_|
                    __/ |
                   |___/
    v0.11.1 - A19.5
    7 Days to Die Random World Generator
    Find out more at https://community.7daystodie.com/topic/23988-kinggen-a-random-world-generator-for-7-days-to-die/

    SETTINGS:
    biomes_map=C:/Users/Hallr/Desktop/Kinggen/yorCbiome8192.png
    border_size=medium
    border_type=water
    burnt_size=medium
    cities_grid_size=medium
    cities_level=60
    cities_map=C:/Users/Hallr/Desktop/Kinggen/yorCcity8192.png
    cities_number=medium
    cities_size=medium
    default_biome=pine forest
    default_biome_tools=pine forest
    desert_size=medium
    heightmap=C:/Users/Hallr/Desktop/Kinggen/yorCheight8192.png
    heightmap_smoothing=large
    mountains_size=medium
    multiple_generations=1
    name=KingGenWorld
    pois_list=C:/Users/Hallr/Desktop/Kinggen/PreFDFYor
    pois_number=medium
    size=8
    skip_preview=false
    snow_level=
    snow_size=medium
    spacing=medium
    spawn_points=medium
    terrain_roughness=medium
    towns_grid_size=medium
    towns_number=medium
    towns_size=medium
    traders_location=cities
    traders_number=increased
    villages_grid_size=medium
    villages_number=medium
    villages_size=medium
    waste_size=medium
    water_level=43
    water_size=medium

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