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KayBur

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Posts posted by KayBur

  1. On 5/11/2021 at 3:57 PM, polikerski said:

    The problem here would be that it is a laptop that doesn't have an additional RAM slot. An upgrade is on the horizon, anyway, so just adding more RAM in this case wouldn't be feasible. I was just thinking about doing something about that in the meantime.

     

    Clear. Of course, it is easier to add RAM to the system unit of a stationary computer. And in the case of a laptop, before starting the game, it is really better to close or stop unnecessary background processes and transfer voice communication to the messenger on the phone.

  2. 21 hours ago, Matt115 said:

    In real live guns make a bigger holes that in games. One shot in head with typical 12 shotgun ammo can blow up head. Hmg can easy gibs arms legs etc. ofc endless ammo is stupid but in real life you can make a thrower like helsing from metro 2033 just find a iron scrap and you can shot . One m60 magasine could easy kill 100 zombie horde because penetration. And yeah some pistols can make a rly big hole, more even a some types a arrow can behead you ( you can find test on yt) . So yeah it is neccesary to find a balance - if guns head rly stats like in rly zombies would die by 2-3 shot in lower parts of body and 1 shot one kill chest or bleed out when shot in leg  but it would be to easy. Ofc in real live sometimes strange things hapens like guy survive 10 shots with 9mm but  in shor distant 1-2 shots is enough

     

    You correctly focused on balance. Absolutely everything is good in moderation, even hyperbolization should be healthy, let's say.

  3. 19 hours ago, 12pack said:

    yep.. i like to dig with the intention of semi-controlled collapses

     

    I am also interested in landslides - it turns out cool. In a pinch, much more fun than a perfect picture of an ideal location. Although you can choose the style of play according to your mood. Okay. that the gameplay provides some flexibility.

  4. 19 hours ago, ShellHead said:

    I really like this as the mainline weapon but i think the battery mechanic would be really hard to implement and would make it hard for early players to keep their gun loaded And charged. I really like the interplay with the stun baton though. Maybe make the shock net and ignition effects alternative ammo types rather than integrated with the gun itself?

     

    my thinking here is to try and keep the weapons in line with how the rest of the weapons in-game are handled: shared ammo, mostly linear progression, let a lot of the complexity show itself through mods and alternative ammo types.

    the hubcap launcher and the hell-thrower are very well suited to being major secondary weapons in the vein of the rocket launcher for the perception stat.

    i hope I didn’t come off too critical.

     

    I am for the maximum realism of the weapon. I do not like it when in the game endless ammo or a pistol shot does damage such as a large-caliber launcher.

  5. 15 hours ago, Star69 said:

    I do something similar. I dig down until I’ve opened up the mine 3 or 4 blocks down below the dirt and build a ‘ceiling’ of cobble blocks. As I widen the mine I drop vertical pillars of cobble blocks every 8-12 blocks(I never count, just approximate). This allows me to continue mining until I’ve removed every piece of ore. I’ve never had a mine collapse doing it this way. I use cobble because I make it from what I dig out of the mine. I do like hearing how others mine though, seems to be several ways to prevent collapsing.

     

    In fact, these are just the laws of physics. It's very cool that the game matches reality. I don't really like it when a character jumps over his head or falls from a kilometer height and does not break. The same goes for mines, buildings, etc.

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