Da Pain train
-
Posts
6 -
Joined
-
Last visited
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Events
Posts posted by Da Pain train
-
-
I agree that the bat holdtype is the best , when i saw how buggy it was , i tried to install other katana mods , but they have the hatchet hold type which sucks imo. then i thought about manually switching the hold type of the other katanas from other mods so i can have the best of both worlds and i saw the 180 degree switcheroo you are talking about , not to mention the hand grip looking awful. Yours was the best/most realistic holdtype and animation and all , it's just hacky like you said , i added <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/> as a workaround for the invisible katana when you drop it , you could do the same until you fix it
0 -
Hey , something i noticed the other day, the katana is super buggy in my game atm. Weird animations when switching weapons in hotbar (katana merging with other melee weapons' animations). Also when dropped it becomes invisible. Especially buggy animations when coming on and off from 3rd person mode/ camera mode
that floating katana is me on free camera mode (pressing p) also that error pops up
0 -
Hey Bdubyah so i've been trying out The Wasteland , really impressive work , i noticed however that feral ghouls (which are my fav thing in the mod along with the mutants) don't spawn at all , i even tried to add them on entitygroups instead of the ZombieGhoul1 but it didn't work. Any idea?
Edit: after removing everything from the entitygroups and adding the feralghoul with prob 1 i finally got one
0
NEW ZOMBIE TEXTURES - Mumpfy
in Mods
Posted
Amazing mod , though i noticed that some of the Zs levitate in a t-pose-like stand sometimes while approaching you, only happens sometimes tho , not sure what it is