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Betruger_asdasd

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Posts posted by Betruger_asdasd

  1. On 10/29/2020 at 4:49 AM, madmole said:

    Welcome to the Alpha 20 Dev Diary. Here we will discuss upcoming features for Alpha 20.

     

    Alpha 20 Dev Stream Videos

    1) Alpha 20 First Look with Prime and Madmole October 28th, 2020

    2) Alpha 20 Developer Live Stream November 25th, 2020

     

    Alpha 20/21 Roadmap

    1) Unity Update

    • TFP will be working with Unity devs directly 

     

    2) Random Generation Update

    • New stamp tech that will allow artist created features such as mountains, hills, rivers, etc. to be placed in biomes. There will be a stable of different land features for the game to choose from.
    • Additional controls in the map generation interface to give players more options for terrain generation such sliders to determine mountainous vs flat (for example).
    • Biome selectors and city selectors to allow users to control the density of these map features.
    • 6k, 8k, and 10k map sizes planned

     

    3) Vehicle Mods

    • Tinting mask will allow vehicles to have color details added to differentiate vehicle owners better

     

    4) Shape Menu and Building Update

    • Details Coming

     

    5) Dynamic Imposters

    • Changes to the world and player built forts will be represented in distant terrain

     

    6) Micro Splat Improvements

    • Details Coming

     

    7) Feral Sense Game Option

    • Set zombies to different states of awareness from dumb to feral

     

    8.) Biome Difficulty

    • Snow and Desert will have gamestage boost creating tougher enemies and better loot
    • Wasteland will have a greater gamestage boost creating even tougher enemies and even better loot

     

    9) Pipe Weapons for Primitive Tier

    • Pipe Rifle
    • Pipe Pistol
    • Pipe Baton
    • Pipe Shotgun

     

    10) Trader to Trader progression

    • Details Coming

     

    11) Water Overhaul

    • Details Coming

     

    12) Loot Progression and Gamestaging Improvements

    • Details Coming

     

    13) Character Overhaul - WIP will not ship in A20.

    • Replace UMA system with in-house custom system
    • Thematic outfits will work like books. Wear the complete outfit and get a completion perk
    • Current 10 armor/clothing slots reduced to 4 slots for outfits that will merge both clothing and armor values. No more clipping issues of wearing clothing under armor. Better balance on number of mod slots available to use with outfits.
    • Foundation for Bandits

     

    14) New POI's and Environment Art

    • New Gas Station

     

    15) AI and Sleeper Improvements Most likely not shipping in A20.

    • Zombies can crawl through 1-meter holes
    • Wandering Sleepers

     

    16) Dynamic Music and Ambient Audio Improvements

    • Details Coming

     

    17) Animation Improvements

    • Details Coming

     

    18) Digging Quest Improvements

    • Details Coming

     

    19) Restore Power Quest

    • Lights go out when rally marker is activated
    • Find the generators and repair them

     

    20) New Zombies/ Entities

    • Nurse
    • Drone
    • Screamer
    • Fat Cop

    Hello, 7dtd is an amazing game with a lot of in-game content and things to do. especially after so many updates. As I see it games try to be more realistic regarding survival (Even thought your character never sleeps lol) 

     

    Nontheless I've found few things which make game a bit boring for example in order to craft you require only about 5 mechanism: campfire, workbench, smelter, labstation and concrete mixer. Why not to make more mechanisms and recipes associated with them? In the midgame when you've already made all of those mechanisms you have nothing to create exept maybe transport and some weapon and ammo. Wtf it is possible to build just a cube house with a few levels and on each of them  put either camp fires, or workbenches, or concrete mixers, or smelters and be okay  with utilizing your base this way and you can survive because you can produce a lot of items like bullets, food, arrows. So it would be better if different furniture and mechanisms were usefull, for example ovens could be used to cook pies, bread, pastry etc (Even if you cook like grandma it is impossible to bake a cake on campfire). If you introduce a mechanic to the game that food can get spoiled then fridges could be utilize as well. It is also possible to return a carpenter in the game etc. I think a lot of players would agree that it is better to decorate your base with usfull furniture so that the base looks nice and you can utilize it. 

     

    And the last point is that in each house there is one place with very good loot  but common! it looks like former occupiers of those buildings left this stuff just for you. In reality loot would be scatterd around the house most of the time with some exeptions when people managed to survive and save some suplies in a storage room.

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