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jimyh

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Posts posted by jimyh

  1. Thanks for the image confirming that it does actually work lol, all changes were made to my server files, when i reopen the xmlfile the changes are still in place, the only other changes i have made are spawning quantities and where they spawn. i must be missing something really simple. is it just "base_set" i should change or "perc_set" also???

  2. 7 minutes ago, arramus said:

    Just confirming that you did all of the following.

     

    1. Stopped the server/exited the game for client host.

     

    2 Manually edited the existing entityclasses.xml or uploaded a new entityclasses.xml with your preferred changes.

     

    As an example, with an entity such as the Scarecrow in the entityclasses.xml:

    <entity_class name="zombieScarecrow" extends="Zombie_Template">

     

    You made changes to the HealthMax settings.

    <passive_effect name="HealthMax" operation="base_set" value="750"/>

     

    3. Restarted the server/game for client host.

    I can confirm that i did all of the above.

  3. Ive read this thread in full so appologise if my question has already been answered but i couldnt see it. I run a private server for friends, installed your mod fine, changed spawn rates etc etc, however im being asked to lower the health of some of the zombies as they feel they are OP at present and cannot seem to survive a bloodmoon.

     

    I have changed the maxhealth values for each indivdual zombie in the entityclasses.xml but it does not seem to take effect in game, i also have a HP bar for enemies so can see that it has not worked.

     

    Any help would be greatly appreciated.

     

    Regards

    James

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