choi
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Posts posted by choi
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I'm having trouble applying animation effects to my game in Unity3D. I'm working on a 3D model of a bow, and I want to apply an animation where the bowstring is pulled back, similar to the vanilla bow. I saw someone sharing a link and I'm trying to follow it, but it seems like it's for a different version than what I'm using. I'm completely lost, and I can't understand it.
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The Seungja Chongtong rifle is a rifle made by Kim Ji, who served as a warrior in left-handed Jeolla Province and a Gyeongsang do's warrier during king Seon Jo age of the Joseon Dynasty. It is a cylindrical type firearm that loads gunpowder and ball cartridges into a rifle barrel and fires by igniting a igniting line with hands. In particular, it played a big role during Lee Tang-gae's rebellion in 1583. During the Japanese Invasion of Korea in 1592, it was not able to exert much power due to the rifle used by the Japanese army.
The form consists of three parts: rifle barrel, an ammunition chamber, and handle. Rifle barrel is a part that arrows or bullets, with a cylindrical inside and a bamboo joint on the outside is loaded. Six to seven bamboo joints are connected to the pharmacy at intervals of 8 to 9 cm. The ammunition chamber is about 12cm deep, and in the center of the rear part, the line hole leads to the ammunition chamber. The handle is attached behind the ammunition chamber. Wooden handles have holes in them, and in most cases, the inscription on the handle of the rifle barrel was engraved .
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How do I edit the "Boss Loot" under "Loot" file?
Please tell me how to edit "Boss Loot" to return specific items, I am not familiar with this so it would be helpful if you could provide detailed explanation.
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Is there a way to prevent a specific zombie from spawning?
in Discussion and Requests
Posted · Edited by choi (see edit history)