Burbon
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Hello
(I don't know English well, so I use google translate, sorry)
We created a server with a darkness fall mod and encountered the IndexOutOfRangeException: Index was outside the bounds of the array.
Mostly found when spawning a group of zombies. At the same time, the server freezes, all zombies and players stop in their places for the server, but on their client they can move and do anything, even beat zombies while they stand still and do not hit back. On horde night, this error is rare, but as soon as morning comes, the server immediately freezes, as I described above.Did we do something wrong?
SpoilerIndexOutOfRangeException: Index was outside the bounds of the array.
at Mythix_difficultytweaks+NoZombieRage.Prefix (EntityZombie __instance, System.Single& __result, System.Boolean& ___IsFeral, System.Single[]& ___moveSpeeds) [0x00097] in <14107e51c87d4556a8900203ba939ab6>:0
at (wrapper dynamic-method) EntityZombie.EntityZombie.GetMoveSpeedAggro_Patch1(EntityZombie)
at EAIApproachAndAttackTarget.Update () [0x00432] in <43dd4f2a606f47209225e029bd7cc366>:0
at EAITaskList.OnUpdateTasks () [0x0015b] in <43dd4f2a606f47209225e029bd7cc366>:0
at (wrapper dynamic-method) EAIManager.EAIManager.Update_Patch2(EAIManager)
at EntityAlive.updateTasks () [0x00063] in <43dd4f2a606f47209225e029bd7cc366>:0
at EntityAlive.OnUpdateLive () [0x00154] in <43dd4f2a606f47209225e029bd7cc366>:0
at EntityEnemy.OnUpdateLive () [0x00000] in <43dd4f2a606f47209225e029bd7cc366>:0
at EntityZombie.OnUpdateLive () [0x00000] in <43dd4f2a606f47209225e029bd7cc366>:0
at EntityAlive.OnUpdateEntity () [0x0001e] in <43dd4f2a606f47209225e029bd7cc366>:0
at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <43dd4f2a606f47209225e029bd7cc366>:0
at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <43dd4f2a606f47209225e029bd7cc366>:0
at World.TickEntitiesFlush () [0x0000c] in <43dd4f2a606f47209225e029bd7cc366>:0
at World.TickEntities (System.Single _partialTicks) [0x000c9] in <43dd4f2a606f47209225e029bd7cc366>:0
at GameManager.UpdateTick () [0x00093] in <43dd4f2a606f47209225e029bd7cc366>:0
at GameManager.gmUpdate () [0x00265] in <43dd4f2a606f47209225e029bd7cc366>:0
at GameManager.Update () [0x00000] in <43dd4f2a606f47209225e029bd7cc366>:0SpoilerIndexOutOfRangeException: Index was outside the bounds of the array.
at Mythix_difficultytweaks+NoZombieRage.Prefix (EntityZombie __instance, System.Single& __result, System.Boolean& ___IsFeral, System.Single[]& ___moveSpeeds) [0x00097] in <14107e51c87d4556a8900203ba939ab6>:0
at (wrapper dynamic-method) EntityZombie.EntityZombie.GetMoveSpeedAggro_Patch1(EntityZombie)
at EntityZombieCop.GetMoveSpeedAggro () [0x0001d] in <43dd4f2a606f47209225e029bd7cc366>:0
at EAIApproachSpot.updatePath () [0x00053] in <43dd4f2a606f47209225e029bd7cc366>:0
at EAIApproachSpot.Update () [0x00060] in <43dd4f2a606f47209225e029bd7cc366>:0
at EAITaskList.OnUpdateTasks () [0x0015b] in <43dd4f2a606f47209225e029bd7cc366>:0
at (wrapper dynamic-method) EAIManager.EAIManager.Update_Patch2(EAIManager)
at EntityAlive.updateTasks () [0x00063] in <43dd4f2a606f47209225e029bd7cc366>:0
at EntityAlive.OnUpdateLive () [0x00154] in <43dd4f2a606f47209225e029bd7cc366>:0
at EntityEnemy.OnUpdateLive () [0x00000] in <43dd4f2a606f47209225e029bd7cc366>:0
at EntityZombie.OnUpdateLive () [0x00000] in <43dd4f2a606f47209225e029bd7cc366>:0
at EntityAlive.OnUpdateEntity () [0x0001e] in <43dd4f2a606f47209225e029bd7cc366>:0
at EntityZombieCop.OnUpdateEntity () [0x00000] in <43dd4f2a606f47209225e029bd7cc366>:0
at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <43dd4f2a606f47209225e029bd7cc366>:0
at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <43dd4f2a606f47209225e029bd7cc366>:0
at World.TickEntitiesFlush () [0x0000c] in <43dd4f2a606f47209225e029bd7cc366>:0
at World.TickEntities (System.Single _partialTicks) [0x000c9] in <43dd4f2a606f47209225e029bd7cc366>:0
at GameManager.UpdateTick () [0x00093] in <43dd4f2a606f47209225e029bd7cc366>:0
at GameManager.gmUpdate () [0x00265] in <43dd4f2a606f47209225e029bd7cc366>:0
at GameManager.Update () [0x00000] in <43dd4f2a606f47209225e029bd7cc366>:0SpoilerIndexOutOfRangeException: Index was outside the bounds of the array.
at ArrayFromPixels`1[T].get_Item (System.Int32 _x, System.Int32 _y) [0x00000] in <2a506ca37a4c4916bbc3a64b89a45697>:0
at World.GetWaterAt (System.Single worldX, System.Single worldZ) [0x00022] in <2a506ca37a4c4916bbc3a64b89a45697>:0
at ObjectiveTreasureChest.CalculateTreasurePoint (System.Int32 playerID, System.Single distance, System.Int32 offset) [0x00096] in <2a506ca37a4c4916bbc3a64b89a45697>:0
at NetPackageQuestTreasurePoint.ProcessPackage (World _world, INetConnectionCallbacks _netConnectionCallback) [0x00010] in <2a506ca37a4c4916bbc3a64b89a45697>:0
at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection) [0x000b2] in <2a506ca37a4c4916bbc3a64b89a45697>:0
at ConnectionManager.Update () [0x00053] in <2a506ca37a4c4916bbc3a64b89a45697>:0Server config attached
0
Darkness Falls: They mostly come out at night...
in Mods
Posted
Yes, it helped. Thank you