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benedu3095

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Posts posted by benedu3095

  1. On 11/18/2020 at 7:12 PM, Dre said:

    for HP: find the xml entityclasses (open with note pade or notepad ++) and change the value for Maxheath (change the value= line, thats the HP. Leave the "") <passive_effect name="HealthMax" operation="base_set" value="2500"/> 

     

    for more spawns open entity groups XLM:     <entity name="zombiePsycho" prob="0.05" /> 

     

    Change the prob="0.05" (or whatever it is). Higher number = more of them. A 0.00 = none. A 0.3 = 30% chance 

     

     

    You can also edit the "spawning" xml to make more then one appear at at time on normal days/nights etc. Edit "max count" number

    Worked like a charm, and was even able to add in the psycho instead of the scarecrow during blood moon nights, thanks.

  2. Lovely mod, but I have a few questions ever since I installed this mod into my game:

     

    I: I added it halfway through my local server save (around day 23 I'd say), and it's been about two in game weeks, and I've yet to see a special zombie apart from when they show up during blood moons. Is this the intended behavior, or me adding it halfway though the save is causing this?

     

    II: How would I go about stopping certain zombies from spawning at all? Based on my limited coding knowledge, I guess I must edit a file/files inside the mod's config folder.

     

    III: This question pretty much goes in hand with II, how would I go about editing the HP of certain zombies?

     

    Thanks for your time.

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