Jump to content

adek997

Members
  • Posts

    9
  • Joined

  • Last visited

Posts posted by adek997

  1. Just another a20, 3x-xp and player block damage, shared xp range increased to 5x.

     

    Host on 1gb connection on Gulf Coast US, 40gb ram, 8cores, 50 max

     

    Open for new ideas regarding this server, I'm learning as we go.

    As of now there is one random player besides me.

     

    IP: 160.3.43.158:26900

     

    banner-1.png

     

     

    edit

    max player 13

     

  2. On 12/15/2021 at 2:12 AM, funk said:

    Is that for the client or dedicated server that it works under Linux?

    Ended up creating a Hyper-v vm on my windows server and housing 7d2d dedicated on there. 

     

    Oh,, no vpn on server. Just 5 ethernet cards with own unique ip being used for other vms. 7d2d dedicated wouldn't let me assign specific lan ip to use 😕

  3. In ruter and config.ini set up ports 4680-4685 for the game

     

    Now noticed 

    2021-12-12T15:34:45 80.253 INF NET: LiteNetLib: Connect from: ip*.ip*.ip*.ip*:59132

    Very strange to see 59132 in terminal because client is connecting via port 4680

    -=edit=-

    Works fine under linux, its must be something with my windows. oh well

  4. I have the same problem. Anyone who try to join server gets connection timed out. 

    terminal log

    Quote

    2021-12-12T15:34:45 80.253 INF NET: LiteNetLib: Connect from: ip*.ip*.ip*.ip*:59132
    2021-12-12T15:34:45 80.256 INF Started thread NCS_Reader_0_0
    2021-12-12T15:34:45 80.256 INF Started thread NCS_Writer_0_0
    2021-12-12T15:34:45 80.256 INF Started thread NCS_Reader_0_1
    2021-12-12T15:34:45 80.257 INF Started thread NCS_Writer_0_1
    2021-12-12T15:34:45 80.258 INF [NET] PlayerConnected EntityID=-1, PltfmId='Local_<none>', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName=''
    2021-12-12T15:34:45 80.346 INF [DECO] written 166438, in 43ms
    2021-12-12T15:34:45 80.356 INF [DECO] write thread 10ms
    2021-12-12T15:34:50 85.402 INF NET: LiteNetLib: Client disconnect from: ip*.ip*.ip*.ip*:59132 (Timeout)
    2021-12-12T15:34:50 85.404 INF [NET] PlayerDisconnected EntityID=-1, PltfmId='Local_<none>', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName=''
    2021-12-12T15:34:50 85.405 WRN DynamicMusic: -1 was not in Bloodmoon state cache on disconnect
    2021-12-12T15:34:50 85.405 WRN Client disconnected from dy mesh: Id: -1 Total: 0
    2021-12-12T15:34:50 85.406 WRN Client disconnect complete for -1 Total: 0
    2021-12-12T15:34:50 85.406 INF Player disconnected: EntityID=-1, PltfmId='Local_<none>', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName=''
    2021-12-12T15:34:50 85.409 INF Exited thread NCS_Writer_0_1
    2021-12-12T15:34:50 85.409 INF Exited thread NCS_Reader_0_0
    2021-12-12T15:34:50 85.409 INF Exited thread NCS_Reader_0_1
    2021-12-12T15:34:50 85.409 INF Exited thread NCS_Writer_0_0

    port forwarding - check

    firewall dedicated side - check

    firewall clients side - check

    integrity of game files - check

     

    -=edit=-

     

    Problem is only on a20. a19 works fine

×
×
  • Create New...