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Davidos667

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Posts posted by Davidos667

  1. 2 minutes ago, doughphunghus said:

    Thanks for catching that (and finding the line(s) that caused it). I’ll update it as soon as I can (I don’t have power at home due to an ice storm) and give it all a look over to see if I messed anything else up in the last update I did. I’ll mention you so you’ll get a notification there’s an update. 


    sorry about that :(

    No worries, glad to help. You'll find them between lines  1962 - 1977
    I'm not sure what you meant for there to be there, but changing the 'a' to a '1' seems to work just fine.

     

    Take care.

  2. I imagine the following causes an error

     

        <item name="doughs_Parcel_UnopenedPackage_002">
          <property name="Extends" value="doughs_Parcel_Base"/>
          <property name="DescriptionKey" value="doughs_Parcel_UnopenedPackage_002Desc"/> <!-- DOUGH: Fun text -->
          <property class="Action0">
            <property name="Create_item" value="doughs_UselessItem_Lipstick_002,doughs_UselessItem_CellophaneTape"/>
            <property name="Create_item_count" value="1,a"/>
          </property>
        </item>
        <item name="doughs_Parcel_UnopenedPackage_003">
          <property name="Extends" value="doughs_Parcel_Base"/>
          <property name="DescriptionKey" value="doughs_Parcel_UnopenedPackage_003Desc"/> <!-- DOUGH: Fun text -->
          <property class="Action0">
            <property name="Create_item" value="resourcePaper,doughs_UselessItem_CellophaneTape"/>
            <property name="Create_item_count" value="1,a"/>
          </property>
        </item>

     

     

    Where both create_item values for these pacakages state 1,a

    I don't think the game recognizes this as a valid input.

  3. 20 hours ago, doughphunghus said:

    Thanks for the input!  I'll make some adjustments to it.

     

     

    While you're at it, for some reason I seem to only be finding a whole bunch of 'Soduku easy challenge #001' papers strewn about(I mean like, I have 30 of these, and maybe 1 of the others if at all after 30 hours of gameplay).

    Are any of the other challenges added to the loot list, aside from the challenge book and the gameboxes that I (rarely) find?


    I also seem to be finding a lot of red and blue kings and rarely any pawns. I've got all the checkers and the other chess pieces though, but, kings definitely spawn more somehow, despite having a lower probability to do so.

  4. Alright, so, for some reason I can't edit my post, whatever.

    I've fiddled with the stats of the weapon a bunch, and I've discovered the ammotype is to blame. For some reason it functions fine when swapping it to 7.62.

    I will report back when I find out why this is.

    Edit:

    So I've discovered adding the tag '9mmGun' to the tags, like so:

     

    	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,selfLoading,bottomAttachments,attPerception,perkDeadEye,9mmGun,canHaveCosmetic"/>


    fixes the issue.

    Frankly, I find this ridiculous, but it is what it is.

  5. Been clunking on this for a few days now, anyone else having the issue that the M1P Carbine does 1 damage (calculating to whatever your skill level is and what limb you hit?).

    Can't figure it out.


    I've gone through the Items.xml and compared the entry to several other weapons and I could not tell you where the fault could possibly originate from. If anything, I feel like somehow the model is to blame.


    And before you mention it, yes, I did try all the patches in this thread, none of them changed anything in particular that would make it work.

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