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Shezarr

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Posts posted by Shezarr

  1. Good day, a question about irrigation, I make a pipe system, bring it to a water source, install a control panel, turn it on all the norms, exit the game and when I re-enter the game, the control panel is disabled, while I run to turn it on again, half of the urazhaya turns into dry branches. Am I the only one with such a jamb with a panel? Is it possible to make the panel permanently enabled, to remove the ability to enable/disable it altogether.

  2. Good day Subquake, I repeat with the question (I did not see the answer). I don't see an opportunity to invent a recipe for a silencer (Or now it's just a drop/purchase). Judging by the gameplay, scorpions have occupied a niche of respawn zombie bears, and now there is a shortage of testosterone, is there a chance that you will add it to drop scorpions or create a recipe for its manufacture? Thank you in advance for any answer.

  3. 23 hours ago, Canute said:

    Не забывайте, что это капитальный ремонт, и он не идеален и не без ошибок.
    Многие льготы из книг не работают в Ul, сигара - одна из них. Но вы должны иметь возможность покупать их у трейдеров (я думаю).

     

    Well, the cigar is great, she always studied from books, bought it from a huckster, now I'm faced with a silencer, I can't invent a scheme, I create the same thing accordingly.

  4. Good time of the day, tell me the ability to create cigars is disabled in UL? Learned the book Urban Combat Vol.2 but I still can't make cigars, or can't I create them in the vanilla version already?

  5. 22 minutes ago, Subquake said:

    Добавлять другие его варианты довольно сложно, анимация, которую я сделал для него, имеет фиксированную высоту и в ходе дискордов мы пришли к выводу, что оптимальным выбором высоты потолка будет 4 блока. Я буду добавлять больше лифтов, но они будут размером с маленького игрока, 3x3 или что-то в этом роде, люди просили о них (более практичных) уже довольно давно.:)

     

    Clearly, thanks for the answer, I will not criticize the people who determined the height of the room in the discord, but based on my experience of playing the vanilla version of the game, the optimal length and height of the wall is 5 * 5, based on two stations of the workbench 2 * 2 and the chemical station 3 * 3, and if you hang the box immediately above the chemical station, then most of all you manage to open the station and not the box. And if we proceed from the mod, then the height of the gate is 5 cubes and the cubes are not placed closely, since the width at the bottom is 3 cubes, there is also an Ore extractor that has a height of 11 cubes :). We will try to adapt to the existing things. Thanks again for the work.

  6. Good day Subquake, the mod is gorgeous considering that you do it alone, but is it possible to increase the height of the floors of elevators from 5 cubes to 6? And then a little low room turns out to be 4 cubes :).

  7. On 10/31/2021 at 7:44 AM, seven said:

    Any idea what may be causing it? The duplication isn't a bother, I can just throw away the extras. For now, I'm storing my vehicles in a box, but the idea was to collect vehicles and fill my garage. Now my multi-level garage seems rather pointless. Or, more pointless than it was ;)

    Most likely, this is due to the use of the creative menu and debag menu options, there was no duplication during normal play, when the creative and debag menu was activated, the car was doubling when lifting and bifurcating it, the car was both at the place where it arrived and at the place where the game started when loading.

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