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UnwishedJack

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Posts posted by UnwishedJack

  1. On 7/18/2023 at 11:18 AM, arramus said:

    In the first list in the entitygroups.xml you can see how it governs a group called ZombieAll. This is a very general group which spawns out in the Biomes.

     

    Original

     

        <csv xpath="/entitygroups/entitygroup[@name='ZombiesAll']/text()" delim="\n" op="add" >
            animalZombieBunnyPLUS, .1
            animalZombieSnakePLUS, .1
            animalZombieChickenPLUS, .1
            zombieSMGArlenePLUS, .1
            zombieTARifleSoldierPLUS, .1
            zombieBatonHazmatPLUS, .1
            zombieSteelAxeLumberjackPLUS, .1
            zombieMachetePartyGirlPLUS, .1
            zombiePistolBusinessManPLUS, .1
            zombieNailgunUtilityWorkerPLUS, .1
            zombieSniperBoePLUS, .1
            zombieChainsawMoePLUS, .1
            zombieDesertVultureTomClarkPLUS, .1
            zombiePumpShotgunBikerPLUS, .1
            zombieBatonFatCopPLUS, .1
            zombieSteelClubFemaleFatPLUS, .1
            zombieBoltNursePLUS, .1
            zombieSteelSledgehammerFatHawaiianPLUS, .1
            animalZombieLargePlasmaVulturePLUS, .05        
            zombieSpiderFeralBomberPLUS, .05
            zombieSpiderFeralGliderPLUS, .05
            zombieM60DemolitionPLUS, .05
            animalBossZombieGracePLUS, .05
            zombieWightRadiationShowerPLUS, .05
            zombieBogeymanPLUS, .05
            zombieCrispyPLUS, .05
            zombieScorcherPLUS, .05        
        </csv>

     

    Edited to remove shooters, not flyers.

     

        <csv xpath="/entitygroups/entitygroup[@name='ZombiesAll']/text()" delim="\n" op="add" >
            animalZombieBunnyPLUS, .1
            animalZombieSnakePLUS, .1
            animalZombieChickenPLUS, .1
            zombieSteelAxeLumberjackPLUS, .1
            zombieChainsawMoePLUS, .1
            zombieBatonFatCopPLUS, .1
            zombieSteelClubFemaleFatPLUS, .1
            zombieSteelSledgehammerFatHawaiianPLUS, .1
            animalZombieLargePlasmaVulturePLUS, .05        
            zombieSpiderFeralBomberPLUS, .05
            zombieSpiderFeralGliderPLUS, .05
            animalBossZombieGracePLUS, .05
            zombieWightRadiationShowerPLUS, .05
            zombieBogeymanPLUS, .05
            zombieCrispyPLUS, .05    
        </csv>

    I made this change to zombies all but I'm still getting shooting zombies, found one in the city

  2. On 7/18/2023 at 11:18 AM, arramus said:

    In the first list in the entitygroups.xml you can see how it governs a group called ZombieAll. This is a very general group which spawns out in the Biomes.

     

    Original

     

        <csv xpath="/entitygroups/entitygroup[@name='ZombiesAll']/text()" delim="\n" op="add" >
            animalZombieBunnyPLUS, .1
            animalZombieSnakePLUS, .1
            animalZombieChickenPLUS, .1
            zombieSMGArlenePLUS, .1
            zombieTARifleSoldierPLUS, .1
            zombieBatonHazmatPLUS, .1
            zombieSteelAxeLumberjackPLUS, .1
            zombieMachetePartyGirlPLUS, .1
            zombiePistolBusinessManPLUS, .1
            zombieNailgunUtilityWorkerPLUS, .1
            zombieSniperBoePLUS, .1
            zombieChainsawMoePLUS, .1
            zombieDesertVultureTomClarkPLUS, .1
            zombiePumpShotgunBikerPLUS, .1
            zombieBatonFatCopPLUS, .1
            zombieSteelClubFemaleFatPLUS, .1
            zombieBoltNursePLUS, .1
            zombieSteelSledgehammerFatHawaiianPLUS, .1
            animalZombieLargePlasmaVulturePLUS, .05        
            zombieSpiderFeralBomberPLUS, .05
            zombieSpiderFeralGliderPLUS, .05
            zombieM60DemolitionPLUS, .05
            animalBossZombieGracePLUS, .05
            zombieWightRadiationShowerPLUS, .05
            zombieBogeymanPLUS, .05
            zombieCrispyPLUS, .05
            zombieScorcherPLUS, .05        
        </csv>

     

    Edited to remove shooters, not flyers.

     

        <csv xpath="/entitygroups/entitygroup[@name='ZombiesAll']/text()" delim="\n" op="add" >
            animalZombieBunnyPLUS, .1
            animalZombieSnakePLUS, .1
            animalZombieChickenPLUS, .1
            zombieSteelAxeLumberjackPLUS, .1
            zombieChainsawMoePLUS, .1
            zombieBatonFatCopPLUS, .1
            zombieSteelClubFemaleFatPLUS, .1
            zombieSteelSledgehammerFatHawaiianPLUS, .1
            animalZombieLargePlasmaVulturePLUS, .05        
            zombieSpiderFeralBomberPLUS, .05
            zombieSpiderFeralGliderPLUS, .05
            animalBossZombieGracePLUS, .05
            zombieWightRadiationShowerPLUS, .05
            zombieBogeymanPLUS, .05
            zombieCrispyPLUS, .05    
        </csv>

    I appreciate this I found the Shooting zombies OP and annoying originally made me disable mod

  3. 8 hours ago, Russiandood said:

    Magbow 3.0 is back!!

     

     

    Sorry for the delay in updating this passion project of mine and thanks to all those that updated the mod to work for A19 & A20. I plan to keep this up to date and again may add more complexity later on. 

     

    One of the main reasons I failed to update this for so long is that I ended up losing my Unity project for this and others. I lost my motivation to rebuild it and also the fact that the Alphas kept changing how progression and how the weapons worked in xml. I think TFP are getting even closer to how they feel the progression will go, so I feel this was as good as a time as ever to rebuild the Magbow. 

     

    Here are the features

    • Holds 15 bolts.
    • Custom sound and fire animation.
    • Bolt velocity is 40% faster than a crossbow.
    • Entity damage is increased by 30. 
    • Unlocked at lvl 75 Bows
    • Rare find in loot
    • Can purchase from trader at the same time you can buy the other high tier weapons, like the Auto Shotgun.
    • Attachments work for the most part, may need additional tweaking. Reflex sight looks great and would recommend it!
      • Reflex Sight/2x/4x/8x Scopes
      • Laser Sight (Looks a little funky, and couldn't fix)
      • Flashlight
      • Magazine and Drum Attachment
      • Polymer String
      • Grips and Bipod

     

     

    Here is what has changed for version 3.0:

    • Fixed to work in A21
    • Fixed issue with bolts stack below on the Magbow. Now the arrow sticks out in front and doesn't stack. See picture to see how it looks.
    • Tweaked damage and velocity
    • Changed unlock method to craft Magbow. Unlocked at level 75 Bows (Removed Schematic to unlock recipe)
    • Added support for the x8 scope, I had to go through a round about way to add a new model and have the game attach it correctly. (Craft normal x8 scope into the Magbow x8 scope and vice versa.)
    • Added Magbow Crafting Component, Military-Grade Polymer String
      • 2 Military Fiber
      • 1 Acid
      • 5 Scrap Polymer
      • 4 Cloth
    • Changed recipe to craft Magbow
      • 2 Wooden bow parts
      • 2 Military-Grade Polymer String
      • 5 Reforged Steel
      • 1 glue
      • 20 Scrap Polymers
    • Updated Localization file
    • Changed weapon Hold Type and the reload is a bit more accurate

     

    Downloads

    Nexus

    Google Drive

     

    Please let me know of bugs, issues and suggestions.
    Enjoy!

    Disclaimer: Model is a purchased model. May not be used for without permission.

    Does it need to installed on clients aswell as server

  4. 2 hours ago, FilUnderscore said:

    Yes it is client-only at this point in time. Looking into adding possible support for access on servers in the future, but I'm not sure it would be EAC friendly however.

    Oh absolutely, are any mods eac friendly? haha, oh right so it doesn't work for servers at all? Thank you for your hard work so far anyways:)

  5. I am new to modding, I tried adding to add this to my game to dip my toes but no new zombies are spawning. I have put the mod in the mods folder in app data like you said, have made sure EAC is turned off but still not working. I am using latest stable version of 7 days. I looked in the debug menu and the new zombies are listed there, but not spawning in the world.

     

    Update, I am seeing them now but rarely, is the spawn related to level or day? this is a new world but I am only seeing a few driving around for long time

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