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susumu0607

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Posts posted by susumu0607

  1. When I change to the enclosed feral hordes only, I get the following error.

    2021-09-17T09:03:30 59.998 ERR XML loader: Loading and parsing 'spawning.xml' failed
    2021-09-17T09:03:30 59.998 EXC Entity group 'ZombiesPineForest' not existing!
    Exception: Entity group 'ZombiesPineForest' not existing!
      at BiomeSpawningFromXml+<Load>d__0.MoveNext () [0x0021b] in <4b1a8c809f0943a384283687c21422f8>:0
      at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <4b1a8c809f0943a384283687c21422f8>:0

  2. Not the flowers, but the box too. Is the line down? I'm not sure if the line is down or not, so I can't even chat. Sometimes I log in and don't wake up for a long time, other times it's right after I log in. There are no logs of errors or dropped connections.
    I'm sure there are others out there who have this problem...

  3. Even with the +ER map that came with the mod and the map I made with the official 7TDT map auto-creation, I get a lot of errors on both the server and client side when I finish the initial quest and head to the trader.

    server side LOG
     

    Particle System is trying to spawn on a mesh with zero surface area
     
    (Filename: C:\buildslave\unity\build\Modules\ParticleSystem\Modules\ShapeModule.cpp Line: 1682)

    Particle System is trying to spawn on a mesh with zero surface area
     
    (Filename: C:\buildslave\unity\build\Modules\ParticleSystem\Modules\ShapeModule.cpp Line: 1682)
    It goes on forever.


    spacer.png

  4. spacer.pngThank you very much.

    I've built the server, logged in to test it, finished the initial quest and headed to the trader, but the door is locked and I'm getting a huge error message...
    The map is enclosed +ER.

  5. When I set up a server with multiple servers and created a city with the enclosed prefab and started the server, I got a prefab error, what should I do?

     

    2021-06-08T17:54:40 130.071 ERR Loading prefab "xcostum_SkyDiner(by_Tom)" failed: Block "toolCookingPot" used in prefab is unknown.
    2021-06-08T17:54:40 130.071 WRN Could not load prefab 'xcostum_SkyDiner(by_Tom)'. Skipping it
    2021-06-08T17:54:42 132.265 ERR Loading prefab "xcostum_SkyDiner(by_Tom)" failed: Block "toolCookingPot" used in prefab is unknown.
    2021-06-08T17:54:42 132.265 WRN Could not load prefab 'xcostum_SkyDiner(by_Tom)'. Skipping it
    2021-06-08T17:54:46 135.984 ERR Loading prefab "xcostum_SkyDiner(by_Tom)" failed: Block "toolCookingPot" used in prefab is unknown.
    2021-06-08T17:54:46 135.984 WRN Could not load prefab 'xcostum_SkyDiner(by_Tom)'. Skipping it
    2021-06-08T17:54:48 137.715 ERR Loading prefab "xcostum_SkyDiner(by_Tom)" failed: Block "toolCookingPot" used in prefab is unknown.
    2021-06-08T17:54:48 137.715 WRN Could not load prefab 'xcostum_SkyDiner(by_Tom)'. Skipping it
    2021-06-08T17:54:48 137.737 ERR Loading prefab "xcostum_Bunker_deep(by_Devilhunter)" failed: Block name to ID mapping file missing.
    2021-06-08T17:54:48 137.737 WRN Could not load prefab 'xcostum_Bunker_deep(by_Devilhunter)'. Skipping it
    2021-06-08T17:54:48 137.737 ERR Loading prefab "xcostum_Bunker1(by_LazMan)" failed: Block name to ID mapping file missing.
    2021-06-08T17:54:48 137.738 WRN Could not load prefab 'xcostum_Bunker1(by_LazMan)'. Skipping it
    2021-06-08T17:54:48 138.115 ERR Loading prefab "xcostum_RestArea_Desert(by_Guppycur)" failed: Block name to ID mapping file missing.
    2021-06-08T17:54:48 138.115 WRN Could not load prefab 'xcostum_RestArea_Desert(by_Guppycur)'. Skipping it
    2021-06-08T17:54:48 138.225 ERR Loading prefab "xcostum_Household_Storage_sm(by_Devilhunter)" failed: Block name to ID mapping file missing.
    2021-06-08T17:54:48 138.225 WRN Could not load prefab 'xcostum_Household_Storage_sm(by_Devilhunter)'. Skipping it
    2021-06-08T17:54:49 138.626 ERR Loading prefab "xcostum_RestArea_Desert(by_Guppycur)" failed: Block name to ID mapping file missing.
    2021-06-08T17:54:49 138.626 WRN Could not load prefab 'xcostum_RestArea_Desert(by_Guppycur)'. Skipping it
    2021-06-08T17:54:49 138.929 ERR Loading prefab "xcostum_Household_Storage_sm(by_Devilhunter)" failed: Block name to ID mapping file missing.
    2021-06-08T17:54:49 138.929 WRN Could not load prefab 'xcostum_Household_Storage_sm(by_Devilhunter)'. Skipping it
    2021-06-08T17:54:49 138.970 ERR Loading prefab "xcostum_Bunker_deep(by_Devilhunter)" failed: Block name to ID mapping file missing.
    2021-06-08T17:54:49 138.970 WRN Could not load prefab 'xcostum_Bunker_deep(by_Devilhunter)'. Skipping it
    2021-06-08T17:54:51 140.353 ERR Loading prefab "xcostum_SkyDiner(by_Tom)" failed: Block "toolCookingPot" used in prefab is unknown.
    2021-06-08T17:54:51 140.353 WRN Could not load prefab 'xcostum_SkyDiner(by_Tom)'. Skipping it
    2021-06-08T17:54:51 140.463 ERR Loading prefab "xvanilla_Trailerhousemix04" failed: Block name to ID mapping file missing.
    2021-06-08T17:54:51 140.463 WRN Could not load prefab 'xvanilla_Trailerhousemix04'. Skipping it
    2021-06-08T17:54:51 140.466 ERR Loading prefab "xcostum_Bunker_deep(by_Devilhunter)" failed: Block name to ID mapping file missing.
    2021-06-08T17:54:51 140.466 WRN Could not load prefab 'xcostum_Bunker_deep(by_Devilhunter)'. Skipping it
    2021-06-08T17:54:52 141.409 ERR Loading prefab "xcostum_SkyDiner(by_Tom)" failed: Block "toolCookingPot" used in prefab is unknown.
    2021-06-08T17:54:52 141.409 WRN Could not load prefab 'xcostum_SkyDiner(by_Tom)'. Skipping it
    2021-06-08T17:54:53 142.403 ERR Loading prefab "xvanilla_Trailerhousemix04" failed: Block name to ID mapping file missing.
    2021-06-08T17:54:53 142.403 WRN Could not load prefab 'xvanilla_Trailerhousemix04'. Skipping it
     

  6. If you set the walking speed of zombies during the day to run There is an attack judgment that the zombie attack is longer than usual. The same phenomenon occurs for other players on multiple servers.

  7. 22 hours ago, sphereii said:

    The version of the mod, or the version of 7 Days To Die installed?

    It's not on the mod version screen, right?
    It is not possible to check the version on the server side and the client side during multiplayer.
    You can check the version on the console screen, but you cannot use the version command without permission during multiplayer.
    Therefore, I want you to indicate the version on the screen.

  8. Is it possible to display the version on the client and server screens?
    You can see the client on the console screen, but if it's a server, you can't use it without permission.
    Thank you for your consideration.

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