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Mihail

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Posts posted by Mihail

  1. On 2/8/2021 at 12:04 PM, AlyssaFaden said:

    3) Suggestion: Trader Jenn's compound guards are aiming too high. I assume that they are turrets with a different model, so if this is the case their cone of site is set directly ahead of them. They will shoot at very very distant zombies, but not at anything even at medium range. I watched zombies at medium range jump up ... this got them into the cone of fire and were shot at, but when they stopped the jump or walked closer, guards just would not see them at all. I feel like the cones of fire need to be brought down a smidge.

    We addressed this by building some small walls with barbed wire fencing that zombies could climb over. I think Jenn just has lazy and inattentive guards who are too cozy with the base's strong design. Getting the zombies up a meter or two a little ways out and making them pause for a moment to deal with the fence seems to get the guards' attention better.

     

  2. Good Afternoon,

     

    A group of us play together and we're really enjoying the new experience and challenge this mod brings. Thank you for all of your hard work.

     

    We're having some curious map issues and I did not see this elsewhere in thread. Apologies if I missed it.  We're running a server and using the default Navazgane map. Scattered across the landscape are random, single blocks of chain link fence, sandbags, and guard rails. From time to time these are causing a null reference error (the log says these blocks do not have a shape defined... the error is intermittent and does not interfere with game play). Additionally, most vehicles appear to be spawning one block too low and without tires. These are vehicles like fire trucks and cars abandoned on roads or in driveways, etc.

     

    I was very surprised by the random blocks given this is not a random map. Is this something unique to us (perhaps some kind of corruption)? Does anyone have a suggestion on how to resolve it if that's possible?

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