GreyFox
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On 10/28/2020 at 10:49 PM, madmole said:
Welcome to the Alpha 20 Dev Diary. Here we will discuss upcoming features for Alpha 20.
Alpha 20 Dev Stream Videos
1) Alpha 20 First Look with Prime and Madmole October 28th, 2020
2) Alpha 20 Developer Live Stream November 25th, 2020
3) Twitch Integration Demonstration (19.5 but also relevant to A20)
Alpha 20/21 Roadmap
1) Unity Update
- TFP will be working with Unity devs directly
2) Random Generation Update
- New stamp tech that will allow artist created features such as mountains, hills, rivers, etc. to be placed in biomes. There will be a stable of different land features for the game to choose from.
- Additional controls in the map generation interface to give players more options for terrain generation such sliders to determine mountainous vs flat (for example).
- Biome selectors and city selectors to allow users to control the density of these map features.
- 6k, 8k, and 10k map sizes planned
3) Vehicle Mods
- Tinting mask will allow vehicles to have color details added to differentiate vehicle owners better
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Fuel Saver
- Off Road Headlights
- Super Charger
- Expanded Seat
- Reserve Fuel Tank
4) Shape Menu and Building Update
- Shapes are shown as shaded drawings of blocks
- Blocks from the shape menu are placed as particle board blocks that function the same as frame blocks
- Simplified upgrade path: Frame/Particle Board -> Wood -> Stone -> Concrete -> Steel
- Blocks destroy to air. They do not downgrade.
5) Dynamic Imposters
- Changes to the world and player built forts are represented in distant terrain
6) Micro Splat Improvements
- Better terrain blending
7) Feral Sense Game Option
- Set zombies to different states of awareness from dumb to feral (seeing and hearing)
8.) Biome Difficulty
- Snow and Desert will have gamestage boost creating tougher enemies and better loot
- Wasteland will have a greater gamestage boost creating even tougher enemies and even better loot
9) Pipe Weapons for Primitive Tier
- Pipe Rifle
- Pipe Pistol
- Pipe Baton
- Pipe Shotgun
- Pipe Machine Gun
10) Trader to Trader progression
- Details Coming
11) Loot Progression and Gamestaging Improvements
- Details Coming
12) New POI's and Environment Art
- New Gas Station (shown to reveal Restore Power Quest
- Over 100 new POI's and many new props and environmental decorations
13) Dynamic Music and Ambient Audio Improvements
- Details Coming
14) Animation Improvements
- Details Coming
15) Digging Quest Improvements
- Implemented but not yet revealed
16) Restore Power Quest
- Lights go out when rally marker is activated
- Find the generators and repair them
17) New Zombies/ Entities
- Nurse
- Drone
- Screamer
- Fat Cop
- Burnt Zombie
- Hoodie Dude
18) AI and Sleeper Improvements - Pushed to A21
- Zombies can crawl through 1-meter holes
- Wandering Sleepers
19) Character Overhaul - Pushed to A21
- Replace UMA system with in-house custom system
- Thematic outfits will work like books. Wear the complete outfit and get a completion perk
- Current 10 armor/clothing slots reduced to 4 slots for outfits that will merge both clothing and armor values. No more clipping issues of wearing clothing under armor. Better balance on number of mod slots available to use with outfits.
- Outfits are another feature that will help build the foundation for the future implementation of bandits
20) Water Overhaul - Pushed to A21
- Details Coming
Hello, hoping yuo doing well, please, i got a question. You are erasing all clothing and armors as i know it today in order to add Outfits? So if i want to wear a Cowboy Hat, but no outfit have a Cowboy Hat... And i'm saying Cowboy Hat, but you know what i mean.
So, if i want to wear Just nerdy glasses there is no other option but to wear all the elements for that upper part of the Nerdy Outfit?
Right now, i don't know what to think about that change. Lov the new outfits, but as an add-on to what we have right now.
I'm loving the game so far, btw.
Can't wait for the new Alphas to come out!
3
Alpha 20 Dev Diary
in News & Announcements
Posted
Hi. Hope you all doing good and well .
Madmole, please i got a question:
Wonder why Factory_01, and Factory_02 didn't spawn on my random map.
Did you guys renamed those?
Should i put any special number for the Seed?
I did check by Teleport POI feature. Only Factory_03 show up, and it's incredible, but i miss the other two.
Thanks for your awesome work.