Jump to content

WickesGuru

Members
  • Posts

    18
  • Joined

  • Last visited

Posts posted by WickesGuru

  1. 17 minutes ago, KhaineGB said:


    This bit is why I said I feel those POI's should have been released as a CP "add on" pack with the TOS included. That way, those POI's can be protected, while any other POI included because the maker gave permission would NOT be subject to the restrictive TOS.

    Best solution IMO.

    Definitely a better solution. Why use such a blanket TOS? Definitely weird and definitely not what I understood to be the idea behind compopack in the first place.

  2. On 12/28/2021 at 9:49 AM, Moldy Bread said:

    Is there a reason why there have been changes to farming? When harvesting crops the crop no longer reverts to a seedling, instead you have 50% chance to get a seed. What is the reason for this change? From what I have seen most people hate this change and I agree. At five plants per seed, farming isn't very viable and I don't see why you wouldn't get a seed from a crop. Luckily there is a mod to revert it back to Alpha 19 style but I still don't know why this was changed.

    Well the way i see it is the change came about because it's a survival game and the old farming method basically gave you infinite free food without any real work or even using skill points. That kind of wrecks the whole survival thing. I just put the points into living off the land and still have more food than I need. But i can absolutely understand why some people don't like the change of course. 

  3. 12 hours ago, Star69 said:

    Interesting log. The entire log is filled with warnings of the player position being in the wrong place and the game is constantly adjusting the origin until finally the game crashes. I haven’t seen this type of error before at least this many mentions. I wonder if this has to do with Fatal’s changes with ray casting to attempt fixing of items and zombies falling through the world as this is A20.1??? A big guess on my part. Not sure what to recommend. Was this a rwg seed started in A20 then continued in A20.1 or is this a fresh rwg with 20.1?

     

    I've had this error several times today, decided to go check my logs. Same issues. LOTS of player position warnings. What's weird is amongst my group of friends, i seem to be the only one experiencing the problem. I had it when A20 experimental first came out as well but when stable came out it went away. Now I'm back on experimental to test some stuff and it reared its ugly head again lol

  4. 54 minutes ago, Kaestey said:

    While I agree that it is seriously annoying having to replant and craft seeds to keep production up. I have been doing fine. Currently my farm has 18 Corn 12 potatoes and 18 Mushroom (along with a few of the others) Using Living off the Land 3 I usually have after making any necessary seeds around 50 to 60 of my main foods.  Even after doing a ton of cooking to stock up on meals so I dont have to worry about doing it for a bit I'm sitting on over 200 corn, potatoes, and mushrooms. 

     

    And before anyone thinks that this farm is bigger than they are thinking im have it set up on top of the fire station POI.

    Yea, at first i was very concerned about the farming changes but once I hit Living off the land 3 i've had no problems keeping up with seed production. Got a stock of potatoes, corn, super corn and mushrooms. It did take a bit of time to expand but it works out.

  5. On 8/7/2021 at 5:05 AM, Sal OldGamer said:

    same here

    Page Not Found

    Make sure the address is correct and the page hasn't moved.

    Please contact your GitLab administrator if you think this is a mistake.

    Can't download from the mod launcher or 7daystodie mod site. Hopefully we get a working link soon! Im looking forward to playing this again :)

  6. I was trying to use Kinggen to make a map for the latest War of the walkers mod. I have some height issues with vanilla pois (could've been more, not sure). Places like Water Works, Shotgun Messiah factory and a graveyard were raised way up. Many others were ok though. How would I go about addressing this? Thanks for the great software!

  7. On 5/18/2021 at 9:36 AM, paulj_3 said:

    Wow!   I'm speechless.   The ability to take the contents of two - or more - large - prefab folders from completely different overhaul mods, copy those prefabs into the game's Prefab folder, and then produce a seamless, user-named, prefabs.txt that the engine can use to make the new map from those prefabs - without errors - in almost no time at all - has given us "would-be" modders  perhaps the most significant tool this game has seen since day one. Adding a preview and a color legend  to identify the building type is gravy on top!

    KingSlayer - you deserve the enormous gratitude of everyone who has suffered through the pains of trying to get away from the g-awful RWG system that has existed in this game since day one.  The great Magoli paved to way, and you have conquered the Beast. Thank You, Thank You, Thank You!! 

     

    It is quite amazing. I love it! KingSlayer definitely deserves some serious gratitude!

     

    On 5/17/2021 at 12:53 AM, KhaineGB said:

    So far...

    40 maps generated (10 of each of the following - 6k, 8k, 10k, 12k).

    ALL maps have at least 1 DF POI, and all in the correct biomes from what I can see.

    So I think it should work fine. :)

     

    This is great news!! This will breathe all new life into DarknessFalls for me!! I mean, I wasn't tired of it but this is icing on the demon infested cake!

  8. 5 hours ago, KingSlayerGM said:

    Version 0.7.0 released!

    Here is what's new:

    • Added biomes/mountains spacing option
    • Biomes are now slightly larger with larger maps
    • Added option to save png heightmaps
    • Added support for 8-bit heightmaps import
    • Biomes creation optimizations
    • Preview rendering optimizations
    • Fixed bug with roads
    • Added compatibility with Darkness Falls (to be verified)

    I am excited to try it out! I am not a hardcore modder or map enthusiast. I don't do custom height maps or anything like that lol. I'm more of a casual player who enjoys using mods and custom, jam packed city style maps. So far, I LOVE this engine! It is incredibly easy to just copy all the prefabs i want to use in my map into one folder and generate the list from there. It's awesome for me to see POIs from different mods in a vanilla game. I am also incredibly excited to see it how the Darkness Falls compatibility feature plays out. Keep up the awesome work!

  9. Hey, just started playing this mod today. Everything was working fine as far as I could tell, until I tried to get into my forge. Then i got this error. I'm not a modder or programmer and have no idea what it means lol

     

    IndexOutOfRangeException: Index was outside the bounds of the array.
      at XUiC_WorkstationMaterialInputWindow.HasRequirement (Recipe recipe) [0x0001c] in <e9521218400243e9ac8c145545b586cf>:0 
      at XUiC_WorkstationMaterialInputGrid.HasRequirement (Recipe recipe) [0x0000a] in <e9521218400243e9ac8c145545b586cf>:0 
      at XUiC_WorkstationWindowGroup.CraftingRequirementsValid (Recipe _recipe) [0x00021] in <e9521218400243e9ac8c145545b586cf>:0 
      at ItemActionEntryCraft.RefreshEnabled () [0x000c3] in <e9521218400243e9ac8c145545b586cf>:0 
      at XUiC_ItemActionEntry.set_ItemActionEntry (BaseItemActionEntry value) [0x0010d] in <e9521218400243e9ac8c145545b586cf>:0 
      at XUiC_ItemActionList.Update (System.Single _dt) [0x0003d] in <e9521218400243e9ac8c145545b586cf>:0 
      at XUiController.Update (System.Single _dt) [0x0004f] in <e9521218400243e9ac8c145545b586cf>:0 
      at XUiController.Update (System.Single _dt) [0x0004f] in <e9521218400243e9ac8c145545b586cf>:0 
      at XUiController.Update (System.Single _dt) [0x0004f] in <e9521218400243e9ac8c145545b586cf>:0 
      at XUiController.Update (System.Single _dt) [0x0004f] in <e9521218400243e9ac8c145545b586cf>:0 
      at XUiC_InfoWindow.Update (System.Single _dt) [0x00000] in <e9521218400243e9ac8c145545b586cf>:0 
      at XUiC_CraftingInfoWindow.Update (System.Single _dt) [0x0000e] in <e9521218400243e9ac8c145545b586cf>:0 
      at XUiController.Update (System.Single _dt) [0x0004f] in <e9521218400243e9ac8c145545b586cf>:0 
      at XUiC_WorkstationWindowGroup.Update (System.Single _dt) [0x00000] in <e9521218400243e9ac8c145545b586cf>:0 
      at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x0014d] in <e9521218400243e9ac8c145545b586cf>:0 
      at XUiUpdater.Update () [0x0003f] in <e9521218400243e9ac8c145545b586cf>:0 
      at XUiUpdateHelper.LateUpdate () [0x00000] in <e9521218400243e9ac8c145545b586cf>:0 
     
    (Filename: <e9521218400243e9ac8c145545b586cf> Line: 0)
     

  10. 2 hours ago, JCL said:

    I have several of the sunken buildings in my latest Nitrogen map- not a real issue; there are some benefits, however:

     

    - you can snipe the sleeping zombies that are outside of the building with ease;

    - most of the sunken lots you can jump right out of; though I haven't yet encountered the residence with the fence;

    - others have a light fixture in a corner which makes it easy to climb out;

    - other locations have a bus or a structure near to the edge- which makes it easy to jump onto to or make a walkway.

     

    At this juncture, it's just a question of suspension of belief... and most of all just have fun.

    For sure. I've not had any problems escaping. Can always nerd pole out! I lured some hordes down in one place. Super fun picking them off while the struggle in futility to get me lol. It also makes a great place to build a foundation for my skyscraper when i demolish the existing building. Lots of cool stuff to do for sure.

  11. 2 hours ago, gpcstargate said:

     

    Just bear with it .. I get the same thing ... THE Biggest Issue is that Nitrogen Needs Updating with all the game changes that have been done by TFP in game .. which in turn is effecting the maps we make.

    Hopefully He will be back soon and update Nitrogen ... But with all the issues in the world at the moment .. when that will happen is None Known.

     

    Take Care and Be Safe ... the Old Gamer .. 😌

    Okay, that's totally understandable. I just wanted to make sure it wasn't something i did! I am trying to find interesting ways to utilize the weirdness lol

  12. I am trying to figure out what issue I'm having (See screenshot). Is it a setting? Did i install something wrong? I have several buildings in every city built under the ground level. Is this a nitrogen thing? Or is it a compo thing?

    20201022212008_1.jpg

  13. Hey Sphereii,

     

    I'm pretty new to both 7d2d and your mod launcher. I love it btw! The issue I'm looking for guidance on is my steam version is the latest A19 release but Darkness Falls only runs on 18.4. How do I/can i run it without rolling back on steam? I see the ability to download different versions in the mod launcher itself but i was unsure if that would help? Thanks in advance and thanks for creating this program!

×
×
  • Create New...