Jump to content

Bartledoo

Members
  • Posts

    24
  • Joined

Posts posted by Bartledoo

  1. I haven't been this excited for a mod in a long time. You highlight pretty much every gripe I have with guns in this game. I do have a few questions though, will your custom scopes work with custom gun mods? I know that simply attaching the model of the new scope on a gun isn't simple and requires lining up the actual reticle and such, but would it be possible to create a patch between this mod and other larger known gun mods and modpacks? Also, will there ever be options for different models for the scopes? I love that you are keeping the feel of the vanilla game with the dirty and DIY like scopes, but will there ever be options for a cleaner, more modern type acog or something? Thanks, and keep up the great work!

  2. Hey guys, I have the mod working in A19 along with the PIP patch for this mod. The PIP optics seem to be in the correct position, but on some weapons(ScarH, AR15 etc.) The iron sights are in front of the PIP sight. Is there a fix for this?

  3. I will have to launch the game again to give you a definitive answer, but when I tested previously I was out of their range that they focus on the player. I then waited for at least a minute and nothing. I already got off for the night though so I will try tomorrow.

  4. Yes, when I told an NPC to wait, they did. Then I waited to see if they would wander off and they didn't. I don't use a launcher I just throw all my normal mods in the mod folder and DMT mods I just build then hit play from the viewer.

     

    I did notice however that when leaving the game and coming back in, the hired NPC isn't set to follow you anymore, and mine ran off to the SW a few dozen feet then looked at a building. It was just looking at a sleeper inside the building and was back to normal the moment I killed the Z. Maybe the glitch is a weird pathfinding bug where the NPCs are tracking something but never getting to it?? I have no clue lol

  5.  

    No idea, I'll investigate.

     

    I edited the humanpack xml so NPCs dont show on the map anymore. If you want that feature back, check out the creaturepackhuman entityclasses.xml and remove the comment marks from the compass properties.

     

    On the same note with a similar question, would it be possible to make an NPC get into a vehicle with the player? I noticed that while driving the 4x4 that the NPC that was following me would teleport to me then get run over. I don't really want to kill my NPCs lol. I'm just throwing suggestions out there :)

  6.  

    Are you saying you dont have this bug? When you tell an NPC to "stay here" or "wander around",do they actually obey the command? Is it just me having this issue? Im on the latest version of Sphereii core , NPC dialogue, NPC creature pack humans, and NPC pack. All on SP ,loaded via mod launcher

     

    I just tested it right now as I had yet to actually recruit an NPC before on my map. They do in fact follow commands and do not appear to be trying to go in a particular direction, especially not when told to stay or follow. They do exactly as told. I just tested it in SP, but I assume dedi or MP will be the same.

  7. I don't have a bug to report, just a question. Would it be possible to make NPCs wake up sleepers too? I noticed while clearing a building that NPCs can walk right by sleepers and they don't wake up until I go near them.

  8. Man you guys are quick with these fixes. Going to test it out now. :)

     

    Edit: It no longer gives NRE, good job on that guys. I will keep my eyes open for any more bugs and shoot them your way!

  9. Xyth I hate to bother you about this again but the NRE still happens with the newest update.

     

    NullReferenceException: Object reference not set to an instance of an object

    at EntityUtilities.Stop (System.Int32 EntityID) [0x00027] in <7a40ba8725814d7bb9a1cb32695e189b>:0

    at EntityAliveSDX.OnUpdateLive () [0x004f8] in <7a40ba8725814d7bb9a1cb32695e189b>:0

    at EntityAlive.OnUpdateEntity () [0x0001e] in <3ca2702590144b2c95bd610195728952>:0

    at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <3ca2702590144b2c95bd610195728952>:0

    at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <3ca2702590144b2c95bd610195728952>:0

    at World.TickEntitiesSlice () [0x00000] in <3ca2702590144b2c95bd610195728952>:0

    at GameManager.UpdateTick () [0x00026] in <3ca2702590144b2c95bd610195728952>:0

    at GameManager.gmUpdate () [0x00297] in <3ca2702590144b2c95bd610195728952>:0

    at GameManager.Update () [0x00000] in <3ca2702590144b2c95bd610195728952>:0

  10. So I redownloaded the newest versions of the mod and it's dependencies and I rebuilt the dlls for the server and the client. The error still happens. Is this mod compatable with A18.4?

     

    Edit: There is only 4 things to build to the server and the client right?

    0-CreaturePackHumans

    0-SpherellCore

    1-NPCPackHumans

    Spherell NPC Dialog Windows

  11. Is there anything else I can provide to help you guys out? I really love this mod.

     

    I just tried again on new world; still happening. Another weird thing I noticed is that even after the NPC with dialogue options dies and is laying on the ground, the NRE still happens until the body despawns.

     

    Is it possible to play with the NPCs in the game, just with no Dialogue? Like if I just build the mods 0-CreaturePackHumans and 1-NPCPackHumans??

  12. So I rebuilt DMT for the dedi and those errors went away however the NRE still persists when in the proximity of an NPC with dialogue.

     

    Edit:

    I did a clean install of the server files and the client files and reinstalled only the NPC mod and it's dependencies. I am still getting NRE spam when near an NPC I can talk to. This eliminates the possibility of the error being a conflict with any mods i'm using. Is there a specific way to get this mod to work on servers that i'm not understanding? I have nearly run out of ideas for how to fix this. I appreciate your patience with me so far though, I don't have much experience with modding outside of basic XML modification.

     

    Server Output Log:

     

    Player Log(Me):

    output_log_dedi__2020-04-06__03-12-20.txt

    Player.txt

  13. Where do I find these logs my friend?

     

     

    Edit: Through some testing I found that the error only occurs when an NPC with dialogue options spawn. When that NPC is killed the problem goes away. NPC with no dialogue does not cause the same problem. Is there something I can change in the Spherell NPC Dialog Windows config to stop this?

  14. Yes he can play on his own map with no issues. I sent him all the links for the mod and it's dependencies so whatever I downloaded he did too. Not really sure what to do next.

  15. I am trying to play this mod with a buddy and we both have the mod downloaded and set up. But when he joins through steam he is able to play for a few seconds before getting "NullReferenceException: Object reference not set to an instance of an object" spammed in the console. I am able to play completely fine but he is the one having problems. Any ideas?

×
×
  • Create New...