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okwoco

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Posts posted by okwoco

  1. Looks like you are trying to apply DMT changes against A16.4. I'm not sure if we've tested with that.

     

    If i get it right, it uses a backup from an older version for some reason. I installed the launcher, selected the steam version and downloaded modlets for it. These are being xyths NPC along with the mods it needs to work properly. But when i click play it gives this error. Did i miss anything during the progress? DMT and SDX should be installed automatically if needed. So shouldnt it just straight away work? Why is it using this backup instead the proper one?

  2. I have a problem with the mod launcher. When starting the game by the launcher, i get this error:

     

    Checking for DMT...

    Scanning for Harmony

    d:\programme\steam\steamapps\common\7 Days To Die\Mods\0-SphereIICore\Harmony

    d:\programme\steam\steamapps\common\7 Days To Die\Mods\SDX_0.7.1\Targets\7DaysToDie\Mods\0-SphereIICore\Harmony

    Scanning for Scripts

    d:\programme\steam\steamapps\common\7 Days To Die\Mods\0-SphereIICore\Scripts

    d:\programme\steam\steamapps\common\7 Days To Die\Mods\SDX_0.7.1\Targets\7DaysToDie\Mods\0-SphereIICore\Scripts

    Scanning for PatchScripts

    d:\programme\steam\steamapps\common\7 Days To Die\Mods\0-SphereIICore\PatchScripts

    d:\programme\steam\steamapps\common\7 Days To Die\Mods\SDX_0.7.1\Targets\7DaysToDie\Mods\0-SphereIICore\PatchScripts

    DMT Scripts Detected.

    Downloading DMT...

    SDX Downloaded. Checking SDX Dependencies.

    Starting SDX Launcher: d:\programme\steam\steamapps\common\7 Days To Die\SDXRepos\DMTViewer.exe /Silent /ScriptOnly /GameFolder ../ /ModFolder ../Mods /EnableAllMods

    0|Parsing arguments

    0|Auto Build

    process started /InitialPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods

    Parsing arguments

    Running BackupFiles

    Backup dll found: d:\programme\steam\steamapps\common\7 Days To Die\SDXRepos/Backups/Dedi/16.4b319987/Assembly-CSharp.dll

    Running DeployDlls

    Deploying DLLs

    Running LocalisationPatch

    Localization.txt file not found in the backup folder

    Running InitialPatchTask

    Compiling PatchScripts assembly for InitialPatch...

    Built patch file in 150ms

    Compile errors

    error CS0518: Der vordefinierte Typ 'System.Object' ist nicht definiert oder importiert.

    Failed to compile PatchMods

    Build failed

     

    process exited with error code -1

     

    SDX Exit Code: 0

     

    I tried to find help in the internet but i seem to be the only one having that issue.

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