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madmikep

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Posts posted by madmikep

  1. 16 hours ago, AndromedaXP said:

    Thanks Khane for this huge update. 

    A release note kept me wondering...

    "Adjusted gun safe loot (ONLY lockpicked version, not smashed open version)."

     

    Does this mean that you get other/better loot when you open ATMs/safes/police cars with a lockpick?

    because I always use pickaxe for this job 😁

     

    As far as I remember it's been like that for some time now.   I think it's like 25% less loot or just not as good quality.

    On 4/13/2024 at 5:44 PM, madmikep said:

    On Day 172 everything max,  Upgraded to 5.1 so far everything is working with existing save.  Just added all the points needed for the new items I have over 300+ available.

    Built the V.O.I.D and remote toke a min or two to get it to link the remote.  had to point at the bottom of the V.O.I.D to link it.  Going to see if I can access it from my Wasteland mine which is over 4.9 KM away and on top of a mountain.

    Until I added the Patch to 5.1  then about 1/2 of my base reset to default ground setting.  Lost about 95% of the storage including the VOID I setup under ground.  

     

    Now I do auto backup my player profile on every logon by Hash.   So I could have deleted the Mods folder and just unzip the 5.1 back and restore the player profile and I would be fine.  But since I was on Day 17x it was time to start a new map

  2. On Day 172 everything max,  Upgraded to 5.1 so far everything is working with existing save.  Just added all the points needed for the new items I have over 300+ available.

    Built the V.O.I.D and remote toke a min or two to get it to link the remote.  had to point at the bottom of the V.O.I.D to link it.  Going to see if I can access it from my Wasteland mine which is over 4.9 KM away and on top of a mountain.

  3. 30 minutes ago, Nightmare-Living said:

    Hi

     

    I've created chicken coops and beehives but they are always empty. Is this a bug or just a mess up on my end?

    You need to add animal feed to them made from apples

    I have noticed that the action skill notes do not go open book once you reached 100 i.e. Mining, Archery and athletics just to name some.

     

    Also think it still shows a notification if a skill has been updated even when its reached 100

  4. 2 hours ago, madmikep said:

    Have an issue tried to go to DF-V4.1.2-DEV-B3  from DF-V4.1.2-DEV-B2 by simple deleting or renaming the Mods folder and but the CLI pops up after entering the map and you cannot close it just keeps repeating the same error(s). 

    ERR [XUi] Error while updating window group “Toolbelt”. 

    EXC Object reference not set to an instance of an object.  

     

    I then basically have to F4 7daystodie in order to get out of it and force it to close switch back to B2 and everything works fine.  Based on the error I going to try to remove everything from my ToolBelt and then try B3

    Cleared out my Toolbelt load map without any issues open inventory Boom  CLI with errors

    I noted that the Titanium Crossbow looked to have paper over it. but was able to close the CLI.  

    Click on the Titanium Crossbow to pick it up and CLI pop up and now I could not drop it or close the CLI. 

    Loaded B2 backup and found I now had 4 Titanium Crossbow with the same mods.  created 2 storage chests and placed the mods in one and the Titanium Crossbows in the other. 

    Start up B3 open the chest with the mods no problem.  Tried to open the chest with the Titanium Crossbows and the CLI popup with errors. 

    switched back to B2 trashed the 4 Titanium Crossbows. 

    Loaded B3 and open creative menu selected 7 or 8 level 61 and upgraded back to level 80 and all looks to be working

  5. Have an issue tried to go to DF-V4.1.2-DEV-B3  from DF-V4.1.2-DEV-B2 by simple deleting or renaming the Mods folder and but the CLI pops up after entering the map and you cannot close it just keeps repeating the same error(s). 

    ERR [XUi] Error while updating window group “Toolbelt”. 

    EXC Object reference not set to an instance of an object.  

     

    I then basically have to F4 7daystodie in order to get out of it and force it to close switch back to B2 and everything works fine.  Based on the error I going to try to remove everything from my ToolBelt and then try B3

  6. I have been using Arrow Slits to protect the electric fence posts and was able to connect the electric fence posts but now I can no longer connect the two posts the wire cutters will not even see the post on the thought the slits.   I even test it by start up Navezgane map and same problem.

     

    This worked on A20 when it came out but has stopped work at one point not sure when

    I am on A20.3 b3

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