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puhumight

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Posts posted by puhumight

  1. UAE is outdated (only supports up to Unity 5 beta iirc), but here's the link in case you want it.

     

    Yes, you can edit assets through export and import. It will work as long as you don't 'violate' the asset format (always set the array size to the actual amount of elements, etc.).

     

    We are trying to do an app that imports obj and fbx files on mobile. We tried it with existing plugins but loading time is too much for big models and user has to wait on each usage of the app. Than we think that if we convert the 3d models to asset bundle, we have to wait just for 1 time. We can use asset bundles for second run. During search we found this topic. Is there any way to convert 3d model (obj and fbx) data on android platform to asset bundle?

  2. Converting "obj" and "fbx" files to asset bundle

     

    UAE is outdated (only supports up to Unity 5 beta iirc), but here's the link in case you want it.

     

    Yes, you can edit assets through export and import. It will work as long as you don't 'violate' the asset format (always set the array size to the actual amount of elements, etc.).

     

    Hi guys;

     

    İ just found the topic while i was doing research for -Converting "obj" and "fbx" files to asset bundle without internet/ server.

    Is there any way to convert them on android? I am very new to this field so if you help me i will be appreciated.

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