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IgnyteZero

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Posts posted by IgnyteZero

  1. 18 hours ago, Ramethzer0 said:

    I internally debate what's so great about living in a BOX you spent a year trying to perfect.

     

    I want to know why other bases are cheese, but somehow babby's first Box base is not.  I mean, a lot of folks stopped building those back in A17, and were a staple first night base in A16.

     

    Boxes are for cats, not people.

    He clearly stated why in his forst post. Because of immersion and fun apprently.

    Also, this is a game, not reality. Makes the box analogy kinda pointless.
     

  2. 11 hours ago, ad65309445 said:

    Why streamlined content? This is not borderland 3, player have 10 billion different weapon.  We only have fourteen gun, now add pipe ,only seventeen. 

     I'm not TFP so I can't really answer that but I guess they wanted people to be able to use all the ammo at the go. And that makes some sense considering how easy ammo is to get now.

    But I would lie if I said I didn't want the blunderbuss back. I loved that gun. Was it good? Perhaps not. Was it fun? Hell yeah!

  3. 4 hours ago, pApA^LeGBa said:

    It´s harder now for sure. Like you said no room for errors.

     

    The cobblestone stage is really bad. Needing tons of clay sucks bigtime. Clay is so annoying to get, i really hope we either get the rebarframe back or someone does a mod. 

     

    This change is a nightmare for builders.


    Not even reflected on that rebar frames aren't in. Just use Shape Frames to design your building and then replace with Concrete frames.

    As for Cobblestone, you get TONS of cobblestone and cement from looting POI's easilly. They're more common than corn fields. Usually litters every cellar and attic everywhere.
     

  4. 2 minutes ago, pApA^LeGBa said:

    Those XP rewards get smaller everytime you do it. Only your first stack of each material gives you 8K. After a few stacks it really doesn´t matter much anymore.

     

    Ah, good to know. So working as intended then?

  5. On 12/8/2021 at 7:07 PM, ElCabong said:

    By day four, I found one jar of honey. Used that very early on. Then I got diseased and was unable to find an antibiotic or a jar honey after spending most of the day looking.  I went all the way up the ceiling of a hospital, looking for antibiotics. By then  my diseased state was like 50%. I was totally unprepared for what I encountered and woke them all up.

     

    Didn't need antibiotics anymore.

     

    So I did a mission today and the trader gave me a choice of a helmet light mod, which I did not have, or two herbal antibiotics. Had to think about it for 3 minutes.

     

    Which would you pick?

    You get honey from stumps. Stumps are a plenty out in nature. You should get 1 honey in at least 10 stumps chopped down.

    In any case I'd chose the helmet light mod, as that is a long time reward while the antidote is a one time use, and disease goes away if you die anyway and dying isn't that big of a deal as long as you're not on a quest and have a bedroll placed nearby.

  6. Forgot to report this yesterday.

    So during our game my wife fairly early on learnt how to build stacks of iron. So as soon as she had mined enough iron she of course decided to stack it. This gave her an xp reward of something like 8k+ xp. This does not seem right as there is nothing stopping you from breaking that stack apart and restack the iron for yet another xp reward.

    Feels like making those stacks shouldn't reward any xp at all.

  7. Running the game on a Ryzen 5 3600 with 16 GB of RAM and just an old Geforce GTX 1060.

    I run the game on High settings at 1680x1050 resolution, as well as host our Dedicated Server. I run on 60+ fps most of the time. Sometimes around our base it slugs down to 25-35 fps, but that's it. A restart of the game usually solves that. In general I feel it is so far performing better than A19 did for me.

  8. Ammo drop seems fine, considering you'll be using the ammo much more early on. In our game we get a surplus of ammo, because of me having high values in Lucky Looter and reading that ammo loot magazine early on. Maybe a slight bit too much ammo drops, but... so it's hard to say for us if it's too much, but yes we do end up with a lot and got a lot of ammo rewards from the trader early on too.

    Now those endless Q6 Pipe Machine Gun drops though.... What's up with that?

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