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juda222000

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Posts posted by juda222000

  1. Hey all, I have been a long time player of 7 days. Have over 3k hours and played many mods mods (most of them in the 7 days launcher). There is so much I like about each mod, that I would like to create my own. I have a couple of questions. You all have inspired me to kick my love of the game to the next level.
    1. How does one get into mod creating?
    2. I would also like to know how do you get permission to use other modders mods. I see a lot of the mods get permission from modders to use their stuff. Is there a particular way to do it or is it just message them and ask them?
    3. When done, how do I get my mod in the 7 days to die launcher? or do I even need to?
    4. I have no coding background, but Is there recommended things I need to learn to be able to do this? I have a lot of time on my hands coming up soon, so looking to do this to fill up that time. I'm a 7 days fanatic.
    5. How do I get it so people can get my mod on servers so they can play it with their friends.
    6. What else do I need to know?
  2. I'm a massive fan of farming and especially breeding. Its why I love ARK so much. This is amazing, I stumbled across this the other day. Sadly for me I see its only working on 18.4. I see you are actively fixing things, which is awesome btw. I play on the best overhaul MOD IMO which is Warz3Uk. will you make this avail when A19 goes stable so I will be able to add it to the mod I play?

  3. Darkness Falls V2.2 STABLE is now ready for you to enjoy! Changes as follows.

     

    - Updated the mod to DMT.

    - Increased sniper rifle capacity to 10.

    - Changed mastery books so they should scrap into 9 or 10 notes.

    - Added 2 new radiation buffs.

    - Added 4 new zombie hand items that grant radiation on hit instead of bleeding.

    - Hazmat suit grants some protection to the new buff.

    - Power armor grants a LOT of protection to the new buffs.

    - Antirad gets rid of both buffs like bandages get rid of bleeding.

    - Wandering hordes are now more dangerous.

    - Added Feel The Heat mod for pistols only. Grants the player Gunslinger level 4.

    - Added NiCd Battery mod. Shock proc for melee and guns.

    - Added Flammable Oil mod. Fire proc for guns, but using the flaming arrow buff so it's the same as bows.

    - Added Liquid Nitrogen mod. Cold proc for melee and guns. Also added a new particle effect for this.

    - Added frozen zombies to the snow biome. Cold proc weapons give them bonuses instead of extra damage, or should do. Fire should do double damage.

    - Added fire zombies to the burnt biome. Same as above but swap cold and fire over.

    - Blessed metal mod changed to "Elemental" tag, which means it cannot be used with the above 3 mods but CAN be used with rad remover.

    - Supply crates spawn zombies randomly when opened.

    - Increased car health to mitigate trash bags doing 400 damage for some reason.

    - Changed the screen effect for nightvision to use the Bright effect so it should look better.

    - Removed the flaming arrow. Added exploding arrow.

    - Snakes are now poisonous.

    - Spiders added to the forest.

    - Slightly lowered the Hornet spawn rate since spiders were added.

    - Self medicated should now work as advertised.

    - Vehicle mods and modded vehicles added.

    - Gyrocopter added as a rare, drop-only vehicle. No, it can't be modded. No, it never will be.

    - Blood draw kits have a chance to cure poison. Paramedic kits DO cure poison.

    - Antirad meds tweaked so the radiation protection (which is random) works better.

    - Added buffs to some zombies that buff their friends (Like cheerleaders giving a jump boost).

    - Boss zombies added.

    - Hordes reworked to add in the boss zombies, fire zombies and frozen zombies.

    - Blunt weapons (clubs, sledgehammers) have a chance to stop zombies infecting you and animals from causing bleed. Think of it as knocking their teeth out.

    - Serrated blade mod tweaked so it's more likely to cause bleed when you hit something.

    - Made infection progress faster because it's currently too easy to cure.

    - Elevators shouldn't need power now and are slightly faster.

    - Animal husbandry journal tip now uses the old gunAssembly tooltip so it'll actually save in the journal properly and stop spamming people whenever they pick up an egg.

    - Added power armor to demon loot drops.

    - Power armor is now capped at T1 for CRAFTING. You want better? Go kill demons.

    - Tweaked landmine damage.

    - Duplication glitch fixed for guards.

    - Trader guards no longer respawn.

    - NPC's can now be healed by Sterile bandages, first aid bandages, first aid kits and paramedic kits.

    - Other players should now also be healed by secondary action. If the player has Physician 5, they also heal THEMSELVES while doing this, but only as-if they did not have the perk.

    - Lowered healing from sterile bandages, first aid bandages, first aid kits and paramedic kits as it got a little out of hand with the physician perk. Max health heal is NOT changed, only current health.

    - Lowered Accelerated Healing to a 30 second buff instead of 60.

    - Accelerated healing now only heals to 75% of max health instead of 90%.

    - Fixed the missing ! on the missile silo POI.

    - Fixed the missing ! marker for the bavarian beer shop.

    - Nerfed the loot in the missile silo POI (like the 36 hidden stashes in one area)

    - Tweaked The Village POI so there aren't a million empty storage boxes. Yes this makes it kinda OP but eh.

    - Yeah! Science! now unlocks the advanced wire tool.

    - Dyes can now be crafted.

    - Clothes, boots and hats can now be crafted.

    - Reduced amount of rad dogs in GS75 and GS100.

    - Repacked stalker audio in it's own file to see if that gets rid of missing file messages.

    - Tweaked localization for grease monkey.

    - Tweaked localization for Salvage Operations to state it unlocks vehicle mods at level 5.

    - Infection now progresses faster.

    - Animal sounds should now work.

    - Increased max player level to 250.

    - Increased the XP required to level multiplier. Low levels should be mostly unaffected, higher levels take longer.

    - All "kill animal" challenge quests now grant skill points (a couple gave XP, the others gave skill points).

    - All other challenge quests now also grant an item on turn-in like trader quests.

    - Decreased the amount of meat you get from "wild" animals.

    - Increased amount of time to grow crops (approx 2 days per stage at 60 min days).

    - Slightly increased P225 ammo capacity.

    - Added hireable NPC's.

    - Steroids now use base_add instead of base_set to prevent issues.

    - Gun parts are now more difficult to purchase (loot probability is the same)

    - The Hunter mod now works on survivors and bandits.

    - Can no longer use tech boost shots if you have bio and vice versa, thus locking yourself out of both trees.

    - Gamestages adjusted. Dying no longer reduces gamestage. Gamestage advances MUCH faster at higher difficulties (Adventurer is now the same as Nomad, Nomad is the same as warrior, warrior is the same as survivalist, survivalist is the same as insane, insane is... well... insane)

    - Changed fruit tree's to use a different block class to stop the random disappearing thing.

    - Re-made a lot of the unity entities to fix layer 1 issues and make animation transitions a little smoother.

    - 2 new demons added.

    - Bottom level of the big bunker is more dangerous.

    - All 3 official maps have been edited to move the big bunker to the wasteland.

    - Tweaked Scifi desk and locker loot as the small bunker was too OP.

    - Reworked RWG by Mythixdino! Best used for 7k, 8k and 9k worlds. Smaller or larger may cause issues.

     

    New save very likely needed if you're playing 2.11. Folks on latest experiemental should be absolutely fine. Now available on the launcher for download, and also on Nexus Mods if you wish to install manually. :)

     

    Apologies, but I went to Nexus Mods and didn't see Darkness Falls when searching. can you supply a link? I need to manually install so I can overwrite files on my Server.

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