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LordofWar

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Posts posted by LordofWar

  1. Thanks for all the effort you put into trying to solve this problem, I really appreciate it.

     

    After some researching I thought that maybe the Mono Version which is distributed with Ubuntu 14.04 (Mono 3.2.8) might be the problem, since everything seems to work pretty well on my local 12.04 (Mono 2.10.8.1) test environment.

     

    So I began trying to compile Mono 2.10.8.1 on the 14.04 machine from the official sources since I wasn't able to find any pre-built packages for 14.04. After about half an hour into the process the server suddenly died. I guess it was some kind of kernel panic triggered by the compilation process itself (Have to investigate that later).

     

    After a quick look into htop, to check if everything was up and running again, I noticed some processes containing "7DaysToDie.x86" in the command field.

     

    I tried to start the 7DTD instance again:

    konstantin@ProjectCommunity /home/sdtd $ sudo 7dtd.sh start proc1
    Instance proc1 is already running
    

    Which confirmed my presumption, that the instance somehow managed it to boot up properly.

    I was able to connect to the server from the 7DTD Client - So far so good.

     

    However, after shutting the instance down...

    konstantin@ProjectCommunity /home/sdtd $ sudo 7dtd.sh kill proc1
    Trying to gracefully shutdown...
    Waiting for server to shut down...
    1/5
    Done
    

     

    ...and starting it again...

     

    konstantin@ProjectCommunity /home/sdtd $ sudo 7dtd.sh start proc1
    Failed!
    

     

    ... I'm facing the same problem.

     

    I'm baffled, because it is totally reproducible - Every time I reboot the machine the 7DTD instance is running as if there were no problems at all.

     

    The output_log.txt after a reboot (Instance is running) can be found here:

    http://pastebin.com/hh2xXFVG

     

    At the moment I don't know why it works after rebooting the server.

    If I find a solution for this issue, I'll post it here.

  2. @Alloc

    The content of output_log.txt is not cut at the end, I just checked it to be sure.

     

    When I try to start it multiple times I always get same message:

     

    konstantin@ProjectCommunity /home/sdtd/instances/proc1/logs $ sudo 7dtd.sh start proc1
    Failed!
    konstantin@ProjectCommunity /home/sdtd/instances/proc1/logs $ sudo 7dtd.sh start proc1
    Failed!
    konstantin@ProjectCommunity /home/sdtd/instances/proc1/logs $ sudo 7dtd.sh start proc1
    Failed!
    konstantin@ProjectCommunity /home/sdtd/instances/proc1/logs $ sudo 7dtd.sh start proc1
    Failed!
    konstantin@ProjectCommunity /home/sdtd/instances/proc1/logs $ sudo 7dtd.sh start proc1
    Failed!
    

     

    Unfortunately that didn't do the trick.

     

    Do you have any other ideas?

    Your help is greatly appreciated.

  3. Encountering some problems

     

    Hello all!

     

    I just finished the initial setup using bootstrap.sh and configured my first instance.

    When I try to start it by using 7dtd.sh start <name> I receive the following message:

     

    konstantin@ProjectCommunity /home/sdtd/engine $ sudo 7dtd.sh start proc1
    Failed!
    

     

    There is a total of two logfiles located in /home/sdtd/instances/proc1/logs:

     

    konstantin@ProjectCommunity /home/sdtd/instances/proc1/logs $ cat stdout.log
    Found path: /home/sdtd/engine/7DaysToDie.x86
    

     

    konstantin@ProjectCommunity /home/sdtd/instances/proc1/logs $ cat output_log.txt
    
    Native stacktrace:
    
           /home/sdtd/engine/7DaysToDie_Data/Mono/x86/libmono.so(+0x8b470) [0xf70c1470]
           /home/sdtd/engine/7DaysToDie_Data/Mono/x86/libmono.so(+0x2133c) [0xf705733c]
           [0xf778d410]
           /lib32/libpthread.so.0(+0x6f59) [0xf7769f59]
           /lib32/libc.so.6(clone+0x5e) [0xf763589e]
    
    Debug info from gdb:
    
    
    =================================================================
    Got a SIGSEGV while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================
    
    IP address: (Removed)
    IP address: (Removed)
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    IP address: (Removed)
    IP address: (Removed)
    IP address: (Removed)
    IP address: (Removed)
    IP address: (Removed)
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    IP address: (Removed)
    IP address: (Removed)
    IP address: (Removed)
    IP address: (Removed)
    IP address: (Removed)
    ly-CSharp-firstpass.dll (this message is harmless)
    Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
    Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
    Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
    Loading /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
    Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
    Loading /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
    Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/SteamworksManaged.dll (this message is harmless)
    Loading /home/sdtd/engine/7DaysToDie_Data/Managed/SteamworksManaged.dll into Unity Child Domain
    Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
    Loading /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
    - Completed reload, in  0.030 seconds
    Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.dll (this message is harmless)
    Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
    Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
    Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
    Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
    The file '/home/sdtd/engine/7DaysToDie_Data/mainData' is corrupted! Remove it and launch unity again!
    [Position out of bounds! 929988 > 929984]
    
    (Filename:  Line: 273)
    
    The class named 'Localization' is abstract. The script class can't be abstract!
    
    (Filename:  Line: 1633)
    
    0.000 Version: Alpha 9.0 (b33) Compatibility Version: Alpha 9.0, OS: Windows 32 Bit
    
    (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    0.006 Last played version: Alpha 9.0
    
    (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    0.010 Command line arguments: /home/sdtd/engine/7DaysToDie.x86 -logfile /home/sdtd/instances/proc1/logs/output_log.txt -configfile=/home/sdtd/instances/proc1/config.xml -dedicated
    
    (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    0.040 Starting dedicated server level=Random Gen game name=proc1
    
    (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    0.040 Maximum allowed players: 64
    
    (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    0.040 Game mode: GameModeSurvivalMP
    
    (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    

     

    Script and engine seem to be the most recent:

     

    konstantin@ProjectCommunity /home/sdtd/instances/proc1/logs $ sudo 7dtd.sh updatescripts
    Scripts are already at the newest version (v.46).
    

     

    Server specifications:

    Ubuntu 14.04 LTS x64

    http://pastebin.com/LYDiMWvt

     

    What I've already tried:

     

    * apt-get update & upgrade

    * Removing the engine folder and re-downloading it using 7dtd.sh updateengine

     

    Any help in solving this problem would be appreciated.

    Thanks in advance.

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