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Fraudo

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Posts posted by Fraudo

  1. On 8/10/2020 at 9:43 PM, stample said:

    Mutations, phase 1

    Mutations mod adds a new perk line of mutations, which add end-game capstone abilities for those survivors who max out an attribute, as well as a money sink for those players who have too many dukes and not enough needs to fulfill with them.

     

    One mutation exists for each attribute, and requires rank 10 in that attribute, as well as a two quest chains to get all the parts needed to create the granting item.

     

    But beware, each mutation you add makes you little less human, and causes other NPCs to be a little less happy to give you a fair deal when trading with you.

     

    A new Tier 5 quest chain starter will be available when you attain Tier 5 quests, and the Traders' Secret Stashes may contain Bounties for hunting down mutated wildlife.

    Hi! Im testing this awesome mod and I was wondering what do I have to do to trigger the pyrokinesis mutation. Would you be so kind to explain, please? 

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