KezC
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Posts posted by KezC
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Thanks Tracker, I will leave it to the experts
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2 minutes ago, Gouki said:
Hi KezC
I think it may be that there are repeated recipes and some have different items to make them.
Example:<recipe name = "nuclearPoweredEngine" count = "1" craft_area = "chemistryStation" tags = "learnable, perkAdvancedEngineering, nuclearGeneratorSchematic">
<ingredient name = "resourceForgedSteel" count = "12" />
<ingredient name = "resourceOil" count = "50" />
<ingredient name = "smallEngine" count = "5" />
<ingredient name = "resourceScrapBrass" count = "12" />
<ingredient name = "resourceGoldNugget" count = "6" />
</recipe>
<recipe name = "nuclearPoweredEngine" count = "1" craft_area = "chemistryStation" tags = "learnable, perkAdvancedEngineering, nuclearGeneratorSchematic">
<ingredient name = "nuclearPoweredEngine" count = "1" />
<ingredient name = "resourceAcid" count = "15" />
<ingredient name = "resourceElectricParts" count = "3" />
<ingredient name = "resourceMechanicalParts" count = "7" />
</recipe>To make a nuclearPoweredEngine, does the recipe ask for a nuclearPoweredEngine?
I don't know, I'm still wrong.
You are correct, the first recipe for nuclearPoweredEngine is missing the list of components and the second recipe for nuclearPoweredEngine requires nuclearPoweredEngine
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5 minutes ago, stallionsden said:
Ok will take a look when i am home.
Thank you
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11 hours ago, stallionsden said:
UPDATED NUCLEAR POWER
- Added schematics to different loot groups and lootcontainers.
- Removed schematics from similar groups
Hi there, I installed the above modlet, but when selecting one of the recipes, I get non-stop NullReferenceExceptions in console.
NullReferenceException: Object reference not set to an instance of an object
at RecipeUnlockData.GetName () [0x0001a] in <8e01b025fbb443a8a909f16c8980a00e>:0
at XUiC_UnlockByEntry.GetBindingValue (System.String& value, BindingItem binding) [0x00054] in <8e01b025fbb443a8a909f16c8980a00e>:0
at BindingItem.GetValue (System.Boolean forceAll) [0x00023] in <8e01b025fbb443a8a909f16c8980a00e>:0
at BindingInfo.RefreshValue (System.Boolean forceAll) [0x0001a] in <8e01b025fbb443a8a909f16c8980a00e>:0
at XUiController.RefreshBindings (System.Boolean forceAll) [0x00010] in <8e01b025fbb443a8a909f16c8980a00e>:0
at XUiC_UnlockByEntry.Update (System.Single _dt) [0x00008] in <8e01b025fbb443a8a909f16c8980a00e>:0
at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0
at XUiC_UnlockByList.Update (System.Single _dt) [0x0012d] in <8e01b025fbb443a8a909f16c8980a00e>:0
at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0
at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0
at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0
at XUiC_InfoWindow.Update (System.Single _dt) [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0
at XUiC_CraftingInfoWindow.Update (System.Single _dt) [0x0000e] in <8e01b025fbb443a8a909f16c8980a00e>:0
at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0
at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x0014d] in <8e01b025fbb443a8a909f16c8980a00e>:0
at XUiUpdater.Update () [0x0003f] in <8e01b025fbb443a8a909f16c8980a00e>:0
at XUiUpdateHelper.LateUpdate () [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0
(Filename: <8e01b025fbb443a8a909f16c8980a00e> Line: 0)0
STALLIONSDENS & VALMARS A21 Modlets
in Mods
Posted
Wow, thanks for fixing that so quickly!