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DarienDragon

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Posts posted by DarienDragon

  1. 9 hours ago, Laz Man said:

    I doubt its a host issue.  My brother experienced the same issue at a POI the other day and when I logged in and stood next to him, the POI looked fine to me.  We use a rented server from Bluefangs.

    In our case I'm certain it's a host issue. Or more specifically, being the host is exacerbating the issue. But we're not on a server, one of us is creating the game and the other joining it. We have to restart whenever the host starts to get too visually bugged. In your case, since nobody's machine is doing double duty as host... maybe it's just taking longer to happen? On our end the client may not be playing long enough to see the phantom blocks by the time the host is. In which case, if we go back to it being purely a memory leak... then hosting a server seems to exponentially increase said leak. Which would also mean that changing all the video options in the world won't help (and that seems to be the case).

     

    Sadness. But it's the price of experimental I suppose.

  2. 7 hours ago, Sinixter said:

    Local Multi-Player. Yes my host PC has the issue. But the others connecting to it do not including 1 that matches the specs of my pc 100%.. Rebooting the game clears the issue. but it will come back at some point during the play through.  I am running a GEFORCE card also. but the pc with matching specs doesnt have the same issue so i think we can rule out the video card. Best guess is a memory leak. Doesnt matter the settings either. i can go low and grainy to ultra and grainy doesnt matter. 

    After some testing I can confirm it's the same here. The problem seems to be the host, we transferred the saves to my system and suddenly I was the one with the graphical artifacts. Also worth noting; I have 4G of VRAM and 16 of system RAM, my VRAM shot up over 50% and my system RAM was at 90% load. I'm inclined to agree now that it's not GPU specific, and that a memory leak (somehow specific to the host) is the culprit.

    6 hours ago, sinda said:

    try lowering your ground terrain from ultra a notch or two. it's extremely intensive on a lot of systems, and has helped others with the distance mesh unloading properly without those resources being jammed up. *terrain quality.

    I don't know about the OP, but we have the same problem with the terrain quality at medium. I'll try dropping it to low tomorrow and report any changes.

  3. This is exactly the problem my wife is experiencing. Also on a Geforce. It never happened before A19 though. It doesn't seem to be happening to me. I think it cropped up once on my laptop then stopped. I have a mobile Quadro K5000 card so it could be something about Geforce, as mentioned above? I don't have a solution (yet) but I figure something out I'll share.

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