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Baguette

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Posts posted by Baguette

  1. It's really been bugging me that my character knows how to craft the item, but not the parts for it. Would be nice to have a mod that gave the various parts their own crafting recipes, preferably one that did so without adding any new special items to the game. Another possibility would be to have the quantity of crafting materials required not increase as you get better quality tools, I don't know which would be easier to code.

     

    Edit: Nevermind, it exists on nexusmods already.

  2. I cannot seem to get Bowl of Sap to work. As far as I understand it you hold the bowl and left click a tree but nothing happens...

     

    Here's it from the feature list:

    "Tree sap is now a thing! Try left-clicking on non-dead trees with jars or bowls..."

    Make sure it's a live tree.

  3. Can't do either without custom C# code, that is currently beyond my ability to do.

     

    There IS an SDX mod here on the forums that lets you build a pocket watch, but it is not compatible with A16. I already tried it because I was going to patch the DLL and then ask the author for permission to include it in the mod as per his TOS.

     

    Ah, ok.

  4. Couple ideas I came up with:

     

     

    • The ability to eyeball the time of day
    • An unlock-able recipe for a pocket-watch or wristwatch

     

    Approximate time would be like: Dawn, Morning, Noon, Afternoon, Dusk, Twilight, Midnight, Oh-dark-thirty.

    And you wouldn't be able to approximate the time if you couldn't see the sun.

     

    The watch would be an item that, once acquired, allowed you to have a more accurate time.

    It could possibly require you to set it once at noon before you could use it.

     

    But it's just ideas, no clue how hard it would be to implement or whether it'd be a good fit for the mod.

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