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EuroBudgetGamer

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Posts posted by EuroBudgetGamer

  1. 5 hours ago, arramus said:

    The screamers have not been removed. The Chuckwagon Dinner Bell (Quest) is actually a feature which stimulates their appearance.

    The screamers have not been changed in any way, shape, or form and it's business as usual. It is possible the reduction in automatic weapons and augers has lowered the heat level enough to keep it below screamer spawning level.

     

    That makes sense! Thanks for explaining things.

  2. I updated to the latest version and I love the propulsion bits for the balloon, and the other minor changes (like the drops being saddle bags instead of the old canvas bags). But most of all I love the sketched map that appears when pausing the game with the Escape key.

  3. On 3/30/2023 at 8:18 AM, arramus said:

    And would you mind sharing the length of your Game Day setting? We tested the updated weather settings in 120 minute days and it is quite reasonable with periodic weather pattern changes during this length. It could well be that the changes are linked to Game Day length if yours is lower and the changes are notably regular and frequent. This will help us re-calibrate if that is the case.

     

    I am using the standard 60 minutes for one game day.

     

    As a side note - one of the main reasons I love this mod is a fanfiction story: Wild West Harry Potter. Unfortunately, it is abandoned, but what little there is makes for great reading.

  4. Personally, I find the weather settings a bit too extreme. As I live in the desert biome, I have to deal with a storm most of the time.

     

    There's a lot of rain (which I find unrealistic for this area). But the most annoying part is that visibility is cut to practically zero, despite the daylight. Not even the add-on for better headlights on the Iron Horse makes any difference. 

     

    AfDeQbZ.jpg

     

    Is there any way to tune the weather settings to keep your original purpose (high-temperature difference between day and night) while allowing for better visibility?

  5. 53 minutes ago, arramus said:

    Yes, these particular POIs can be rough. The creator gives fair warning for what's to come.

     

    Spoiler

    The Fort is OK. Enemies are spaced out and you have space to maneuver. And so far they were too many glowing ones.

     

    The Snake Bite though is bordering on ridiculous. Way too many overpowered enemies in that basement, twisting corridors, fake walls, and so on. I just managed to clear it for the first time and it's been kind of frustrating.

     

  6. 2 hours ago, arramus said:

    That would make a really nice Trader POI or Quest POI. It looks secure and like its own compound settlement. If you want to export it (or share the saves for this world) and send it over, I can show it off to the devs as a candidate for adding to the collection. That's some decent hours gone into that for sure.

     

    I need to finish it first. The courtyard is empty at the moment. I am glad though you like it.

     

    I just wish there was a 5x3 or 5x4 double door or gate (like the 3x2 one) to complement the drawbridge.

  7. 7 hours ago, EuroBudgetGamer said:

    Thanks for the info! I am using topsoil inside the claim area, to make it look more authentic. Maybe that's the reason.

     

    I'm going to replace it with other type of blocks to avoid anything like this happening in the future.

     

    I'll post some pictures with my base as soon as I get it ready. I just have to figure out how to upload images or finding a host for the images to link from.

     

    Cheers!

     

    Here is the front side of my base. I'm south of the central city in the prebuilt map.

     

    There's only the wall and the tower at the time, but I finished making the wall, the ramparts, and everything about it, including painting.

     

    TJyrDMC.jpg

  8. Thanks for the info! I am using topsoil inside the claim area, to make it look more authentic. Maybe that's the reason.

     

    I'm going to replace it with other type of blocks to avoid anything like this happening in the future.

     

    I'll post some pictures with my base as soon as I get it ready. I just have to figure out how to upload images or finding a host for the images to link from.

     

    Cheers!

  9. Hi there,

     

    I just had a random horde spawn inside my base where I have already a claim block. There is a big wall exactly at the edge of the claim active area, so they shouldn't have been able to come from outside.  Unfortunately I haven't manage to get a screenshot - I was too busy making sure I don't get killed and my stuff wrecked.

     

    I never had this happening in vanilla (which doesn't mean much). Therefore I'm not sure if this is necessarily related to your mod or not.

     

    Btw, I love your mod! Thanks for making it and sharing it with us.

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