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dbat

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Posts posted by dbat

  1. Well, the files downloaded! However, the game won't play. Looking in the game log I see stuff like this: (I won't paste the whole thing)

    Spoiler

    Mono path[0] = '/media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Managed'
    Mono config path = '/media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/MonoBleedingEdge/etc'
    Preloaded 'libMagick.so'
    Preloaded 'libMouseLib.so'
    eac_server.so [x64] :: OnLoad()
    Preloaded 'libeac_server.so'
    Preloaded 'libeasyanticheat.so'
    Preloaded 'libgetrss.so'
    Preloaded 'libsteam_api.so'
    Preloaded 'ScreenSelector.so'
    Preloaded 'steamclient.so'
    Display 0 'SMBX2450 24"': 1920x1080 (primary device).
    Desktop is 1920 x 1080 @ 60 Hz
    Initialize engine version: 2019.2.17f1 (8e603399ca02)
    [XR] Discovering subsystems at path /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/UnitySubsystems

    GfxDevice: creating device client; threaded=1
    Renderer: GeForce RTX 2060/PCIe/SSE2
    Vendor:   NVIDIA Corporation
    Version:  4.5.0 NVIDIA 460.91.03
    GLES:     0
     GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer
    ..snipped GL stuff..
    OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 64520264

    Begin MonoManager ReloadAssembly
    - Completed reload, in  0.053 seconds
    Default vsync count 0
    requesting resize 1600 x 1024
    requesting fullscreen 1600 x 1024 at 0 Hz
    Setting up downscaled viewport at 1600 x 1024
    Desktop is 1920 x 1080 @ 60 Hz
    UnloadTime: 0.306808 ms
    2021-08-23T00:16:49 0.033 INF Start harmony loading: /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/../Mods
    2021-08-23T00:16:49 0.040 INF DLL found: /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/../Mods/TE_MenuMusic/Harmony/Harmony-TE_MenuMusic.dll
    2021-08-23T00:16:49 0.058 INF Found harmony interfaces: 1
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/data-0x5ba3320.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/data-0x5c65af0.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/kernel32
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/kernel32
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libdl
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    2021-08-23T00:16:49 0.356 INF [Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details.
    System.DllNotFoundException: steam_api64
      at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_Init()
      at Steamworks.SteamAPI.Init () [0x00005] in <1b20f8b756c94c9a867825f8aab1b71f>:0
      at Steam.InitClientAPI () [0x0003b] in <4b1a8c809f0943a384283687c21422f8>:0
    2021-08-23T00:16:49 0.488 INF Texture quality is set to 0
    2021-08-23T00:16:49 0.489 INF Precaching...
    2021-08-23T00:16:49 0.489 INF Precaching file: 7DaysToDie_Data/resources.assets
    2021-08-23T00:16:49 0.543 INF [EAC] Not loading, not started from launcher
    2021-08-23T00:16:49 0.577 INF TE_MenuMusic - Attempting to load the mod menu background music...
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    2021-08-23T00:16:49 0.632 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
    2021-08-23T00:16:50 0.888 INF TE_MenuMusic - Loading new menu background music: Zombies_Cant_Stop_Love.ogg (UnityEngine.AudioClip)
    2021-08-23T00:16:50 0.946 INF Precaching file: Data/Bundles/blocktextureatlases
    2021-08-23T00:16:50 1.094 INF Precaching file: Data/Bundles/terraintextures
    2021-08-23T00:16:50 1.247 INF Precaching done
    2021-08-23T00:16:52 3.576 INF Loading main scene
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 1.302147 ms
    2021-08-23T00:16:52 3.621 INF [GSM] Singleton Initialized...
    2021-08-23T00:16:52 3.629 INF Awake IsFocused: True
    2021-08-23T00:16:52 3.630 INF Awake
    2021-08-23T00:16:52 3.635 INF Version: Alpha 19.6 (b8) Compatibility Version: Alpha 19.6, Build: Linux 64 Bit
    2021-08-23T00:16:52 3.635 INF System information:
    2021-08-23T00:16:52 3.672 INF    OS: Linux 5.4 Ubuntu 18.04 64bit
    2021-08-23T00:16:52 3.689 INF    CPU: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (cores: 6)
    2021-08-23T00:16:52 3.689 INF    RAM: 32037 MB
    2021-08-23T00:16:52 3.689 INF    GPU: GeForce RTX 2060/PCIe/SSE2 (6144 MB)
    2021-08-23T00:16:52 3.689 INF    Graphics API: OpenGL 4.5.0 NVIDIA 460.91.03 (shader level 5.0)
    2021-08-23T00:16:52 3.690 INF Last played version: Alpha 19.6
    2021-08-23T00:16:52 3.690 INF Local UTC offset: 2 hours
    2021-08-23T00:16:52 3.692 INF Command line arguments: ./7DaysToDie.x86_64 -noeac -logfile @%$#.log
    2021-08-23T00:16:52 3.693 INF Not running in Big Picture Mode, no on-screen keyboard available
    2021-08-23T00:16:52 3.694 INF Starting PlayerInputManager...
    2021-08-23T00:16:52 3.833 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
    2021-08-23T00:16:52 3.850 INF Starting UserProfileManager...
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    DllNotFoundException: steam_api64
      at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_RegisterCallback(intptr,int)
      at Steamworks.Callback`1[T].Register (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00053] in <1b20f8b756c94c9a867825f8aab1b71f>:0
      at Steamworks.Callback`1[T]..ctor (Steamworks.Callback`1+DispatchDelegate[T] func, System.Boolean bGameServer) [0x00033] in <1b20f8b756c94c9a867825f8aab1b71f>:0
      at Steamworks.Callback`1[T].Create (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00000] in <1b20f8b756c94c9a867825f8aab1b71f>:0
      at AchievementManagerPCSteam..ctor () [0x0001c] in <4b1a8c809f0943a384283687c21422f8>:0
      at AchievementManagerPCSteam.Create () [0x00012] in <4b1a8c809f0943a384283687c21422f8>:0
      at Platform.Init () [0x00039] in <4b1a8c809f0943a384283687c21422f8>:0
      at GameManager.Awake () [0x000e1] in <4b1a8c809f0943a384283687c21422f8>:0
     
    (Filename: <1b20f8b756c94c9a867825f8aab1b71f> Line: 0)

    NullReferenceException: Object reference not set to an instance of an object
      at NGuiWdwInGameHUD.Awake () [0x0000c] in <4b1a8c809f0943a384283687c21422f8>:0
     
    (Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0)

    NullReferenceException: Object reference not set to an instance of an object
      at NGuiWdwInGameHUD.OnDisable () [0x00000] in <4b1a8c809f0943a384283687c21422f8>:0
     
    (Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0)

    .. and this goes on forever ..

     

     

    It seems it's looking for a few files and not finding them: "2021-08-23T00:16:49 0.356 INF [Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details." (not sure which readme)

     

    It does show "Preloaded 'libsteam_api.so' " so... dunno?

     

    This might be a mod problem (with the harmony dll voodoo) more than a launcher problem. Linux is always the wild west :)

     

    ETA: I did have Steam running before I started the game. I also tried from the command line as well as by making a new game in Steam and running it from there. I can't think why the steam api is not being found.

     

  2. Honestly, it's moved up to 58% pretty quickly, so maybe it is resuming...

     

    ETA: Update: It failed at 58% but after another git pull it's now at 88% and it definitely resumed. It looks good!

     

    Seems latest git is a must as well as that pull depth=1. Hope the recent posts help.

     

    Thanks for the Mod Launcher and especially for moving it to a Unity base! Three cheers! 🍺🍻🍺

    /d

     

  3. 24 minutes ago, sphereii said:

     What version of git are you running? Maybe we can upgrade that and see if it helps.

     

    Another option is just to download a zip, but I'm not sure if Azure supports a forever-zip link like gitlab and github.

    So, yay my pc crashed. I got back in and updated git to 2.33.0 (I think this is the latest).

     

    I did this:

     

    $git init --initial-branch=dayzstress
    warning: re-init: ignored --initial-branch=dayzstress
    Reinitialized existing Git repository in /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/TempMods/0-ZombieDayz/.git/

     

    $git config --global core.compression 0

    $git config --global http.postBuffer 1048576000

    $git config --global http.maxRequestBuffer 100M

    $git pull --depth=1 original master

    remote: Azure Repos
    remote: Found 9799 objects to send. (33 ms)
    Receiving objects:  29% (2849/9799), 59.23 MiB | 473.00 KiB/s

    ..

     

    Going over to the pack files to see:

    total 1.3G
    drwx------ 2 donn donn 4.0K Aug 22 19:07 ./
    drwx------ 4 donn donn 4.0K Aug 19 17:56 ../
    -r--r--r-- 1 donn donn  75M Aug 22 19:10 tmp_pack_JmdpQC
    -r--r--r-- 1 donn donn 104M Aug 22 18:21 tmp_pack_lT0KCN
    -r--r--r-- 1 donn donn 195M Aug 22 18:14 tmp_pack_xDHpGv
    -r--r--r-- 1 donn donn 941M Aug 22 18:58 tmp_pack_xQbHhK
     

    Argh! The one at 19:10 is the latest resume. It's ignored that almost 1gig I was doing earlier before my pc crashed.

     

     

    Re the zip download: yes, but it also tends to fail on me and I cannot seem to resume it. The same goes for github zips. It's very irksome for sure.

     

  4. I stopped git. Pasted your lines above and then:

     

    $git init --initial
    error: unknown option `initial'

    $#moving on

    $git remote add original https://[email protected]/joshferrell/ZombieDayz/_git/ZombieDayz
    fatal: remote original already exists.

    $#fair enough

    $cd .git/objects/pack

    $ls

    total 195M
    drwx------ 2 donn donn 4.0K Aug 22 18:07 ./
    drwx------ 4 donn donn 4.0K Aug 19 17:56 ../
    -r--r--r-- 1 donn donn 195M Aug 22 18:14 tmp_pack_xDHpGv

    $#so a 195mb file where I last aborted

    $cd -

    $git pull --depth 1 original master

    remote: Azure Repos
    remote: We noticed you're using an older version of Git. For the best experience, upgrade to a newer version.
    remote: Found 9799 objects to send. (21 ms)
    Receiving objects:   0% (52/9799), 1.25 MiB | 429.00 KiB/s  ....

    <moved to another terminal>

    $cd .git/objects/pack

    $ls

    total 206M
    drwx------ 2 donn donn 4.0K Aug 22 18:17 ./
    drwx------ 4 donn donn 4.0K Aug 19 17:56 ../
    -r--r--r-- 1 donn donn  12M Aug 22 18:18 tmp_pack_lT0KCN
    -r--r--r-- 1 donn donn 195M Aug 22 18:14 tmp_pack_xDHpGv

    $#it has started a new file that's at 12M. Seems to have ignored the 195M from before.

     

    I shall leave it now and hope it finishes. Will let you know. Hope that helped.

  5. 23 minutes ago, sphereii said:

     

    Hmm... try this

     

    git init --initial branch <branch>

    git remote add original http://git.whereever

    git pull --depth 1 original <branch>

     

    This should allow you to re-run the git pull if it fails, and should resume.

     

    My git seems not to have that --initial parameter.

     

    I did:

    git remote add original https://[email protected]/joshferrell/ZombieDayz/_git/ZombieDayz
    git pull --depth 1 original master

     

    Down inside .git/objects/pack is where I see the downloads going. It makes temp files. When I ctrl-C and restart, to test, it begins again from 0% and makes a new temp file. It's not resuming.

     

    I know this isn't a git support forum, so I hope it's not off topic.

  6. So, there's another observation for you. I have been trying (via command line too) to fetch the ZombieDayz from git and I get this fail every time:

     

    ...lots of objects these...

    Receiving objects:  50% (5842/11660), 561.20 MiB | 473.00 KiB/s   

    fatal: The remote end hung up unexpectedly

    fatal: early EOF

    fatal: index-pack failed

    Null

     

    Then it just stops. If I restart, it starts from 0% again.

     

    It seems that git clone cannot be made to continue a failed download. I google a bit and found this snippet:

    git clone --depth 1 WHATEVER.git .
    git fetch --unshallow

    Apparently once step one is done, step two can be interrupted and be resumed. If you think that holds any water, maybe you can stick on option in the settings for "I have an unreliable connection, do your best to make downloads resume" or something.

     

    (Maybe make it possible to also fetch the zip rather than a clone? Although, this also has timeout issues.)

  7. 4 minutes ago, sphereii said:

     

    Log Files: ~/.config/unity3d/SphereII Software/ModLauncher/Player.log

    Install Folder: ~/.config/unity3d/SphereII Software/7D2DModLauncher/

     

    Regardless of where you run the 7D2DModlauncher, it will install in the above folder. Take a look in there and see if there's anything there. 

    In .../7D2DModLauncher/Player.log I find the only thing that looks bug-like:

    ..snip..

    requesting resize 768 x 432
    resizing window to 768 x 432
    Desktop is 1920 x 1080 @ 60 Hz
    UnloadTime: 1.789935 ms
    Initialize Lock

    NotSupportedException: Specified method is not supported.
      at System.Threading.Mutex..ctor (System.Boolean initiallyOwned, System.String name, System.Boolean& createdNew) [0x00006] in <2b3a3162be434770b7a4fac8b896e90c>:0
      at (wrapper remoting-invoke-with-check) System.Threading.Mutex..ctor(bool,string,bool&)
      at SIDGIN.Patcher.Standalone.SingleInstanceControl.CheckInstance () [0x00000] in <879c2b2703464b50942117fbf745d5e7>:0
      at SIDGIN.Patcher.Unity.SGPatcher.  () [0x0001b] in <f4dd252254134fe8b115aa481e02276c>:0

     

    ..

     

    Maybe?

    I don't see any permission errors. There is another Player.log in ../7D2DModLauncher/ModLauncher/Player.log which has no error messages that I can see.

     

    Let me know if you want logs and whatever else. Happy to try assist!

     

  8. Just now, sphereii said:

     

    Hmm, I'm wondering if there's a permission issue with it trying to save the files it downloaded. Are you running it as a regular user? 

    Yes. It's in my home directory. I tried to look at what files where open, etc., but could not make much sense of it. There are no overt error messages anywhere. Is there a log I can watch?

  9. Just discovered the new Unity version of the launcher. Very excite. I am on Linux. There's one main problem:

     

    Whenever I run it, it does an update (of 400-odd mb) and it does this every time, even if I close it and start it again in 5 minutes.

     

    The version is 3.0.3.13

     

    The directory shows:

    7D2DModLauncher_Data

    LinuxPlayer_s.debug

    UnityPlayer.so
    7D2DModLauncher.x86_64 <-- I run this one

    UnityPlayer_s.debug

     

     

  10. Linux Flag Fun

     

    I posted a small Linux-related bug in your fun with flags over on:

    https://7daystodie.com/forums/showthread.php?97691-Unity-tutorials-for-A17-7D2D-Modders&p=893113&viewfull=1#post893113

     

    I have a second bug/mystery. Maybe you can help.

     

    I can place the flag but the texture is pink. I figure it means it can't find the file - might be a file naming problem again (the upper/lower case thing) or it might be something more obscure.

     

    Some error messages from the log look different:

    Desired shader compiler platform 15 is not available in shader blob
    
    (Filename:  Line: 561)
    
    WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'FORWARD' has no vertex shader
    WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'FORWARD' has no vertex shader
    WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'PREPASS' has no vertex shader
    WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'PREPASS' has no vertex shader
    WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'DEFERRED' has no vertex shader
    WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader
    WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - All passes removed
    Desired shader compiler platform 15 is not available in shader blob
    
    (Filename:  Line: 561)
    
    Desired shader compiler platform 15 is not available in shader blob
    
    (Filename:  Line: 561)
    
    WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/VertexLit' - Pass '' has no vertex shader
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/VertexLit' - Setting to default shader.
    WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'FORWARD' has no vertex shader
    WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'FORWARD' has no vertex shader
    WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'PREPASS' has no vertex shader
    WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'PREPASS' has no vertex shader
    WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'DEFERRED' has no vertex shader
    WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader
    WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - All passes removed

     

    Do you have any clue?

     

    /d

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