Havi
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Posts posted by Havi
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You can totally open an .unity3d file with UABE, i'm doing it.
Not the one he provided. Not working for me.
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Your file can not be opened.
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You're welcome!
I do consider UABE to be a long term project. However, I don't want to make myself feel obliged to it by accepting donations since it's hard to predict how much time I will have for it in the future. Still, thank you for the offer!
Fair point. But I do think people wouldn't mind. It's like paying $50 for a Season Pass and in a few years, no one plays that game anymore. Game won't be supported anymore or have any updates. That's how I see it basically.
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UABE 2.2 beta1 is out with support for 2017.1/2, batch import, MonoBehaviour dumps for non-bundled assets, massive performance improvements and almost 101% of the changelog.
Sadly, I had to cancel lootboxes due to the Battlefront II disaster.
It's actually just there to hide a space invader on the 7dtd forums.
Thank you very much for your hard work DerPopo!
I hope you will continue with this project for a long time. I might as well donate some money to support the project!
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Question
That is fine, opening *.split0 opens all files, it joins them together and extracts your data. no need to open *.split1~58.Hope that helps.
Ok so I did what you said and yes, it opened fine, but I noticed that not all my Textures are showing. There's only like 25 textures or so but there should be like 5k or so like I used to do in the other versions of this game.
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SPLIT Unity Files
So there are intotal of 58 SPLIT files of this game I extracted and sharedassets0.assets.split0 works but when I try to open sharedassets0.assets.split1, an error pops up:
Unable to read the bundle file! (Invalid file or unknown version?)
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Question
Hey folks,
Does anyone know here how I can get the plugins for UABE, for example AudioClip.bep etc.
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UABE - Asset Bundle Extractor
in Tools
Posted
When are we able to extract Sprites?